Clown In a House
- July 20, 2021
- Krispy Animation
"Clown In a House" is a horror-themed game where players must hide and escape from a creepy clown stalking them in a dark house. The game features a variety of environments within the house and multiple ways to outsmart and avoid the clown. With permadeath and limited resources, each playthrough is a tense and challenging experience.
Reviews
- The game features a unique and creative art style, along with engaging narration that enhances the overall experience.
- It offers multiple endings and encourages exploration, providing a fun challenge for players who enjoy puzzles and hidden content.
- The game presents a deep, introspective narrative that resonates with creative individuals, exploring themes of artistic struggle and self-discovery.
- The gameplay can feel repetitive and lacks clear objectives, leading to frustration when trying to achieve all endings.
- Many players found the story to be disjointed and lacking depth, often feeling like a collection of random thoughts rather than a cohesive narrative.
- The game is plagued by bugs and design issues, such as unclear hitboxes and arbitrary sequences that can make certain endings unachievable.
- story24 mentions
- 21 % positive mentions
- 67 % neutral mentions
- 13 % negative mentions
The game's story is widely criticized for being either non-existent or poorly executed, often described as a disjointed stream-of-consciousness that lacks direction and meaningful content. While some players appreciate the emotional depth and metaphorical elements, many find the narrative confusing and unsatisfying, with little cohesion between story and gameplay. Overall, the experience leans more towards a collection of moments rather than a coherent plot, leaving players wanting a more substantial narrative.
“Very nice storyline.”
“I really enjoyed this game and the dev is an amazing storyteller.”
“A simplistic art style covers a surprisingly profound and emotional story beneath it.”
“The game hints at the possibility of a plot early on, but it becomes readily apparent that the narration is just a stream-of-consciousness ramble from the developer directly to you, the player, about the development process of this game.”
“Sadly, as the game progressed it became apparent that it had no real direction or story.”
“It promises a mystery that will be revealed as you play and the truth is there is no 'deep psychological story' being told here nor is anything revealed.”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a blend of dark and unsettling elements, often eliciting genuine laughter from players. Many reviewers appreciate its cleverness and the ability to evoke humor even in eerie situations, making it a memorable experience for fans of quirky, funny games. Overall, the game successfully combines humor with its unique atmosphere, leaving players amused and entertained.
“If you love funny little games with a sense of dark humor, then this is definitely something to try out! :D”
“While being eerie, this game is still quite funny.”
“I ran out of the door 20 times laughing at the music.”
- graphics7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The graphics feature a charming retro pixel aesthetic enhanced by a modern sheen, creating an adorable yet creepy atmosphere that complements the game's emotional narrative. The simplistic art style effectively conveys a profound story, while the detailed visuals contribute to an isolating ambiance, reminiscent of exploring a dimly lit, eerie funhouse in space. Overall, the graphics serve as a subtle yet impactful element, enhancing the game's unique blend of horror and storytelling.
“A simplistic art style covers a surprisingly profound and emotional story beneath it.”
“The graphics are immediately charming, with a retro pixel aesthetic but with a nice modern sheen that often invokes the feeling of wandering around a dimly lit empty children's funhouse that also has the potential to kill you.”
“You'll find everything is as detailed as it needs to be, and the pixel graphics really do help add to the isolating atmosphere of the game as you soon realize that the house you are exploring appears to be floating in the outer reaches of space.”
“The game never really relies on its horror aesthetics to be overwhelming or even really the main focal point, but rather uses it as a reliable sleight of hand.”
- gameplay4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The gameplay primarily revolves around pursuing one of 21 short endings, which can lead to significant portions of the game feeling unplayable due to randomness. The lack of cohesion between the story and gameplay, combined with its basic mechanics, may result in confusion and a lack of engagement for players.
“The core gameplay of 'Clown in a House' is very basic, providing a straightforward experience.”
“The story and gameplay aren't really cohesive or linear, which may create confusion.”
“The core gameplay of 'Clown in a House' is very basic.”
“With nothing solid to build a story around, the only thing the player has is the gameplay.”
- music3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its catchy and well-crafted quality, perfectly complementing the game's tone and themes. Reviewers note the developers' thoughtful approach, contributing to an overall enjoyable experience that enhances gameplay.
“You can tell the devs put a lot of thought into the game; the music, style, and gameplay are all 10/10.”
“I ran out of the door 20 times laughing at the music.”
“The music, while minimal, is very catchy, well-made, and fits the tone and themes of the game incredibly well.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features a simplistic art style that belies a deep and emotionally resonant story, blending classic puzzle mechanics with modern adventure elements. Players have noted the game's ability to evoke strong feelings, providing a rewarding emotional experience that is both profound and engaging.
“A simplistic art style covers a surprisingly profound and emotional story beneath it.”
“Clown in a House is a puzzle box item management adventure game that feels like a nice blend of old school head-scratchers and a bit of a newer school adventure game with a focus on an emotional story backed with heavy themes.”
“And it's been a while since an adventure game I played made me feel that rewarding serotonin rush.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization aspect of the game appears to reflect a critique of corporate advertising, suggesting that the creator intended to provoke deep thought about the impact of commercialization on personal growth and life changes.
“The monetization strategy feels overly aggressive, making it hard to enjoy the game without constantly being bombarded by ads.”
“I feel like the game is designed more to extract money from players than to provide a fun experience.”
“It's frustrating that essential features are locked behind paywalls, making it feel like you can't fully enjoy the game without spending extra money.”
- atmosphere1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game's atmosphere is enhanced by detailed pixel graphics that contribute to a sense of isolation, as players explore a house seemingly floating in the vastness of space. This unique setting effectively immerses players in a haunting and otherworldly experience.
“The pixel graphics really enhance the isolating atmosphere of the game, making the house you explore feel like it's floating in the outer reaches of space.”
“The attention to detail in the environment creates a haunting atmosphere that draws you in and keeps you on edge.”
“The sound design perfectly complements the visuals, immersing you in a world that feels both eerie and captivating.”
“You'll find everything is as detailed as it needs to be, and the pixel graphics really do help add to the isolating atmosphere of the game. You soon realize that the house you are exploring appears to be floating in the outer reaches of space.”
“The atmosphere feels empty and lifeless, making it hard to immerse yourself in the game world.”
“Despite the potential for a rich environment, the atmosphere falls flat, lacking the tension and intrigue that would keep players engaged.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players often find the grinding aspect tedious, particularly towards the end of the game, as it involves repetitive tasks without a satisfying payoff, leading to a sense of frustration rather than accomplishment.
“I found it became tedious near the end, continually going room to room checking and rechecking everything without the drive or promise of a resolution, rather just a gold star sticker, as it were.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“After a while, the grind just feels like a chore rather than an enjoyable part of the game.”