- April 22, 2021
- Team Cognition
- 1h median play time
Cognition Method: Initiation
Platforms
About
ADD TO WISHLIST NOW! About the GameThis is a playable teaser for a game Cognition Method. Cognition Method is a story-driven, first-person puzzle game inspired by Space Odyssey 2001 and Solaris. Discover innovative mechanics of altering gravity and dive into the surreal setting. Earth is on the brink of demise when the scientists discover the Cube, a mysterious space structure of unknown origi…











- The game features stunning visuals and a captivating atmosphere, reminiscent of brutalist architecture.
- The puzzles, while simple, have potential for complexity in the full game, and the gravity manipulation mechanic is intriguing.
- The demo successfully creates a sense of mystery and unease, drawing players into its surreal world.
- The gameplay feels clunky and unintuitive, with issues like high mouse sensitivity and poor optimization leading to motion sickness.
- The voice acting and dialogue are often criticized for being bland and overly obvious, detracting from immersion.
- Puzzles are too simplistic and repetitive, lacking the depth and challenge expected from a puzzle game.
- story152 mentions Positive Neutral Negative
The game's story has received mixed feedback, with many players intrigued by its potential but frustrated by its current execution. While some find the narrative captivating and atmospheric, others criticize it as vague, clichéd, or poorly delivered, particularly in terms of voice acting. Overall, there is a consensus that the story has the ingredients for greatness but needs further development to fully engage players.
“I want to know what happened to these people, where they all went, as there seems to be an apocalyptic end and sci-fi story that wants to be retold to the player.”
“I'm very impressed by the smooth gameplay, the atmosphere, the difficulty of the puzzles, and the storyline that is slowly developed.”
“The story was also pretty captivating, and now I really want to play the full game just to figure out what the heck is going on.”
“The story is utterly forgettable.”
“The story isn't really clear in the prologue and doesn't leave enough of a hook to want to find out more.”
“The dialogues are so obvious, tries to tell a story but in the worst way possible, the lazy one.”