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Clamb Game Cover

About

Clamb is a single player action game. It was developed by OP Softworks and was released on November 7, 2024. It received mostly positive reviews from players.

Clamb is a punishing single-player action VR climbing game where you scale a surreal mountain using a physics-based hammer mechanic. Featuring optional checkpoints and multiple hammer styles, it challenges your skills with no hand-holding and rewards persistence after an 8-hour climb. Despite being very buggy, reaching the summit offers a rewarding view.

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64%
Audience ScoreBased on 109 reviews
story1 positive mentions
stability10 negative mentions

  • The game offers a challenging and rewarding experience, with a high skill ceiling that encourages practice and improvement.
  • The concept of a VR version of 'Getting Over It' is well-executed, providing an immersive and engaging gameplay experience.
  • Many players find the game fun and addictive, enjoying the unique mechanics and the satisfaction of overcoming difficult obstacles.
  • The physics system is poorly implemented, leading to frequent glitches where the hammer clips through objects or gets stuck, causing frustration.
  • The game lacks essential features like checkpoints, making it overly punishing for mistakes and leading to a negative experience for many players.
  • Controls can feel inconsistent and unintuitive, with issues such as limited turning and the hammer's hitbox not aligning with the level geometry.
  • stability
    11 mentions Positive Neutral Negative

    The stability of the game has received largely negative feedback, with players reporting numerous bugs and glitches that significantly impact gameplay, such as the hammer phasing through objects and unexpected character movements. While some users noted that the physics can be enjoyable when played normally, the overall experience is marred by these issues, leading many to feel that the game is not worth its price. Overall, the game's stability is a major concern, detracting from its potential enjoyment.

    • “The physics and controls in 'Getting Over It' are wonky for sure, but they are consistent and not buggy.”
    • “Meh, it looked cool from the promotional stuff I've seen, but upon playing it was too buggy.”
    • “There are way too many glitches, not nearly worth $8.00, probably worth 2 or 4.”
    • “I could be making an important jump and be very careful, and yet my hammer glitches, killing my run and my mental health.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is noted for its challenging mechanics, particularly in VR, where physics collisions play a crucial role. While the mechanics are generally well-designed and easy to learn, some players find that issues like refresh rates and physics inconsistencies can lead to frustration, especially in a high-skill environment. Overall, the game successfully integrates engaging gameplay into the VR experience, though it may require patience due to its difficulty.

    • “The mechanics aren't that hard to learn.”
    • “It does a great job of bringing that gameplay into VR.”
    • “I think they call that 'challenging.' It's getting increasingly rare to encounter a genuinely challenging game, especially in VR, where the focus is often on immersion and visuals, and less on the mechanics/gameplay.”
    • “VR jank might be tolerable in other games, but not in a high-skill game where physics collisions are the main form of gameplay.”
    • “I think they call that 'challenging.' It’s getting increasingly rare to encounter a genuinely challenging game, especially in VR, where the focus is often on immersion and visuals, and less on the mechanics/gameplay.”
    • “I think they call that 'challenging.' It’s getting increasingly rare to encounter a genuinely challenging game, especially in VR, where the focus is often on immersion and visuals, and less on the mechanics/gameplay.”
  • story
    3 mentions Positive Neutral Negative

    The reviews do not provide specific insights into the story aspect of the game, focusing instead on gameplay issues related to device performance and controls on the Meta Quest 2 and 3. As such, there is no substantial commentary on the narrative or plot elements.

  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the enhanced replayability of the game, noting that it offers multiple strategies for reaching the same objectives, which is particularly appealing for speedrunners. This variety encourages players to revisit the game for new experiences.

    • “I like it even more than the flat version of the game it's inspired from. There are a lot more ways to climb the same spot, which is an awesome opportunity for speedrunners and enhances replayability in general.”
    • “The variety of choices and paths you can take makes each playthrough feel fresh and exciting, encouraging me to dive back in time and time again.”
    • “With multiple endings and different character builds, I find myself coming back to explore all the possibilities, making the replayability truly exceptional.”
  • optimization
    3 mentions Positive Neutral Negative

    Players have noted that while the game is generally easy, performance issues significantly impact the overall experience, suggesting that optimization needs improvement to enhance gameplay.

    • “I don't need the oar or the box; the game is too easy, and performance issues are the only thing that make it difficult.”
    • “The optimization is so poor that it ruins the overall experience.”
    • “Frequent frame drops and lag make it hard to enjoy the game.”
  • emotional
    3 mentions Positive Neutral Negative

    Players report that the game evokes strong emotional responses, with some even stating it brought them to tears, highlighting its impactful storytelling and character development.

    • “This game almost made me cry.”
    • “The emotional depth of the characters really resonated with me.”
    • “I felt a strong connection to the story, it tugged at my heartstrings.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are characterized by a simple yet quirky design that enhances the game's aesthetic appeal, despite the focus on immersion and visuals often overshadowing gameplay mechanics in VR. Overall, the visuals contribute positively to the experience, making it a standout in a genre where challenging gameplay is becoming rare.

    • “Visually, it’s a simple and quirky design, but it’s not lacking in the aesthetics department.”
  • music
    2 mentions Positive Neutral Negative

    Reviewers feel that the game lacks engaging music and the philosophical commentary from Bennett Foddy, which could enhance the experience by providing both hope and a sense of introspection. There is a desire for the addition of quirky music and audio elements to enrich the gameplay.

    • “The only thing missing was the music and Bennett Foddy telling you some philosophical point that somehow gives you both hope and also makes you feel worse about yourself.”
    • “I hope the dev adds some quirky music and audio to this game.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly due to poor visibility caused by clouds during the first playthrough. Suggestions include reducing the opacity of the clouds to improve clarity and enhance the overall experience.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is described as surreal and disorienting, with players experiencing a blend of laughter and confusion that can affect gameplay. This unique comedic style contributes to an immersive yet chaotic atmosphere.

    • “I made it about 5/8 through the lighthouse before I started going schizo and hearing my friends laughing when they weren't, which caused me to fumble my hops.”
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8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Clamb is a action game.

Clamb is available on PC and Windows.

On average players spend around 8 hours playing Clamb.

Clamb was released on November 7, 2024.

Clamb was developed by OP Softworks.

Clamb has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Clamb is a single player game.

Similar games include A Difficult Game About Climbing, Getting Over It, Get To Work, Only Up!, Climbey and others.