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CODE Bunny

CODE Bunny Game Cover
86%Game Brain Score
story, gameplay
graphics, replayability
86% User Score Based on 100 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
CODE Bunny Game Cover

About

CODE Bunny is a single player platformer game. It was developed by Lavie_Azure and was released on December 19, 2024. It received positive reviews from players.

The planet of Lumna is threatened by a group of terrorists called Mad Bunny! Join Axel and Hazel on their mission to fight them, as they discover more about the world and its people, in this fast-paced 2D-action platformer! Code Bunny is a momentum-based, melee-oriented platformer where the action is nonstop! Master both character's play styles to deliver flashy and exciting attacks that rip and …

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86%
Audience ScoreBased on 100 reviews
story21 positive mentions
replayability3 negative mentions

  • Fast-paced gameplay that is engaging and fun, with unique mechanics for each character.
  • Catchy music and charming pixel art that enhances the overall experience.
  • Two distinct storylines for the characters, providing replayability and different perspectives on the plot.
  • The game is very short, with a playtime of around 1.5 to 3 hours, which may leave players wanting more content.
  • Some levels and bosses have frustrating design elements, particularly a significant difficulty spike in the final stages.
  • The pixel art can be overly simplistic and occasionally blends into the background, making it hard to distinguish elements on larger screens.
  • story
    71 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players finding it engaging and emotionally resonant, particularly through the character arcs of Hazel and Axel, while others criticize it for being overly dialogue-heavy and lacking depth. The narrative, which can be completed in about an hour, offers different perspectives and replay value through two playable characters, but some feel it could benefit from a more concise delivery. Overall, while the story has its strengths and moments of drama, it may not resonate with everyone, and many players prioritize gameplay over narrative.

    • “The pace was pretty fast, but the characters are quite fun with more drama and backstory than I anticipated.”
    • “Hazel and Axel both are fun personalities with each story being similar but diverging for their own personal struggles that add different perspectives to the overall conflict.”
    • “The story is where the passion of the devs really shine.”
    • “The worst kind of way for a game to tell its story.”
    • “The short length leaves very little room to tell a story of this scale, and so it goes by very quickly.”
    • “I feel like story cutscenes took up 3x more length than the actual gameplay, so my story mode runs left me feeling disappointed since the story itself didn't quite catch me.”
  • gameplay
    49 mentions Positive Neutral Negative

    The gameplay in "Code Bunny" is characterized by fast-paced mechanics and fluid controls, offering two distinct characters—Hazel and Axel—each with unique abilities that cater to different playstyles. While the mechanics are easy to learn, they provide depth for players aiming for higher ranks, though some reviewers noted the game’s short length and simplistic level design as drawbacks. Overall, the game is praised for its engaging mechanics and enjoyable gameplay experience, making it accessible for casual players while still offering challenges for those seeking mastery.

    • “The gameplay mechanics are relatively simple to learn but have freedom and nuance you'll need to learn for S and S+ ranks.”
    • “The two main characters have very different, yet familiar gameplay styles - you can think of Hazel as the 'Mega Man' character and Axel as the 'Sonic' character, with the levels being shockingly well designed for both of their kits.”
    • “Gameplay is really smooth, it responds well and goes along with the fast pacing of the game, Axel is specialized in acrobatic movement, while Hazel is more of a fast sword slasher, but all in all they both share the same structure of having skills to make you think fast and finish the stage quickly.”
    • “The problem is that the mechanics the characters present don't really bring much to the table, due to the really bland and boring designs of these few levels that this game has.”
    • “The primary mechanic for movement for both characters just feels bad.”
    • “I feel like story cutscenes took up 3x more length than the actual gameplay, so my story mode runs left me feeling disappointed since the story itself didn't quite catch me.”
  • music
    27 mentions Positive Neutral Negative

    The music in the game is widely praised for its catchy chiptune soundtrack, which complements the pixel art and gameplay effectively. Many players find the tunes memorable and enjoyable, enhancing the overall experience, although some note that the soundtrack can be short and occasionally repetitive. Overall, the music stands out as a highlight, contributing significantly to the game's charm and nostalgic feel.

    • “One cannot talk about this game without mentioning the music, which is honestly extremely catchy and fun - I haven't gotten the final stage's theme out of my head since I first heard it a few weeks ago.”
    • “The general style and visuals are outstanding and are complemented by the great soundtrack.”
    • “I absolutely love this game, the music is incredible combined with extremely fun gameplay and great boss fights!”
    • “So yeah, the game is this amateurish Unity platformer with bland pixel art, music, levels, and barely any content.”
    • “Also, the soundtrack is pretty boring and it is quite short.”
    • “The soundtrack has all the bleeps and bloops you'd expect of something that looks like it'd run on the NES.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game are characterized by a colorful and charming art style that enhances readability and player experience, despite some criticism regarding certain levels' visual quality. The simplistic yet charismatic visuals, complemented by a well-balanced color scheme and engaging character designs, contribute positively to the overall gameplay, making it appealing to fans of retro-style platformers. Additionally, the graphics are well-optimized for various screen resolutions, ensuring a fluid and enjoyable visual experience.

    • “The graphics are colorful and beautiful, the controls are tight and responsive, the characters are well-written and unique, and the story is thoughtful and engaging.”
    • “The general style and visuals are outstanding and are complemented by the great soundtrack.”
    • “Art style and music go with the whole 2D platform old-school theme, nice chiptune music and colorful pixel art following a color scheme for each place you're in. The gradient is very well balanced; you can tell what's stage, what's enemy, what's background, what's platform, and what's attack. That is crucial for platforming games, and it gets the job done well here, and all the sprites are also pretty well done.”
    • “Some of the developers thought, 'let's make the visuals of the level worse than the other levels for no reason and design it in such a way that the player will end up dying from things that he can't see.'”
    • “If you have a screen with a larger resolution than this, I'd recommend using a program such as lossless scaling or something similar to play in fullscreen without blurry visuals.”
    • “Rabbit graphics.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers solid replayability despite its short length, with players encouraged to revisit stages to achieve higher ranks and complete challenges with different characters. Its design supports speedrunning, adding an extra layer of engagement for those seeking to improve their performance. Overall, it strikes a balance between being concise and providing enough content to keep players coming back.

    • “Overall, a very solid action platformer with a good flow and a compelling story, highly replayable at that.”
    • “On top of everything it gets right, the game also has great replay value; its length is to where you can easily sit down, have a quick go, and come back for more later.”
    • “It's very short though, but on the other hand it doesn't overstay its welcome and there's plenty of potential for replayability trying to finish levels faster and to get higher ranks.”
    • “This would be a shame but there is enough replayability in going for S ranks on all of the stages and bosses, especially when looked at from a speedrunning perspective, which the game very kindly caters to with a dedicated speedrunning mode.”
    • “So for those looking for more than just the story, there are some options there to give it replay value if you're so inclined.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is highlighted by charming and endearing character designs, complemented by beautiful pixel art and spritework. While the narrative may not be groundbreaking, the overall presentation contributes to a fun and visually appealing experience.

    • “The game may not blow you away, but it's well put together and makes for a fun quick adventure with charming character designs.”
    • “It goes without saying that all of the art and sprite work in this game is gorgeous, and all of the character designs are cute and endearing.”
    • “The pixel art is nice, and the character designs are neat too.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users report a high level of stability, noting that they have not experienced any performance issues, bugs, or glitches throughout the game. The levels are described as being free from any technical problems.

    • “The levels are bug-free.”
    • “The game runs smoothly without any crashes.”
    • “I haven't encountered any glitches during my playthrough.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game frustrating, as it often leads to unsatisfying pauses in progress, and they note a lack of engaging level gimmicks that are typically present in platformers like Mega Man or Sonic.

    • “Even besides issues with levels grinding to a halt at unsatisfying moments, there aren't really any especially interesting level gimmicks like Mega Man or even Sonic-esque platformers are known for.”
    • “The grinding feels tedious and repetitive, making it hard to stay engaged with the game.”
    • “I found myself spending hours on grinding without any real sense of progress or reward.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is criticized for its lack of effectiveness, as many users feel that the story attempts to evoke feelings but ultimately falls short.

  • optimization
    1 mentions Positive Neutral Negative

    Overall, users report a positive experience with optimization, noting smooth performance and the absence of bugs or glitches.

    • “Aside from this, I've not had any gripes with performance, nor have I encountered any bugs or glitches.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is appreciated, with players finding it amusing that their saves carried over, adding a lighthearted touch to the experience.

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Frequently Asked Questions

CODE Bunny is a platformer game.

CODE Bunny is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

CODE Bunny was released on December 19, 2024.

CODE Bunny was developed by Lavie_Azure.

CODE Bunny has received positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

CODE Bunny is a single player game.

Similar games include Bleed 2, Spark the Electric Jester, Freedom Planet, Spark the Electric Jester 2, Lunistice and others.