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FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse Game Cover

About FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse is a single player survival role playing game with horror, mystery, thriller and erotic themes. It was developed by KOEI TECMO GAMES CO., LTD. and was released on March 8, 2023. It received very positive reviews from players.

FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse was released in Japan in 2008 as the fourth game in the FATAL FRAME / PROJECT ZERO series. Following the remastering of “FATAL FRAME / PROJECT ZERO: Maiden of Black Water, ” the series masterpiece is being brought back to life with upgraded graphics. A group of children mysteriously disappeared during a festival on Rogetsu Isle. Although they w…

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Games Like FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

Looking for games like FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse? Here are top survival role playing recommendations with a horror, mystery, thriller and erotic focus, selected from player-similarity data — start with FATAL FRAME / PROJECT ZERO: Maiden of Black Water, FATAL FRAME II: Crimson Butterfly REMAKE or SILENT HILL f.

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Reviews

91%Audience ScoreBased on 735 reviews
story142 positive mentions
stability11 negative mentions

  • Excellent atmosphere with a deeply unsettling and immersive horror experience.
  • Compelling and intriguing story presented through multiple perspectives and rich lore.
  • Improved graphics and lighting compared to the original Wii version, with detailed character models.
  • Unique and rewarding combat system using the Camera Obscura and spirit flashlight.
  • Smooth performance on PC with controller support and additional quality of life improvements over the original.
  • Character movement is very slow, with running feeling more like a brisk walk, making exploration and backtracking tedious.
  • Controls can feel clunky, especially aiming the flashlight to locate items and camera movement in combat.
  • Many environmental textures remain low-resolution from the original game, causing visual inconsistency.
  • The game is very text-heavy with much of the story delivered via notes, potentially hurting pacing and narrative engagement.
  • Combat can be repetitive and sometimes frustrating due to cramped arenas, enemy invulnerability phases, and inconsistent hit detection.
  • story

    330 mentions Positive Neutral Negative
    43% positive mentions, 54% neutral mentions, 3% negative mentions

    The story in "Mask of the Lunar Eclipse" is generally praised for its eerie, atmospheric Japanese horror setting and compelling narrative filled with mystery, melancholy, and emotional depth. While some find the plot convoluted, heavily note-based, and occasionally disjointed or slow-paced, many appreciate the multi-perspective approach, intriguing characters, and memorable twists that culminate in a satisfying and haunting conclusion. Overall, it stands out as one of the better stories in the Fatal Frame series, especially for those who enjoy piecing together lore and embracing a dark, unsettling tale.

    • “The latter half of the game introduces some new areas and story twists, climaxing into one of the most memorable endings I've ever experienced.”
    • “Mask of the Lunar Eclipse has a strong enveloping atmosphere of hopelessness and a deep story; if you like Japanese horror games with unique Asian cultural vibes, you need to try it for sure.”
    • “It's a game that blends psychological horror, tragic storytelling, and methodical exploration into an experience that feels distinctly old-fashioned in its pacing, yet timeless in atmosphere.”
    • “The story lacks the compelling and complex storytelling seen in previous Fatal Frame games, even when collecting all the hidden files that expand on each character’s secrets and motivations.”
    • “The story and mysteries are either clear as day or so confusingly written that you need to google aspects of the story to understand it.”
    • “The premise is stupid, the story has more plot holes than swiss cheese, it has a lot of dead ends, it contradicts itself multiple times and even negates its own canon.”
  • gameplay

    168 mentions Positive Neutral Negative
    23% positive mentions, 66% neutral mentions, 11% negative mentions

    Gameplay in this title retains the classic Fatal Frame formula centered around the innovative camera obscura mechanic, delivering a tense and atmospheric ghost-hunting experience that fans appreciate. However, it features clunky controls, slow pacing, and some frustrating mechanics like the flashlight item detection and cramped combat spaces, which can detract from overall enjoyment. Despite these flaws, the gameplay offers a unique and rewarding challenge with a nostalgic yet fresh approach to survival horror.

    • “The mechanic remains one of the most creative in horror gaming: combat feels intimate and terrifying, forcing you to look directly at your enemy instead of running away.”
    • “The gameplay mechanics are easy to grasp, but challenging enough to keep you engaged throughout the entire game.”
    • “It's got the very unique camera based gameplay mechanic that I find a lot of fun, as well as a decent bit of puzzle solving and exploration.”
    • “The controls are wonky and the mechanics could be so much better.”
    • “This game was very rough compared to five and its predecessors - the characters felt very shallow until the last few phases/chapters of the game, the lock on mechanic in combat and combat in general was frustrating with ghosts staying out of bounds, missing fatal frames and taking much longer to fight (and some locations for a fight were so small they were out of bounds and could loop attacks).”
    • “Actually finding items is a complete chore because the flashlight item discovery system sucks, not to mention the ghost hands mechanic just adding another layer of annoyance to the whole thing.”
  • atmosphere

    161 mentions Positive Neutral Negative
    52% positive mentions, 46% neutral mentions, 2% negative mentions

    The game's atmosphere is consistently praised as its strongest element, evoking a tense, eerie, and immersive horror experience that blends classic Japanese horror vibes with haunting sound design and distinctive settings. While some note clunky controls and pacing issues, the oppressive, dread-filled environments and subtle scares firmly establish a captivating, slow-burn mood that resonates deeply with fans of the series. Overall, the atmosphere successfully carries much of the game's appeal, delivering a chilling and memorable horror immersion.

    • “The greatest strength of the game lies in its ability to create an atmosphere that consistently whispers, 'I shouldn't be here.' The environment is filled with tension, and the gameplay is balanced, offering moments of exhilaration mixed with peaceful interludes—despite the ever-present dolls, suspicious lumps beneath sheets, and an ever-ringing phone with a growling voice on the other end.”
    • “The atmosphere is incredibly immersive, with a constant sense of dread lurking in the shadows.”
    • “The eerie atmosphere and hauntingly beautiful locations set the perfect backdrop for a terrifying adventure.”
    • “Unironically, they add more grit to the atmosphere, but the absence of settings for these visual blemishes is still pretty woeful.”
    • “What you end up with is a dull 'over the shoulder' horror game with atmosphere so dull, you'd be more scared taking a walk in the park.”
    • “Horrible, really horrible key binds and controlling.. nice gameplay, atmosphere, not scary but really disappointing and annoying movement.”
  • graphics

    119 mentions Positive Neutral Negative
    31% positive mentions, 63% neutral mentions, 6% negative mentions

    The graphics are a mixed but generally positive highlight, offering improved character models, lighting, and atmospheric effects that enhance the eerie 2000s Japanese horror aesthetic, though many environment textures remain dated and sometimes pixelated due to its origin as a 2008 Wii game. While the remaster provides a smoother, more vibrant visual experience with better performance and updated controls, it lacks extensive graphical upgrades or customization options, and some users note issues like film grain, bloom effects, and occasional texture glitches. Overall, the visuals effectively support the game's haunting ambiance, appealing especially to fans of the series despite some graphical limitations inherent to the remaster.

    • “The graphics in this game are absolutely stunning, showcasing impressive attention to detail in both character designs and environments.”
    • “The upgraded visuals are absolutely gorgeous, and the game runs like a dream.”
    • “Originally released exclusively in Japan in 2008 for the Nintendo Wii, this remastered version finally brings the mysterious Rogetsu Island to a global audience with enhanced visuals, refined presentation, and the same chilling spirit that defined the franchise’s legacy.”
    • “They don't even bother putting in any graphic options and the textures are not even upscaled from the original Wii console the game was made for.”
    • “The remastered graphics do make the characters and lighting much more detailed and vibrant; however, a lot of wall and floor textures, as well as animations, still look very dated.”
    • “Visuals are weird, not a fan of the overwhelming bloom and film grain they added as I really liked the original game's look, texture quality isn't improved at all so a lot of things look visibly pixelated when playing at high resolutions; added green colour grade in some scenes isn't necessary (hospital wing looks very green for whatever reason) but looks passable I guess.”
  • music

    46 mentions Positive Neutral Negative
    52% positive mentions, 41% neutral mentions, 7% negative mentions

    The music in the game is widely praised for its haunting, atmospheric quality that significantly enhances the horror experience, with unique room sounds, eerie organ pieces, and spooky ghost voicelines creating a constant feeling of tension. The soundtrack plays a pivotal role in storytelling, evoking strong emotions and memorable moments, especially during climactic sequences. While a few minor audio balancing issues and occasional strangeness are noted, overall the sound design and music are considered standout strengths that deeply immerse players.

    • “The game skillfully utilizes music and atmosphere, creating a sense of constant threat, a sense of being a doomed victim in the world of the dead and the cursed.”
    • “The final walk up to the last boss of the game has some of the most beautiful music I have heard in a long time, perfectly haunting and mesmerizing.”
    • “The sound design further enhances the creepy atmosphere, with chilling sound effects and haunting music that sends shivers down your spine.”
    • “Sound design feels a bit off sometimes, with the intercom speakers, phone ringings, and ghost combat music/moans being louder out of nowhere compared to your set volume.”
    • “Soundtrack?”
    • “The camera watches them do a big song and dance while the player is stuck spamming the camera button to quickly avoid the inevitable ghost-is-right-about-to-bite-your-posterior moment.”
  • optimization

    27 mentions Positive Neutral Negative
    48% positive mentions, 26% neutral mentions, 26% negative mentions

    Optimization for the game is generally good, with many users reporting smooth performance and stable frame rates, especially when using a controller. However, some players experience microstuttering or minor bugs, particularly when playing with mouse and keyboard without a controller plugged in. While graphical options are somewhat limited and ultrawide support may be lacking, overall the game runs well across a range of PC setups, though a few performance and control issues remain for certain users.

    • “Good (I think this old 2008 game remaster is well optimized. Why do many people say it's bad? I have an i5 11400H, RTX 3050).”
    • “Bugs are all fixed, performance is flawless, though graphical options are sparse.”
    • “The PC port runs perfectly with no performance issues and it has mouse and keyboard support.”
    • “It's a great game, but was very buggy (including game-breaking freezes, part of the content not being unlockable, etc.) and had absolutely dreadful performance.”
    • “The game has constant microstuttering when you launch the game without a controller plugged in, but once a controller's plugged in and the stuttering stops, you can unplug the controller and finally play the game with mouse and keyboard prompts.”
    • “Have not tested it, but probably the game lacks ultrawide support (as does mobw) and the 'performance patch' going around should be avoided as it breaks the faces of quite a few wraiths in the game.”
  • stability

    13 mentions Positive Neutral Negative
    15% positive mentions, 0% neutral mentions, 85% negative mentions

    Stability reviews are mixed, with some users experiencing game-breaking freezes and buggy cutscenes, while others report smooth performance with no major glitches or fps issues. The game generally runs well on mid-range PCs, but occasional cutscene freezes and minor stutters persist. Ongoing developer support and community feedback appear to be improving overall stability.

    • “Excellent performance and runs great!”
    • “This runs great on my PC, and I had only a few minor stutters.”
    • “It's a great game, but was very buggy, including game-breaking freezes and parts of the content not being unlockable, with absolutely dreadful performance.”
    • “The cutscene always freezes and only the sound comes through.”
    • “Some cutscenes still play with sound and music in the background, but the video cutscene freezes the game.”
  • replayability

    9 mentions Positive Neutral Negative
    44% positive mentions, 45% neutral mentions, 11% negative mentions

    The game offers moderate replayability through collectables, unlockable outfits, new game plus, and mission modes, though some find its linearity and controls tiring, which may reduce the desire to replay. While the setting and story elements add appeal, the overall replay value is seen as a missed opportunity by some players. Fans hope future series entries or remasters will enhance replayability further.

    • “The game has good incentives for replayability thanks to collectibles and New Game+ features.”
    • “There are some replay values to unlock new abilities with the camera lens and equipment.”
    • “The introduction of mission mode and New Game+ gives this game plenty of replayability.”
  • emotional

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is mixed, with some players finding the story and character connections, particularly between Ruka and her father, underdeveloped and lacking depth. However, the game offers meaningful emotional moments through its cultural mystery, well-crafted backstories, and touching portrayals of characters like the child ghosts, rewarding players who engage deeply with the narrative. Overall, it balances heartfelt moments with a compelling, eerie atmosphere.

    • “Misaki's line is a treasure; the old chase-revelation-emotional burst drill, which has appeared countless times in horror titles, is best expressed in the Fatal Frame franchise.”
    • “The game’s central mystery—the ritual surrounding the lunar eclipse and the masks used in the island’s ceremonies—offers both cultural intrigue and emotional weight.”
    • “There are approximately 5-8 characters in this game that, if you allow yourself to deep dive into the game's notes and cutscenes, you will be rewarded with a very robust story with heartfelt, meaningful characters.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 14% neutral mentions, 86% negative mentions

    The grinding in this game is often described as tedious and repetitive, with combat becoming too easy and lacking challenge. While the concept is appreciated, the execution leads to long, monotonous gameplay that can detract from the overall experience.

    • “I'm guessing it would take around 40 hours to 100% this game, and 30 of those hours would be extremely tedious doing the same thing over and over again.”
    • “Despite an interesting story and spectacular sound design the series is known for, this game has quite the number of flaws, from its obscenely easy combat that only gets easier and more tedious, non-existent characters that bring down the intriguing premise, incredibly clunky flashlight controls that affect item collection (not to mention the god awful item pick up mechanic) and hardcore railroading, especially when compared to the original trilogy.”
    • “It was a long and tedious fight.”
  • character development

    7 mentions Positive Neutral Negative
    71% positive mentions, 29% neutral mentions, 0% negative mentions

    Character development in the game is highly praised for its impressive and stylish designs, detailed animation, and well-crafted story that complements the characters. Players also appreciate the thoughtful lore and design insights provided in accompanying materials like the artbook. Overall, character creation and development are seen as standout elements enhancing the gaming experience.

    • “Character development and creation are really awesome.”
    • “Similarly, I think the character designs in this game might be some of my favorite in the series.”
    • “Plus the character designs and animation are amazing.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is subtly woven through spooky yet amusing moments, like a ghost appearing on the menu after idling and unexpected jumpscares. While the horror elements aim for a solid experience, some accidental comedy arises from the era's inventive but sometimes quirky design. Overall, the humor adds a lighthearted contrast to the spooky atmosphere without detracting from the game's intent.

    • “When I played through Fatal Frame, I expected a solid experience, mainly because games from that era of popular horror titles were inventive, well thought out, and often unintentionally hilarious.”
    • “Some random stuff exists which, while spooky, kind of makes it a bit funny; for example, a ghost appearing on your menu screen if you idle on the menu for too long, and the spooky jumpscares when taking a picture of a Hozuki doll.”
    • “Kinda funny that this game gave us an Alan Wake prototype before Alan Wake even existed.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users perceive the monetization as overly aggressive and primarily focused on extracting money, describing it as a cash grab.

    • “This is a cash grab.”
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Play Times

3h Median play time
17h Average play time
3-45h Spent by most gamers
*Based on 3 analyzed playthroughs
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FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse is a survival role playing game with horror, mystery, thriller and erotic themes. Common tags for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse include beautiful, 3D, female protagonist, psychological, atmospheric and others.

FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse is available on Xbox Series X|S, PC, Windows and Xbox.

On average players spend around 17 hours playing FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse.

FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse was released on March 8, 2023.

FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse was developed by KOEI TECMO GAMES CO., LTD..

FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse has received very positive reviews from players. Most players liked FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse for its story but disliked it for its stability.

FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse is a single player game.

Similar games include FATAL FRAME / PROJECT ZERO: Maiden of Black Water, FATAL FRAME II: Crimson Butterfly REMAKE, SILENT HILL f, SILENT HILL 2, Alone in the Dark and others.