- September 12, 2020
- Lavie_Azure
CODE Bunny
Platforms
About
"CODE Bunny" is a high speed 2D action game set in a futuristic world of bunnies. Play as Axel or Hazel, using martial arts and the power of Aethr to battle enemies and bosses. Collect karma to strengthen attacks and traverse unique levels with multiple routes. Meet cute bunny characters and enjoy a chiptune soundtrack.
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- The game features two distinct characters, Hazel and Axel, each with unique gameplay mechanics that provide a fun and engaging experience.
- The art direction and music are standout elements, with catchy tunes and charming pixel art that enhance the overall atmosphere of the game.
- The fast-paced gameplay and fluid controls make for an enjoyable platforming experience, with a good balance of challenge and accessibility.
- The game is quite short, with some players feeling that the length does not justify the price, especially given the limited number of stages and bosses.
- The implementation of the Karma system can be frustrating, as it punishes players for performing well, detracting from the enjoyment of the action platforming experience.
- Level design is inconsistent, with some stages feeling bland or overly simplistic, which can lead to a lack of engagement during gameplay.
story
35 mentions Positive Neutral NegativeThe story in the game is a mixed bag, with some players appreciating its depth and character development, while others find it overly lengthy and detracting from gameplay. The option to play in classic mode without story elements is a plus, allowing for a more action-focused experience. Overall, while the narrative has its strengths, including engaging characters and surprising plot twists, its brevity and pacing issues leave some players wanting more.
“The plot was very well done; each character has a lot of charisma, the game's universe is very well developed, and the conversations are pretty good.”
“The story is where the passion of the developers really shines.”
“Smooth gameplay and fun mechanics with a story that's entertaining and an ending that left me thinking about it for a surprisingly long amount of time, like at least a few weeks.”
“I feel like story cutscenes took up 3x more length than the actual gameplay, so my story mode runs left me feeling disappointed since the story itself didn't quite catch me.”
“That being said, it's unbelievably short - about an hour to see the whole story for one character.”
“To a degree where I feel like not having a plot would do better.”