- July 20, 2021
- Krispy Animation
Clown In a House
Platforms
About
"Clown In a House" is a horror-themed game where players must hide and escape from a creepy clown stalking them in a dark house. The game features a variety of environments within the house and multiple ways to outsmart and avoid the clown. With permadeath and limited resources, each playthrough is a tense and challenging experience.








- The game features a unique and creative art style, along with engaging narration that enhances the overall experience.
- It offers multiple endings and encourages exploration, providing a fun challenge for players who enjoy puzzles and hidden content.
- The game presents a deep, introspective narrative that resonates with creative individuals, exploring themes of artistic struggle and self-discovery.
- The gameplay can feel repetitive and lacks clear objectives, leading to frustration when trying to achieve all endings.
- Many players found the story to be disjointed and lacking depth, often feeling like a collection of random thoughts rather than a cohesive narrative.
- The game is plagued by bugs and design issues, such as unclear hitboxes and arbitrary sequences that can make certain endings unachievable.
story
24 mentions Positive Neutral NegativeThe game's story is widely criticized for being either non-existent or poorly executed, often described as a disjointed stream-of-consciousness that lacks direction and meaningful content. While some players appreciate the emotional depth and metaphorical elements, many find the narrative confusing and unsatisfying, with little cohesion between story and gameplay. Overall, the experience leans more towards a collection of moments rather than a coherent plot, leaving players wanting a more substantial narrative.
“Very nice storyline.”
“I really enjoyed this game and the dev is an amazing storyteller.”
“A simplistic art style covers a surprisingly profound and emotional story beneath it.”
“The game hints at the possibility of a plot early on, but it becomes readily apparent that the narration is just a stream-of-consciousness ramble from the developer directly to you, the player, about the development process of this game.”
“Sadly, as the game progressed it became apparent that it had no real direction or story.”
“It promises a mystery that will be revealed as you play and the truth is there is no 'deep psychological story' being told here nor is anything revealed.”