Conquest: Medieval Kingdoms is a turn-based 4X grand strategy game, played on a procedurally generated world.
You may start as the ruler of a vast empire, or perhaps a tiny fledgling kingdom.
Raise armies, conquer territory and forge an empire that stretches across the entire globe to claim victory!
Battles are real-time and tactical. Run straight at the enemy if you want, but don't be surpris…
The game has a unique procedurally-generated world map and tactical battles, offering a fresh experience each time.
Despite some issues, the game shows great potential and can be enjoyable for fans of strategy games who are willing to invest time in learning its mechanics.
The developer is a one-man team, and the game is surprisingly bug-free for a new release, indicating a solid foundation for future updates.
Controls and unit commands are insufficient, with a lack of camera controls and poor battle mechanics that detract from the experience.
The game suffers from significant performance issues, including low frame rates during battles and a poorly optimized user interface.
Building and recruitment processes are excessively slow, leading to frustration and a lack of engaging gameplay in the early stages.
stability
2 mentions Positive Neutral Negative
50%
50%
Overall, the game's stability is generally positive, with many users noting a lack of significant glitches despite some minor bugs present at launch. However, some players found the performance to be slow, leading to mixed feelings about its overall stability.
“It literally just came out today, so there are a few bugs, but it is surprisingly bug-free.”
“This does seem like a solid game; I didn't encounter any glitches, but I felt it was very slow and refunded it.”
optimization
1 mentions Positive Neutral Negative
300%
Players report significant performance issues, experiencing only 6-10 fps during battles and a maximum of 50 fps on the campaign map, indicating a strong need for optimization before purchasing.
“Somehow you get 6-10 fps during battles, while the campaign map only reaches a maximum of 50 fps. It needs more optimization; hold your money until they fix it.”
“The game is poorly optimized, resulting in frequent frame drops and stuttering, making it nearly unplayable at times.”
“Despite having a decent setup, I experience significant lag and low frame rates, indicating that the optimization is severely lacking.”
music
1 mentions Positive Neutral Negative
100%
The music in the game is limited to basic volume controls, with no additional options for customization. Players have noted that performance issues during larger battles can detract from the overall experience, making it difficult to fully enjoy the soundtrack.
“There's no options for anything other than unit scale and music volume, and the lag in larger battles basically makes the battle unplayable.”