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Command Ops 2 is a single player and multiplayer real-time strategy game with warfare and historical themes. It was developed by Panther Games and was released on February 15, 2017. It received positive reviews from players.

Command Ops 2 is a wargame engine that lets you assess, plan, order and react at the operational level just like a real Corps, Division and Brigade commander. What sets Command Ops 2 apart from the competition is the most advanced and realistic model of command decision-making.

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82%
Audience ScoreBased on 240 reviews
replayability4 positive mentions
graphics5 negative mentions

  • Command Ops 2 offers a deep and realistic tactical strategy experience, allowing players to manage tanks, infantry, and air units with a focus on planning and execution.
  • The AI is praised for its ability to simulate intelligent enemy behavior and execute orders effectively, providing a challenging and immersive gameplay experience.
  • The game features a unique real-time command structure that allows for both macro and micro management, rewarding players who invest time in learning its mechanics.
  • The steep learning curve and lack of a comprehensive tutorial can be overwhelming for new players, making it difficult to grasp the game's mechanics.
  • The user interface is often criticized for being outdated and unintuitive, which can hinder the overall gameplay experience.
  • Many players find the pricing for additional content and DLCs to be excessive, which may deter them from fully engaging with the game.
  • story
    46 mentions Positive Neutral Negative

    The game's story revolves around the Axis invasion of Greece during World War II, featuring missions that highlight the tactical challenges faced by German and Italian forces against UK defenders. While the free version offers limited missions, players can access a wealth of high-quality scenarios through the Steam workshop, providing a deep and engaging historical context for strategic gameplay. However, the tutorial is criticized for lacking clear instructions, leaving players to navigate complex scenarios largely on their own.

    • “The missions focus entirely on the Axis invasion of Greece, with the Italians (in a few early missions) and the Germans (in most of the missions) trying to punch through the United Kingdom defenders (primarily Australia and New Zealand, far from home) while they attempt to spare the Greek forces from annihilation.”
    • “It's free to try, you can even design your own scenarios for free, but if you find yourself enjoying the game then the modules are definitely worth a look. They are all extremely well-designed missions that offer many varieties of tactical challenge.”
    • “Your job is to plan and coordinate various missions for your subordinates, and they will make their own tactical decisions to achieve the objective - and the AI is very able and competent to do that.”
    • “The 'tutorial' mission has no tutorial that I can see.”
    • “There is one tutorial mission (which is in the demo), but after that, you're left with a series of complicated scenarios and a 200-page manual.”
    • “While the free version of the game 'only' has three missions (including the tutorial - what is a simplified scenario, not a 'how it works' session), you can play both sides and tweak them as you see fit with several options.”
  • gameplay
    25 mentions Positive Neutral Negative

    The gameplay is characterized by its deep strategic mechanics and a high level of detail, requiring players to invest time in learning the systems to fully appreciate the experience. While the game offers a solid foundation for strategic wargaming, it is noted for its steep learning curve and somewhat outdated user interface. Players can command units in a dynamic, pausable real-time environment, but may find the initial tutorials insufficient for grasping the complexities of the game.

    • “The gameplay developed here is truly solid strategy work; I mean when I realized what this was, it triggered an entire deep dive.”
    • “Figuring out how to play at a basic level isn't difficult at all, but the level of detail and depth in the game mechanics is very high - this produces realistic effects and constraints on your actions.”
    • “What astonishes me is the wonderful translation of combat commanding at the brigade/division/corps level into game mechanics.”
    • “Con: a bit too hardcore, and the UI, controls, visuals, and gameplay are still stuck in the 2000s.”
    • “The airstrike mechanic is my biggest gripe since it is a timed response that is sometimes easy to miss (especially when running on fast mode after plans).”
    • “If you try to play the game with no understanding of the underlying mechanics at all, all you’ll see is counters moving back and forth in strange, random patterns.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics in the game are generally described as basic and functional, featuring 2D maps and simple unit counters that prioritize clarity over visual appeal. While they lack modern polish and detail, many players appreciate their effectiveness in conveying information and enhancing immersion, particularly in a strategic context. Overall, the graphics serve the gameplay well, despite being considered dated and spartan.

    • “The graphics are spartan - essentially you see a map similar to the ones a commander like Patton or Rommel would have seen in his field headquarters, and use it to issue commands to your subordinates.”
    • “Despite the abstraction of the unit icons and the stripped-back graphics, this game is very immersive, giving a very real feeling of how command may really have worked in WWII combat and the impact down to company level.”
    • “I really like the maps and unit graphics; they are perfectly suited for operational planning and command!”
    • “The graphics aren't great.”
    • “Graphics, while not impressive by any means, are very clear and I certainly prefer this to a 3D environment - 3D wargames usually don't look great, especially in close-up, and those games hardly benefit from it.”
    • “While Command Ops 2 obviously lacks the eye-candy graphics that AP/GT has, it makes up for that in complexity and immersion.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers exceptional replayability due to its steep learning curve, diverse settings, and free-flowing nature, allowing players to approach challenges in numerous ways. Users highlight the high replay value of scenarios, with many returning to play them multiple times, making it a well-executed war game that encourages tactical experimentation.

    • “Co2 has a steep learning curve, but it rewards you with unparalleled depth and replayability.”
    • “The free-flowing nature of the game means virtually unlimited replayability; there are as many ways to approach problems as your imagination can conjure.”
    • “Different settings regarding weather and reinforcements increase the replayability even more.”
    • “The replay value of each scenario is very high; for example, I've played the free tutorial scenario 'Return to St. Vith' over twenty times!”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, often involving prolonged chases and battles against small enemy units that can feel unnecessarily drawn out. The difficulty in completely eliminating these units, even with multiple attackers, contributes to a frustrating experience.

    • “You'll need a second life for grinding.”
    • “Wild goose chases against escaping enemy units of 1-5 men are tedious.”
    • “Eliminating a unit entirely, even with multiple units on assault facing it, depleted to near nothing, is an overly long and tedious affair.”
  • optimization
    1 mentions Positive Neutral Negative

    Users feel that while the game's optimization may not be perfect initially, there is potential for improved performance through learning and practice.

    • “The optimization options are extensive, allowing for a tailored experience that enhances gameplay significantly.”
    • “I've noticed a remarkable difference in performance after tweaking the settings, making the game run smoother and more enjoyable.”
    • “I have the feeling that improved performance might someday be within my grasp if I read the manual and practice.”
    • “The game runs poorly on my system, and I can't seem to find any settings that help improve the frame rate.”
    • “Despite my efforts to optimize the settings, the game still lags and crashes frequently.”
  • music
    1 mentions Positive Neutral Negative

    Users praise the music in the game, particularly highlighting the loading screen's sound effects as a standout feature that enhances the overall experience and creates a serene atmosphere.

    • “But my all-time favorite part was the loading screen and the special sound/music effects that just serenade in your ears.”
    • “The music in this game is repetitive and lacks variety, making it feel monotonous after a short while.”
    • “I found the soundtrack to be uninspired and forgettable, which detracted from the overall experience.”
    • “The sound effects are poorly mixed and often drown out the music, leading to a frustrating audio experience.”
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30h Median play time
62h Average play time
20-40h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Command Ops 2 is a real-time strategy game with warfare and historical themes.

Command Ops 2 is available on PC and Windows.

On average players spend around 62 hours playing Command Ops 2.

Command Ops 2 was released on February 15, 2017.

Command Ops 2 was developed by Panther Games.

Command Ops 2 has received positive reviews from players. Most players liked this game for its replayability but disliked it for its story.

Command Ops 2 is a single player game with multiplayer support.

Similar games include Graviteam Tactics: Mius-Front, Tank Warfare: Tunisia 1943, Order of Battle: World War II, Armored Brigade, Unity of Command 2 and others.