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Conscript

Conscript takes its evident passion for survival horror and infuses it with purpose and grit through a harrowing depiction of war. More than just homage, Conscript comfortably sits alongside the best, and more unique, of the genre.
Conscript Game Cover
85%Game Brain Score
gameplay, story
grinding, stability
91% User Score Based on 1,493 reviews
Critic Score 80%Based on 10 reviews

Platforms

Nintendo SwitchEpic GamesPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCCloudXbox One
Conscript Game Cover

About

Conscript is a single player survival role playing game with horror, warfare and historical themes. It was developed by Catchweight Studio and was released on July 23, 2024. It received mostly positive reviews from critics and very positive reviews from players.

During the First World War, a lone French soldier must navigate twisted trenches, scavenge for limited supplies and solve complex puzzles - all whilst fighting for survival in the midst of mankind’s most brutal and horrifying conflict. CONSCRIPT is a new take on classic survival horror.

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91%
Audience ScoreBased on 1,493 reviews
gameplay129 positive mentions
grinding69 negative mentions

  • The game delivers a compelling survival horror experience inspired by classic Resident Evil titles, set uniquely during WW1 with no supernatural elements, focusing on the horrors of war.
  • Rich atmospheric and immersive world design, with pixelated art and sound that powerfully evoke the bleakness and brutality of trench warfare.
  • Engaging gameplay loop combining strategic resource management, challenging combat, inventory limitations, and complex level exploration with meaningful puzzles and multiple endings.
  • Extensive backtracking and large maps can lead to tedious and repetitive gameplay, especially aggravated by limited inventory space forcing frequent runs back and forth.
  • Combat can feel clunky and unbalanced at times, with some enemies being bullet sponges, occasional hit detection issues, and some AI inconsistencies that reduce tension.
  • User interface and navigation suffers from unclear level layout in places, lack of clear visual cues for interactables or passable terrain, and some quests or puzzles requiring external guides to complete.
  • gameplay
    449 mentions Positive Neutral Negative

    The gameplay of Conscript is a solid, engaging blend of classic survival horror mechanics inspired heavily by early Resident Evil titles, featuring inventory management, resource scarcity, puzzle-solving, and strategic combat that emphasizes tension and survival in a grim WWI setting. While the game successfully creates an immersive and atmospheric experience with meaningful mechanics like a rat threat system and a merchant upgrade system, it is occasionally hampered by repetitive backtracking, clunky combat, and inconsistent stealth, which some players find frustrating or tedious. Overall, the gameplay is praised for faithfully evoking the survival horror formula while thoughtfully integrating its thematic weight, though it may divide players due to its deliberately old-school, demanding design and pacing.

    • “It's heavy, but that is great. It doesn't glorify or exploit the violence of the events of WW1; it isn't fun to kill enemies, but not because it isn't mechanically satisfying—it is. The gameplay hits the right balance between clumsy and satisfying. It's because in this game you are not killing monsters created by some shady organization; you're killing other involuntary conscripts like yourself, who outside the war, all had a life and a story that will be forgotten.”
    • “The gameplay deliberately channels the spirit of classic survival horror titles from the late 90s and early 2000s, featuring limited resources, clunky controls, and a manual save system that forces players to weigh every decision carefully. This emphasis on realism and survival mechanics elevates the game beyond a simple horror experience into a thoughtful simulation of wartime terror. Mechanically, the game demands strategic thinking and resourcefulness. For players willing to engage with its demanding mechanics and somber themes, Conscript offers a deeply memorable journey into one of history's darkest chapters, reminding us that sometimes the greatest horrors are not monsters, but humanity itself.”
    • “Conscript charts new ground for the survival horror genre by taking tried and true survival horror mechanics like inventory management, backtracking, puzzle solving, and route planning and seamlessly transplanting them to the WW1 setting.”
    • “The gameplay is very much like a classic Resident Evil game with puzzles to solve and various objectives for you to complete which makes it feel like a military shooter like the aforementioned, Medal of Honor.”
    • “Sadly, the puzzles and combat mechanics are serviceable although slightly leaning at times to frustrating.”
    • “Unfortunately overall, the mechanics do not carry the game's length without much variety aside from ever stronger guns.”
  • story
    330 mentions Positive Neutral Negative

    The story of this World War I survival horror game is generally praised for its emotional weight, atmospheric environmental storytelling, and anti-war message, focusing on a soldier’s quest to find his brother amidst the horrors of war. While the narrative is fairly simple and sometimes minimalistic, it effectively conveys the brutal reality of trench warfare without glorifying violence, often leaving much to player interpretation through notes and flashbacks. Some find the pacing and backtracking tedious, but overall, the poignant storytelling, multiple endings, and immersive tone make it a compelling and memorable experience.

    • “It's heavy, but that is great; it doesn't glorify or exploit the violence of WW1. You're not killing monsters, but other involuntary conscripts who all had a life and a story that will be forgotten.”
    • “The story, gameplay, and environment work together to show the protagonist mentally unraveling throughout the horrific events of the story.”
    • “Narratively, Conscript tells its story largely through environmental clues, personal notes, and brief flashbacks that contrast the protagonist’s past life with the horrors of the present. This subtle storytelling approach allows players to piece together the emotional and historical context without heavy-handed exposition, making each discovery feel earned and impactful.”
    • “The story is extremely disappointing and generic. Do yourself a favor: don’t buy this game. Go watch Saving Private Ryan or Hacksaw Ridge and you’ll experience some of the greatest atmospheric world war films ever made, and also be done within an hour and a half. They’ll be way more memorable than whatever this was trying to be.”
    • “Survival horror has never really been the best genre to shine in the writing department, but every plot point is take over this military base, go to that base, go back to this base, clear out this base, until credits, with no memorable characters outside of that one leech that kept bumming for cigarettes.”
    • “The game is ok when they actually try to tell a story and there are story elements, but when they drop you in these open world maps, the game basically is just chores and fetch quests with very little narrative engagement.”
  • atmosphere
    291 mentions Positive Neutral Negative

    The game consistently receives high praise for its oppressive, bleak, and immersive atmosphere, effectively capturing the harrowing realities of World War I trench warfare through gritty pixel art, haunting sound design, and a tense, hopeless tone. Its setting and presentation create a deeply psychological, dread-filled experience that stands out within the survival horror genre, even without supernatural elements. While some note gameplay and pacing issues, the atmosphere remains its most celebrated and defining strength.

    • “The oppressive atmosphere, gut-wrenching tension, and desperate scavenging capture the tragedy and bloodshed of war in a way few games manage to.”
    • “Set during the Battle of Verdun from a French perspective, the horrors of trench warfare and general claustrophobia are accurately conveyed according to the literature I've read (All Quiet on the Western Front, Storm of Steel). The atmosphere of the game and art direction really sell the experience and do not glorify war, but show the destruction and loss of beauty that comes with it; be it a ruined countryside or town that was once full of life, carved into a maze of death and decay.”
    • “The atmosphere of the game is excellent, a palpable sense of unrelenting misery and dread permeates the entire game, which perfectly encapsulates how horrifying fighting in World War I was.”
    • “The atmosphere tries to feel tense but fails miserably since enemy aggro instantly resets if you leave the level.”
    • “Also I could get into the atmosphere in the last chapters, but the game just turned into a walking simulator with guns and nothing more.”
    • “I'm gonna try to keep playing but all it's got going for it is the graphics and atmosphere because the gameplay is just awful so far.”
  • graphics
    197 mentions Positive Neutral Negative

    The game’s graphics feature a distinct retro, pixel-art style inspired by PS1-era aesthetics, effectively capturing the grim, oppressive atmosphere of World War I trench warfare. While some players note occasional readability and visual clarity issues—such as difficulty distinguishing walkable areas or interactive objects—the overall art direction is widely praised for its haunting, immersive qualities that perfectly complement the survival horror theme. The blend of muted earthy tones, stylized visuals, and strong sound design creates a unique, gritty ambiance that many find evocative and fitting for the game's historical and horror elements.

    • “From graphics to BGM and ending with sound design, everything really makes you feel the dread of trench warfare.”
    • “Amazing atmosphere achieved through gorgeous pixel art that faithfully emulates the bleak aesthetic that was the Great War.”
    • “The music and graphic style of this game are incredible, they really nailed the gritty horror look; everything looks and feels dirty and worn, it's so well done and it adds so much to the atmosphere of the game. The sound design is also excellent, with fantastic music and ambient sounds that pull you into the horrors of the trenches.”
    • “Some puzzles are impacted by low graphics although brute force thankfully works.”
    • “Conscript has some pacing and level design issues, including too much backtracking and visuals that poorly show what is walkable, mainly outside the trenches, but it also features several extremely well-crafted sections.”
    • “The pixelated visuals, while stylistically fitting, can occasionally make environmental hazards difficult to discern, leading to unintended deaths or confusion about navigation.”
  • music
    103 mentions Positive Neutral Negative

    The game's music is widely praised for its haunting, somber piano melodies and expertly crafted soundtrack that significantly enhances the oppressive, gritty atmosphere of the WWI horror setting. Reviewers highlight the effective use of ambient sounds and sound design, including chilling melodies in safe rooms and dynamic combat tracks, which together create intense immersion and emotional weight. While generally lauded, some note occasional music bugs or abrupt cutouts, but overall, the soundtrack is considered a standout element that deeply enriches the game's mood and narrative impact.

    • “The music and graphic style of this game are incredible, they really nailed the gritty horror look. Everything looks and feels dirty and worn, it's so well done and it adds so much to the atmosphere of the game. The sound design is also excellent, with fantastic music and ambient sounds that pull you into the horrors of the trenches.”
    • “The soundtrack is suffocatingly wonderful, perfectly complementing the game's atmosphere. The foreboding music and dark environments lend themselves perfectly to the constant feeling that there is something horrible just around the corner.”
    • “The music is excellent and very fitting to the setting, including a great old survival horror tradition in the form of a relaxing save room theme that makes you feel safe for a few minutes while managing your inventory.”
    • “And when these sections end, the music and ambience just turn off, leaving you in silence until the next scripted music or ambience trigger.”
    • “While Conscript seems mostly polished I did run into bugs, especially with the audio: sometimes the music cuts out at certain areas (especially save rooms), and there was a point where the player starts breathing heavily like he was using the gas mask, before I’d even gotten one!”
    • “Had a glitch where chapter 1 battle music carried into the cottage scene and chapter 2 until restarted the game, but no other glitches.”
  • grinding
    72 mentions Positive Neutral Negative

    Grinding in the game is widely criticized for excessive and tedious backtracking, especially in later chapters with large, poorly connected maps and scarce shortcuts. Combined with limited inventory space, slow movement, and repetitive combat, this results in a drawn-out, monotonous experience that hampers pacing and player enjoyment despite an intriguing setting and atmosphere.

    • “There was a lot of backtracking in chapter 2 but it was fine because of all the shortcuts and small area to cover, but by chapter 4 the map is huge, the number of item boxes to drop off or save are few and far or sometimes even blocked off or destroyed, and it became super tedious by that point.”
    • “Making things even worse - the save points are relatively close together and far away from every single important item... so add save-quests to fetch-quests and you start to see that I'm not exaggerating when I say: 10 minutes of action for every three hours of questing back and forth through the same tedious map... I once appreciated the pixel art but now seeing it makes me want to puke.”
    • “Extremely tedious backtracking, without a guide your first run or two is going to be majority backtracking and searching around, though chapter 3 and its terrible map design is mostly at fault there, also I get enemy AI can be hard, but I'd appreciate more rifleman with bayonet style enemies, and less ubersoldaten that can tank several full magazines of rifle ammunition at point blank range, while killing you in 5ish hits, also one of the fastest enemies in the game despite wearing the 'lobster' armor that was known to be rather heavy.”
  • emotional
    49 mentions Positive Neutral Negative

    The game delivers a powerful and deeply emotional experience centered on the horrors and futility of war, enhanced by haunting atmosphere, immersive audio, and multiple impactful endings. While the story is simple and sometimes understated, its emotional weight is amplified by personal stakes, subtle storytelling, and historical authenticity, leaving players feeling heartbroken and reflective. Many reviewers highlight its profound emotional resonance, making it one of the most touching and memorable survival horror games they've played.

    • “The game’s ability to humanize the faceless masses of soldiers by presenting their fears, hopes, and desperation adds a layer of emotional resonance often missing from war games.”
    • “Its commitment to historical authenticity, emotional storytelling, and oppressive atmosphere creates an experience that is as educational as it is unsettling.”
    • “On the narrative side, this is without a doubt one of the most emotionally gripping games I've played.”
  • replayability
    31 mentions Positive Neutral Negative

    The game offers strong replayability through multiple endings, a new game+ mode, unlockable items, and various challenges that encourage repeated playthroughs. Its combination of gameplay mechanics, secrets, and difficulty modes provides both longevity and variety, making it highly engaging for players seeking extended content. Some minor criticisms exist, but overall, replay value is a standout feature praised across reviews.

    • “Loved the combat, great performance, great QoL, tons of replayability with a New Game+ system and different endings.”
    • “There’s plenty of game here – 10-15 hour story with multiple endings, unlockable items, and costumes that each add to the replay value.”
    • “Overall, there are 4 endings (excluding the a/b variation) and a New Game+ mode, making this game highly replayable.”
    • “Indeed, there is much about the gameplay to dislike: linear, frustrating hit boxes, monotonous backtracking and map looping, lack of weapon and enemy variety, low replayability, and so on.”
    • “- Item descriptions don't give enough details and force trial and error (which is fine for replay value but it makes it very difficult to analyze if the design decision was intentional or not).”
    • “Creating longevity and replayability in the game with additional difficulty modes with extra challenge, with ranking at the end of the playthrough, where each subsequent playthrough would have less and less appreciation for the tender moments the game has to offer and is instead a problem to solve as fast and efficiently as possible.”
  • stability
    13 mentions Positive Neutral Negative

    The game runs smoothly with generally stable performance and rare, non-critical glitches such as occasional visual flickering, persistent music bugs, and minor AI pathfinding issues. While a few bugs affect enemy behavior and collision detection, these do not significantly disrupt gameplay, and overall stability is well-maintained even on platforms like the Steam Deck.

    • “On a technical level, it runs great; performance was perfect, with no crashes.”
    • “Naturally, the game runs great on the Steam Deck.”
    • “Also runs great on the Deck.”
    • “I should also mention that I experienced a couple of technical glitches here and there - particularly one where the screen would violently flicker until I minimized and re-opened its window, in addition to instances of Andre’s character model vanishing after checking the item box until I aimed one of his weapons, but other than that the game mostly ran fine.”
    • “The AI from the soldiers is a bit buggy; I often encounter them stopping running towards me and staying like that for minutes on end unless I change my location.”
    • “They're faster than you, functionally invincible because the game is buggy with collision detection, and every time they hit you, you have to use a full medkit because of poison.”
  • optimization
    9 mentions Positive Neutral Negative

    The game generally delivers strong optimization with smooth performance, minimal bugs, and stable frame rates, although it is capped at 60 FPS. Some users experienced occasional stuttering, minor crashes, and UI issues, but these did not significantly impact overall playability. Performance remains solid even on devices like the Steam Deck, with most technical issues being rare and easily resolved.

    • “On a technical level it runs great; performance was perfect with no crashes.”
    • “Performance was largely excellent, aside from a hard crash when repairing an item with a full inventory and some frame drops in the last scenes. Minor issue with game window not filling the screen on load, resolved after changing rooms or loading a save.”
    • “Didn't really have any bugs or performance problems, although the game is locked to 60fps.”
    • “The game seems to be locked to 60fps, which is unfortunate.”
    • “Lengthy initial load time and occasional but severe stuttering when entering a new area.”
    • “Only the stuttering rifles' rapid rattle.”
  • humor
    9 mentions Positive Neutral Negative

    The game's humor is subtle and mostly arises from unexpected gameplay quirks and situational irony, such as absurd enemy behavior and unusually generous mechanics like dodge rolls in a serious war-themed setting. While it includes some lighthearted moments in dialogue and propaganda, the overall tone remains largely serious. These touches of levity provide occasional comedic relief without detracting from the game's intense atmosphere.

    • “Funny enough, there are some enemies with plate armor who don't stop while receiving gunshots, and that I understand.”
    • “Yes, a supposedly serious horror game about World War I has a dodge roll, and it has a hilariously generous i-frame window.”
    • “So if you aggro them in an area with German soldiers, they hilariously work as a team.”
  • monetization
    1 mentions Positive Neutral Negative

    Users feel that despite the relatively high price of $19.99, the game contains a surprising amount of advertisements, leading to concerns about its monetization approach.

    • “For the amount of advertisement this gets, you'd think the 19.99 price tag was justified.”
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12h Median play time
17h Average play time
5-30h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

Conscript is a survival role playing game with horror, warfare and historical themes.

Conscript is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 17 hours playing Conscript.

Conscript was released on July 23, 2024.

Conscript was developed by Catchweight Studio.

Conscript has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Conscript for its gameplay but disliked it for its grinding.

Conscript is a single player game.

Similar games include Conscript, Cronos: The New Dawn, Hollowbody, Tormented Souls, Labyrinth Of The Demon King and others.