- July 21, 2021
- Alexander Van den Bulck
Command Line Pilot
61%Game Brain Score
gameplay
story, graphics
100% User Score 12 reviews
Platforms
About
Program your Mech with cards in this turn-based roguelike. Embark on various missions, upgrade your Mech and unlock new Mechs with distinct playstyles.





Audience ScoreBased on 12 reviews
gameplay3 positive mentions
story3 negative mentions
- Command Line Pilot offers a unique blend of card-based programming and tactical gameplay, providing a fresh experience in the roguelike genre.
- The game has high replay value with diverse scenarios and objectives, allowing players to experiment with different strategies and mechs.
- The developer is actively engaging with the community for feedback and is committed to adding more content and improvements in the future.
- The game lacks a narrative and tutorial, which may leave players feeling lost or frustrated, especially those new to the genre.
- Some players may find the gameplay monotonous or overly reliant on random card draws, which can lead to frustrating moments.
- The graphics and sound design, while decent, could benefit from more variety and visual enhancements to improve immersion.
story
9 mentions Positive Neutral NegativeThe game's story is minimal, centering around controlling a mech through card-based commands to complete various missions and unlock new mechs and challenges. Players experience a sense of accomplishment as they master missions with unique goals, such as combat or resource collection, while the game's early access status offers enough content for hours of replayability. Overall, the narrative serves as a backdrop for the gameplay mechanics rather than a focal point.
“The backstory is minimal: you control some sort of a mech, and due to whatever limitations, you can only issue it orders through these cards, with simple orders like move, turn, and shoot.”
“Every mission has its own unique goal, not always combat, but sometimes destroying a certain amount of crystals, defending an area, etc. for a certain amount of turns, and you're rewarded cogs based on how well you do.”
“The backstory is minimal: you control some sort of a mech, and due to whatever limitations, you can only issue it orders through these... cards, with simple orders like move, turn, and shoot.”
“Even if it's still in early access, it has enough content to keep you going for hours on end and definitely has replay value as the missions are not always the same as far as layouts go.”
“And once you 'finished' the few missions for that mech, you unlock a new mech with a different deck, and new challenges.”