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Totally Reliable Delivery Service

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Totally Reliable Delivery Service Game Cover
70%Game Brain Score
Most mentioned positive aspects:humor, gameplay
Most mentioned negative aspects:story, stability
70% User Score Based on 956 reviews

Platforms

Nintendo SwitchEpic GamesAndroidPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckiPhoneWindowsPlayStationLinuxXbox Series X|SPCTabletXbox Game PassCloudMac OSPhoneXbox OneiPadMobile Platform
Totally Reliable Delivery Service Game Cover

About Totally Reliable Delivery Service

Totally Reliable Delivery Service is a single player and multiplayer open world racing game with comedy and kids themes. It was developed by We're Five Games and was released on April 1, 2020. It received mostly positive reviews from players.

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Looking for games like Totally Reliable Delivery Service? Here are top open world racing recommendations with a comedy and kids focus, selected from player-similarity data — start with Totally Reliable Delivery Service Beta, Gang Beasts or Wobbly Life.

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Reviews

70%Audience ScoreBased on 956 reviews
humor140 positive mentions
story7 negative mentions

  • Hilarious and chaotic physics-driven gameplay that creates funny and unpredictable moments, especially enjoyable with friends or in co-op mode.
  • Large open world with various vehicles, mini-games, and environmental interactions offering a sandbox for creative chaos and experimentation.
  • Charming and colorful cartoon-inspired visuals and goofy character designs that complement the silly nature of the game.
  • Controls and physics are clunky, inconsistent, and frustrating, making precise actions like grabbing and vehicle piloting difficult and sometimes unplayable.
  • Multiplayer has significant issues including input lag, desync, and unreliable online services, often making it impossible to play smoothly with friends.
  • Game contains numerous bugs and technical problems such as crashing, clipping, stuck characters, UI glitches, and missing content, with little sign of ongoing developer support or fixes.
  • humor

    141 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game's humor is largely rooted in its chaotic, ragdoll physics and unpredictable controls, which create numerous hilarious, slapstick moments, especially when played with friends. While the absurdity and goofy mechanics generate frequent laughter and fun, the humor can wear off for solo players or those frustrated by the buggy, sometimes maddening gameplay. Overall, it's celebrated as a wildly funny, multiplayer experience best enjoyed cooperatively for maximum comedic effect.

    • “Totally Reliable Delivery Service isn't just a game; it's a hilarious romp through a world of wacky physics and slapstick comedy.”
    • “With its charming art style, goofy characters, and hilarious multiplayer antics, Totally Reliable Delivery Service offers endless opportunities for fun and laughter with friends.”
    • “Every second of my playtime was punctuated by a smile on my face and cramping in my stomach from the hours of laughing.”
    • “Not funny funky like Party Animals, just completely broken.”
  • gameplay

    55 mentions Positive Neutral Negative
    20% positive mentions, 65% neutral mentions, 15% negative mentions

    The gameplay features a quirky two-handed grab system and humorous physics that can make for entertaining multiplayer experiences, especially in co-op. However, it is widely criticized for clunky controls, poor execution, frequent glitches, lag, and unreliable mechanics that hinder enjoyment and frustrate players. While some find the game amusing in its failures, many feel the gameplay lacks polish, depth, and fluidity compared to similar titles like Human: Fall Flat.

    • “Gameplay revolves around a two-handed grab system that forces players to manually manipulate objects, vehicles, levers, and packages.”
    • “The mechanics are fairly simple to navigate, but also difficult enough to provide a good challenge!”
    • “Throughout the hour of gameplay, run would get stuck on occasionally (press shift to run, release to walk, and then randomly it would invert for shift to walk, release to run).”
    • “The premise appears straightforward—deliver packages across a colorful series of open environments—but the mechanical foundation intentionally turns every delivery attempt into a miniature disaster waiting to unfold.”
    • “The controls and mechanics are clunky (you expect Human Fall Flat levels of smoothness based on the aesthetics, but those expectations are badly violated; I don't feel like the things I'm trying to input are doable. Controls on foot are my biggest complaint, and I don't know what to recommend).”
  • story

    47 mentions Positive Neutral Negative
    13% positive mentions, 72% neutral mentions, 15% negative mentions

    The game features no traditional story, focusing instead on open-world sandbox gameplay with package delivery missions that are often repetitive and vary greatly in difficulty. Missions are generally simple but can be frustrating due to awkward controls, inconsistent physics, and frequent crashes, with progression feeling arbitrary and lacking narrative context. Overall, the experience centers on cooperative play and emergent fun rather than story-driven content.

    • “The game’s physics engine serves as the primary antagonist—not out of malice, but pure indifference to human intention, ensuring every delivery becomes a story worth retelling.”
    • “The world itself functions as a sprawling playground rather than a strict mission hub.”
    • “The social unpredictability mirrors the physics system itself, creating a game that thrives on laughter, reaction, and storytelling rather than competitive mastery.”
    • “The missions have wildly variable difficulty spikes, which would be tolerable with better UI and player expectation management (like a mission difficulty indicator, and the threshold for different trophy levels).”
    • “- missions all give the same money reward regardless of location and difficulty so you may as well just get gold on the tutorial mission over and over rather than making an effort with harder missions.”
    • “Unlock and progression mechanics are a nonsense cycle of earning money and spending it at the 'wizard'--and I get this game is all about silliness and butt jokes, but that feels shoehorned (could remove the wizard and unlock area assets by completing missions? Unless there's some story, I don't understand his role).”
  • stability

    34 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from significant stability issues, including frequent bugs, crashes, and input lag that often make it frustrating or unplayable, especially on PC and in online multiplayer. While some glitches add humor or fun with friends, the pervasive bugs—such as broken controls, freezing, and disconnects—greatly hinder the overall experience. Many players hope for future fixes to improve stability and gameplay smoothness.

    • “I get it's supposed to be buggy to make it funny, but it's so broken you can't play it at all. Even the most simple controls like clicking your mouse to get the character to move its arm don't work 80% of the time. Pretty much every control feels like it works only 20% of the time, and on top of that the online services are constantly breaking and disconnecting my friends.”
    • “So buggy that at times it was completely unplayable.”
    • “As much as the game seems like a great concept and is fun from the time I've played, this is a huge thumbs down if you plan on playing online. The game is unbearably buggy and the input lag makes playing the game a chore, doubling down on the already awkward controls.”
  • graphics

    33 mentions Positive Neutral Negative
    18% positive mentions, 67% neutral mentions, 15% negative mentions

    The graphics receive mixed reviews, with many appreciating the charming, cartoonish art style and cute character designs, while others criticize the visuals as unpolished, outdated, or lacking refinement. Some users note limited graphics settings and technical issues like poor draw distance and pop-in, impacting the overall visual experience. Despite flaws, the playful aesthetic generally supports the game's fun, cooperative nature.

    • “The graphics look stunning compared to the original; the new character designs overall freak me out, but it still looks beautiful. Hands down good job to the people who made this game.”
    • “It's worth noting the nice graphics, cute chubby characters, a pretty interesting open world, and the possibility of cooperative play with friends or random players.”
    • “The game is so funny. I love the jiggly characters, and the graphics are pretty nice.”
    • “Visuals look off, every building and object give off a vibe of unpolished, half-baked assets.”
    • “Don't know how this game is rated very positive, terrible visuals and design, art direction; the control and 'tutorial' part is lacking; I can't find anything to praise.”
    • “There is little to no granularity in graphics settings - I have to choose between no depth of field and extremely low render distance, bad-looking depth of field, or good-looking depth of field that my GPU cannot handle at 2k+120fps.”
  • music

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The music in the game is generally unremarkable, featuring mostly a single cute or chill track on repeat, with some occasionally good songs. However, audio bugs can cause overlapping tracks and volume control issues, leading to a less polished sound experience. Overall, the soundtrack is not offensive but lacks memorability and variety.

    • “Also some of the songs are actually pretty good.”
    • “Interesting chill music.”
    • “The audio/music is unmemorable, but certainly not offensive.”
    • “There is no soundtrack, just one decently cute song playing on repeat.”
    • “Very buggy—for instance, if you go into the golden city and touch the water by the hammer, but don't die to it, you will have the stage music blaring in your ears at max volume even when you leave the island; it never stops.”
    • “The stage music plays over the sound effect volume control, not the music control, which means that both the default music track and the stage music blare over each other.”
  • optimization

    7 mentions Positive Neutral Negative
    29% positive mentions, 28% neutral mentions, 43% negative mentions

    Optimization in the game is mixed, with noticeable performance issues such as input lag, stuttering, desync in multiplayer, and occasional collision glitches disrupting gameplay. While some improvements have been made compared to earlier versions, especially in controls, overall stability and online connectivity remain inconsistent, affecting the experience primarily during multiplayer sessions. The game is better enjoyed by those who embrace its chaotic nature rather than seek smooth, optimized play.

    • “I've played the versions on Android and PC, and this one is the best in my opinion at least as far as optimization goes; the controls feel much better and the game runs more smoothly.”
    • “It is so much more optimized than before, the controls feel much better but the physics are still fun.”
    • “Technical issues—including occasional performance hitches, collision oddities, and online connectivity inconsistencies—can disrupt the flow, making the chaos feel less intentional and more like unfinished polish.”
    • “I was gifted this by a friend, and unfortunately whether he hosted or I did we both experienced input lag, stuttering, and even some rubber banding.”
    • “The constant desync in multiplayer to the horrific performance problems while playing with friends.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 40% neutral mentions, 60% negative mentions

    The game requires extensive grinding, particularly for vehicles and golden trophies, which many players find time-consuming and frustrating. This repetitive effort can significantly impact enjoyment and lead to player fatigue.

    • “You'll need a second life for grinding.”
    • “Just a lot of grinding for vehicles and stuff.”
    • “I spent the majority of my time in this game grinding for golden trophies, which added to my anger and frustration.”
  • replayability

    5 mentions Positive Neutral Negative
    60% positive mentions, 0% neutral mentions, 40% negative mentions

    Replayability is enhanced by trophy-based challenges that encourage faster completion, but the limited variety in content and repetitive delivery tasks may reduce long-term engagement for some players.

    • “Infinitely replayable.”
    • “There is also some replayability with them as they are set with bronze, silver, and gold trophies depending on how quickly you complete them.”
    • “This feature increases replay value as you will replay the same 30-50 deliveries, hoping to find a place to deliver the item before restarting your save.”
    • “This does make replay value higher as you will be replaying the same 30-50 deliveries and hope you do actually get a place to deliver the item before you delete your save and start over again.”
    • “Lack of differentiated content will limit the replayability for some players.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Character development receives mixed reactions, with some users appreciating the overall design and improvements, while others find the new character designs unsettling despite the game's impressive graphics.

  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users found the emotional experience impactful and affecting, with moments that deeply resonated. However, some mechanics, like the belt's force pulling in nearby objects, occasionally disrupted immersion.

    • “Touched everyone even if you die for touching people.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users indicate that the game's monetization is not aggressive or exploitative, avoiding typical pay-to-win or excessive cash grab tactics common in competitive or AAA titles.

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Play Times

4h Median play time
4h Average play time
2-4h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Totally Reliable Delivery Service is a open world racing game with comedy and kids themes. Common tags for Totally Reliable Delivery Service include 3D, indie, gaming, third person, physics and others.

Totally Reliable Delivery Service is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 4 hours playing Totally Reliable Delivery Service.

Totally Reliable Delivery Service was released on April 1, 2020.

Totally Reliable Delivery Service was developed by We're Five Games.

Totally Reliable Delivery Service has received mostly positive reviews from players. Most players liked Totally Reliable Delivery Service for its humor but disliked it for its story.

Totally Reliable Delivery Service is a single player game with multiplayer and local co-op support.

Similar games include Totally Reliable Delivery Service Beta, Gang Beasts, Wobbly Life, Human Fall Flat, Just Die Already and others.