- December 15, 2021
- Weird Beluga Studio S.L.
Clid The Snail
Weird Beluga attempted to merge two distinct genres of game with Clid the Snail: top-down shooter and narrative. Although they succeeded on the worldbuilding and narrative front, the gunplay feels unforgiving, repetitive, and frustrating. I can't sleight them for trying something new, as I generally enjoyed Clid's grimy world, but I really did want more. I can't wait to see where Weird Beluga go, as Clid is a good start for hopefully something better in the future.
Platforms
About
"Clid the Snail" is a top-down shooter with a focus on narrative and strategic combat. As the outcast snail Clid, you'll explore a dangerous world, form a new family, and uncover the truth behind a devastating slug plague. Utilize precise gunplay and enemy behavior analysis to survive, and unleash your creativity with a variety of unique weapons. This is a story of exile, friendship, and betrayal, wrapped in a world full of challenges and threats.
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- The game features a unique and visually appealing world with interesting character designs and environments.
- The combat, while simple, is enjoyable and the variety of weapons adds some fun to the gameplay.
- The music and sound design are well-crafted, enhancing the overall atmosphere of the game.
- The game suffers from a slow start with a lengthy tutorial and unskippable dialogue, which can be frustrating for players.
- Combat can become repetitive and lacks depth, with many enemies being easily defeated and bosses not providing a real challenge.
- There are significant issues with the game's visuals, including overwhelming bloom effects and a lack of graphical options, which detract from the experience.
story
24 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players finding it engaging and relatable, while others describe it as lackluster and simplistic. Many appreciate the character design and dialogue, but feel that the plot lacks depth and fails to leave a lasting impression. Overall, while the world and art are praised, the narrative execution seems to fall short for a significant portion of the audience.
“The story was great, characters and design looked awesome.”
“The story has been fun and relatable so far.”
“The world and story, though, is the high point for this game; I can already tell.”
“The story and characters didn't grab me in almost two hours of playtime.”
“The plot was rushed; you only spend a limited amount of time in each zone or talking to each being, so you never get to have a lasting impression from anything.”
“I think the developers wanted to create something story-driven but forgot that gameplay must always come before story, particularly when advertisements for your game showcase the gameplay as an incentive to buy it.”
Clid the Snail (PC) Review
Weird Beluga attempted to merge two distinct genres of game with Clid the Snail: top-down shooter and narrative. Although they succeeded on the worldbuilding and narrative front, the gunplay feels unforgiving, repetitive, and frustrating. I can't sleight them for trying something new, as I generally enjoyed Clid's grimy world, but I really did want more. I can't wait to see where Weird Beluga go, as Clid is a good start for hopefully something better in the future.
70%PS4 Review - 'Clid the Snail'
60%