- May 17, 2018
- Hosted Games
Community College Hero: Knowledge is Power
Platforms
About
In "Community College Hero: Knowledge is Power," players step into the shoes of a new community college student with big dreams. The game combines elements of visual novels and role-playing games as players make choices that impact their character's relationships and academic performance. The goal is to balance academic success with social life while uncovering mysteries lurking on campus.



- The game offers a great story with a lot of freedom and meaningful choices that genuinely impact the gameplay.
- Players can enjoy character development and a sense of progression, feeling more integrated into the hero group as they strengthen their character.
- The writing is engaging and immersive, making it easy to connect with the characters and their struggles throughout the narrative.
- Some players feel a lack of agency, as their choices often seem predetermined or do not lead to satisfying outcomes.
- The game suffers from 'Middle game syndrome,' leaving many plot threads unresolved and making it feel incomplete.
- There is frustration regarding the pacing and wait time for sequels, with some players feeling the series has stalled without a clear conclusion in sight.
story
28 mentions Positive Neutral NegativeThe story is praised for its engaging narrative and meaningful choices, allowing players to feel a strong connection to their characters and the unfolding events. While some reviewers noted a shift from a balanced college life to a more focused superhero theme in the sequel, they still found it to be an enjoyable and immersive experience, despite a few contrived plot resolutions. Overall, the game is recognized as a solid installment in the series, with a compelling storyline and character development.
“Great story, lots of freedom, choices really count.”
“It's a fun superhero story featuring quirky characters and plenty of meaningful choice and character development potential.”
“With a minimum of railroading on Moser's part or conscious effort on mine, my wholesomely heroic character (think Steve Rogers at the beginning of Captain America: The First Avenger) was developing a cynical streak and confronting powerful temptations while still striving to cleave to his ideals, and I was so immersed in the story and character that, looking back, I have a keener memory of watching him struggle than of actually being the one making the decisions.”
“The way his storyline was resolved simply felt contrived, as a character I've played as fairly sensible decided to do something monumentally stupid for no evident reason other than the plot said so.”
“Like how and why did you have me go through all of those side missions then?”
“While less control over the story path, I found the second installment to be a whole lot better than the first.”