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City Climber screenshot
City Climber screenshot
City Climber screenshot
City Climber screenshot
City Climber screenshot
City Climber screenshot
City Climber screenshot
City Climber screenshot
City Climber screenshot
City Climber screenshot
City Climber screenshot
+2

71%
Audience ScoreBased on 182 reviews
story14 positive mentions
stability4 negative mentions

  • The game features a unique and humorous climbing mechanic that can be both fun and challenging, providing a satisfying experience when mastering the controls.
  • The level design is creative and varied, with different challenges that keep the gameplay fresh and engaging.
  • The graphics and soundtrack are appealing, contributing to an enjoyable atmosphere that enhances the overall experience.
  • The controls can be frustratingly janky and unresponsive, leading to frequent restarts and a sense of lack of control over the character's movements.
  • There are no checkpoints, which can make progress feel tedious as players must restart entire levels after failing.
  • The gameplay can become repetitive and shallow, with some players feeling that the game lacks depth and variety in its challenges.
  • story
    47 mentions Positive Neutral Negative

    The game's story mode consists of 14 straightforward levels that players found to be short and somewhat lacking in depth, often preferring the challenge modes instead. While the narrative is described as silly and humorous, it ultimately feels secondary to the gameplay, which is characterized by its quirky mechanics and physics-based challenges. Overall, the story provides a lighthearted context for the gameplay but may not satisfy those seeking a more engaging narrative experience.

    • “Thoroughly enjoyed the gameplay and delightfully ridiculous story!”
    • “The story is short but enjoyable; good for those without a lot of time to game.”
    • “The story is simple and silly, but adds context to the madness.”
    • “Despite an interesting concept, pretty graphics, and some clever level design, the gameplay itself is extremely shallow and repetitive, and did not even hold my interest long enough to finish the very short story mode.”
    • “The only other shakeups that appear in the story mode, such as zero gravity levels, are purely superficial and have no impact on the gameplay whatsoever.”
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players enjoying the humorous story and fun mechanics, while others find the controls frustrating and unresponsive, particularly the grabbing mechanic. Although the game features appealing visuals and some clever level design, it is often criticized for being repetitive and shallow, leading to a lack of engagement. Overall, while the concept is promising, the execution leaves much to be desired, particularly in terms of control and gameplay depth.

    • “Thoroughly enjoyed the gameplay and delightfully ridiculous story!”
    • “Fun game that delivers solid mechanics in a humorous environment.”
    • “Despite its simple gameplay, City Climber manages to keep the game fresh and exciting in numerous ways.”
    • “That alone makes playing the game the most frustrating experience since a lot of the later levels introduce mechanics that involve timing and/or death if you fail to grab onto something in time or touch something while it's active.”
    • “I want to like this game but the main mechanic just doesn't seem to work; half the time it will say I grabbed something only to find out I didn't, and I fail, or my arm will literally merge with the object I'm trying to grab but the game still says I'm not touching it.”
    • “Despite an interesting concept, pretty graphics, and some clever level design, the gameplay itself is extremely shallow and repetitive, and did not even hold my interest long enough to finish the very short story mode.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its relaxing and catchy qualities, enhancing the overall experience. However, some users express disappointment over the limited variety of tracks, suggesting that more diverse music for each level would have been ideal. Overall, while the soundtrack is generally well-received, its repetitiveness on longer levels detracts from the enjoyment for some players.

    • “Music was phenomenal.”
    • “The white backdrop and music are just relaxing enough to keep you sane through your journey as a rag doll expert climber!”
    • “Every song is an absolute bop, through and through.”
    • “The only con is I think there is a lack of different music; one for each level would've been ideal, but the couple of tunes it did have were good anyways.”
    • “As for any other aspects, such as music, well I'll be blunt: I want to cut my f*cking ears off.”
    • “The music is catchy, although it loops a little on longer levels.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the visually appealing environments and unique art style, while others criticize the use of untextured low poly visuals that detract from the overall experience. Some players find the graphics to be good and fitting for the game's concept, but the low-quality visuals and performance issues have led to disappointment among others. Overall, the game's graphics are seen as a highlight by some, but significant shortcomings are noted by others, reflecting a lack of polish and budget constraints.

    • “Game looks really good with nice looking environments and graphics.”
    • “There are a few areas that could have been improved a little bit but on the whole, the game is definitely playable and the graphics are as visually appealing while playing as they are in screenshots.”
    • “A very cool game with some good visuals which make the game very interesting.”
    • “It's unclear why untextured low poly graphics were used instead of contemporary PC graphics, but the low quality visuals are unappealing.”
    • “The developer brags about having insufficient budget to hire a full, competent development team, making the questionable decision to try to make a video game solo, which goes some way to explaining the poor quality of the game visuals.”
    • “I had to change to the minimum graphics settings and a tiny windowed mode just to get the menu to load.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, with players enjoying its comedic environment and clever level design that enhances the overall experience. Many reviews highlight the game's ability to create hilarious scenes through its physics-based mechanics, reminiscent of titles like "QWOP" and "Human: Fall Flat." While some critiques mention that the humor may not resonate with everyone, the general consensus is that the game successfully delivers a fun and entertaining comedic experience.

    • “Fun game that delivers solid mechanics in a humorous environment.”
    • “One of the games where the player is the performer, can tap into the comedic potential and create some hilarious scenes :) Controls might not be for everyone, but you have to view it as part of the experience (think QWOP, Octodad, etc.).”
    • “The level designs in the campaign are funny, there are lots of extra levels, and the developer has a great sense of humor about the level design.”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players appreciate the speed runner leaderboards and challenge modes that offer additional content, many feel that the core experience lacks depth and variety, leading to low replay value. Despite its fun gameplay, several users express that they do not find themselves returning to the game frequently.

    • “The game isn't very long; it currently has 14 levels which are somewhat replayable due to a speedrunner's leaderboard and also a challenge mode that features 3 challenges spread across 30 stages (3x10).”
    • “It's a nice addition to have multiplayer in the game, and it adds some replayability.”
    • “This might improve the replay value, which for me is the biggest problem.”
    • “Despite being good at this game (consistently in the top 100 on the leaderboard), I couldn't find this game as replayable.”
    • “There is no replayability whatsoever.”
    • “The game isn't very long; it currently has 14 levels which are somewhat replayable due to a speedrunner's leaderboard and also a challenge mode that has 3 challenges spread across 30 stages (3x10).”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is mixed; while some users report it runs smoothly without bugs, others highlight significant issues such as glitches and a lack of content, making it feel short and repetitive. Overall, the experience varies widely, with some players finding it unplayable due to its bugs.

    • “The good news is, it runs great!”
    • “The game is incredibly stable, with no crashes or bugs.”
    • “I've experienced smooth gameplay without any interruptions.”
    • “This game is super buggy, super short (14 levels with most being between 2-6 minutes long and a challenge mode), pretty boring and honestly, even at this low price, I can't recommend this as, in its current state, it's just not worth your money.”
    • “Buggy, short and repetitive.”
    • “There are a few glitches, as to be expected from a ragdoll game.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a mix of emotions while engaging with the game, feeling a sense of confidence and attachment during challenges, but also frustration due to inconsistent mechanics that lead to unexpected failures. This emotional rollercoaster highlights the game's potential for connection, tempered by technical shortcomings that can detract from the overall experience.

    • “You will feel a surge of confidence with your clicking, and experience a deep emotional connection when you fall at the end of a challenge.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, as the time-consuming process of grabbing holds—taking up to ten seconds each—can make climbing levels feel repetitive despite adding some gameplay value.

    • “The videos make it seem like grabbing things is easy, but in reality, it can take up to ten seconds to grab one item. Since levels consist of grabbing lots of different holds to climb, this can get quite tedious.”
    • “You could say this adds gameplay value, which it does, but it is just so repetitive and tedious.”
  • optimization
    1 mentions Positive Neutral Negative

    The game suffers from poor optimization for controller use, leading to imprecise controls that hinder the overall gameplay experience.

    • “The controls are pretty imprecise; it seems that the game isn't optimized for a controller.”

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