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Totally Reliable Delivery Service

I definitely recommend Totally Reliable Delivery Service, so grab some friends and make those deliveries.
Totally Reliable Delivery Service Game Cover
64%Game Brain Score
humor, character development
gameplay, story
73% User Score Based on 854 reviews
Critic Score 55%Based on 12 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckiPhoneWindowsPlayStationLinuxXbox Series X|SPCTabletXbox Game PassCloudMac OSPhoneXbox OneiPadMobile Platform
Totally Reliable Delivery Service Game Cover

About

Totally Reliable Delivery Service is a single player and multiplayer casual racing game. It was developed by We're Five Games and was released on April 1, 2020. It received neutral reviews from critics and mostly positive reviews from players.

"Totally Reliable Delivery Service" is a simulation game that allows 1-4 players to locally or online deliver packages in a chaotic and humorous sandbox world. Experience unpredictable ragdoll physics and utilize various vehicles and machines to complete deliveries or just cause mayhem. Customize your character and put your teamwork to the test in this wacky delivery sim.

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73%
Audience ScoreBased on 854 reviews
humor125 positive mentions
story7 negative mentions

  • The game is incredibly fun and hilarious, especially when played with friends, leading to many memorable moments.
  • The physics-driven gameplay creates a unique and chaotic experience that can be entertaining despite its flaws.
  • The cartoonish graphics and silly character designs add to the lighthearted and humorous atmosphere of the game.
  • The controls are often clunky and unresponsive, making gameplay frustrating, especially during timed deliveries.
  • Multiplayer connectivity issues and lag can severely impact the experience, making it difficult to play with friends.
  • The game feels unfinished and buggy, with many players encountering glitches that disrupt gameplay.
  • humor
    126 mentions Positive Neutral Negative

    The humor in "Totally Reliable Delivery Service" is largely derived from its chaotic physics and intentionally janky controls, which lead to unpredictable and hilarious moments, especially in multiplayer settings. While many players find the game uproariously funny and a great source of laughter with friends, some express frustration with the game's mechanics, suggesting that the humor can wear thin as the gameplay becomes more challenging. Overall, it offers a lighthearted, slapstick experience that is best enjoyed in a casual, cooperative environment.

    • “I have had many sessions in this game where I just die laughing and have a good time.”
    • “Even the simplest actions—opening a door, loading a box into a truck, steering a forklift—become unpredictable and hilarious because the physics refuse to cooperate.”
    • “Totally reliable delivery service isn't just a game; it's a hilarious romp through a world of wacky physics and slapstick comedy.”
    • “Not funny, funky like party animals, just completely broken.”
  • gameplay
    51 mentions Positive Neutral Negative

    The gameplay is characterized by a quirky two-handed grab system that leads to humorous yet often frustrating delivery attempts in colorful environments. While the multiplayer aspect can be entertaining, many players find the controls clunky, mechanics poorly executed, and the overall experience marred by glitches and repetitive missions. Despite some fun moments and potential for laughter, the game struggles with depth and fluidity, leaving players wanting more refinement and polish.

    • “Gameplay revolves around a two-handed grab system that forces players to manually manipulate objects, vehicles, levers, and packages.”
    • “Colorful and cute environment, super fun game mechanics, always new easter eggs and side activities to discover.”
    • “The premise appears straightforward—deliver packages across a colorful series of open environments—but the mechanical foundation intentionally turns every delivery attempt into a miniature disaster waiting to unfold.”
    • “Missions can begin to feel repetitive once the novelty of the physics wears off, and the reward structure leans heavily toward cosmetics rather than meaningful gameplay evolution.”
    • “The controls and mechanics are clunky; you expect Human: Fall Flat levels of smoothness based on the aesthetics, but those expectations are badly violated.”
  • story
    44 mentions Positive Neutral Negative

    The game's story is largely absent, with players noting that it focuses more on chaotic gameplay and humorous interactions rather than a cohesive narrative. Missions are repetitive and often lack meaningful progression, leading to a sandbox experience that prioritizes fun over storytelling. While the open-world design allows for creative freedom in completing tasks, the overall lack of a compelling story detracts from the experience for many players.

    • “The game’s physics engine serves as the primary antagonist—not out of malice, but pure indifference to human intention, ensuring every delivery becomes a story worth retelling.”
    • “The social unpredictability mirrors the physics system itself, creating a game that thrives on laughter, reaction, and storytelling rather than competitive mastery.”
    • “The game puts you in an open world, where you can traverse freely and pick between any mission you feel like doing.”
    • “✓ no story”
    • “ this game has no story”
    • “Unlock and progression mechanics are a nonsense cycle of earning money and spending it at the 'wizard'--and I get this game is all about silliness and butt jokes, but that feels shoehorned (could remove the wizard and unlock area assets by completing missions? unless there's some story, I don't understand his role).”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the charming cartoon style and nostalgic feel reminiscent of early 2000s games. However, many criticize the visuals as unpolished and lacking in detail, with issues like poor draw distance and janky performance detracting from the overall experience. While some find the graphics enjoyable in a multiplayer context, others feel they fall short of expectations, particularly in terms of customization options and overall quality.

    • “Love the cartoon graphics too.”
    • “Graphically it is quite nostalgic, reminding me of children's games from the early 2000s.”
    • “It's worth noting the nice graphics, cute chubby characters, a pretty interesting open world and the possibility of cooperative play with friends or random players.”
    • “The graphics are bad.”
    • “Don't know how this game is rated very positive; terrible visuals and design, art direction, the control and 'tutorial' part is lacking. I can't find anything to praise, which is very harsh and probably the first time I wrote such a terrible review.”
    • “The inability to change graphic settings while in-game was disheartening.”
  • stability
    30 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting severe bugs that render it nearly unplayable, particularly in online modes. Many players experience frequent crashes, unresponsive controls, and significant input lag, making progression frustrating. While some find the glitches amusing, the overall consensus is that the game requires substantial fixes to improve its stability and playability.

    • “I get it's supposed to be buggy to make it funny, but it's so broken you can't play it at all. Even the most simple controls, like clicking your mouse to get the character to move its arm, don't work 80% of the time. Pretty much every control feels like it works only 20% of the time, and on top of that, the online services are constantly breaking and disconnecting my friends.”
    • “The game in its current state is buggy and pretty much unplayable, which makes it fun.”
    • “As much as the game seems like a great concept and is fun from the time I've played, this is a huge thumbs down if you plan on playing online. The game is unbearably buggy, and the input lag makes playing the game a chore, doubling down on the already awkward controls.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game is characterized by a limited selection, featuring a single repetitive song that some find cute, while others describe it as unmemorable. Additionally, there are issues with audio bugs, where stage music can become overwhelming and overlap with sound effects, detracting from the overall experience. Despite these flaws, some players appreciate the chill vibe of certain tracks.

    • “Also, some of the songs are actually pretty good.”
    • “Interesting chill music.”
    • “The audio/music is unmemorable, but certainly not offensive.”
    • “There is no soundtrack, just one decently cute song playing on repeat.”
    • “Very buggy; for instance, if you go into the golden city and touch the water by the hammer, but don't die to it, you will have the stage music blaring in your ears at max volume even when you leave the island. It never stops.”
    • “The stage music also plays over the sound effect volume control, not the music control, which means that both the default music track and the stage music blare over each other.”
  • optimization
    7 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with players noting significant technical issues such as performance hitches, input lag, and desync in multiplayer modes. While some improvements have been made, particularly in controls and overall performance compared to previous versions, many still find the experience marred by inconsistencies that detract from gameplay enjoyment. Overall, the game seems designed more for casual fun than for competitive mastery or efficiency.

    • “I've played the versions of Android and PC, and this one is the best in my opinion at least as far as optimization goes. Speaking of the game itself, I'll say that it is quite funny once you learn how it works.”
    • “It is so much more optimized than before; the controls feel much better, but the physics are still fun.”
    • “It is not a game built for mastery, optimization, or efficiency, but for players willing to surrender control, laugh at their failures, and find joy in unexpected outcomes.”
    • “Technical issues—including occasional performance hitches, collision oddities, and online connectivity inconsistencies—can disrupt the flow, making the chaos feel less intentional and more like unfinished polish.”
    • “I was gifted this by a friend, and unfortunately whether he hosted or I did, we both experienced input lag, stuttering, and even some rubber banding.”
    • “The constant desync in multiplayer to the horrific performance problems while playing with friends.”
  • grinding
    5 mentions Positive Neutral Negative

    Players consistently express frustration with the extensive grinding required in the game, often feeling it consumes a significant amount of time and detracts from the overall enjoyment. Many suggest that the grind for upgrades and achievements, such as golden trophies, can lead to anger and dissatisfaction.

    • “You'll need a second life for grinding.”
    • “Just a lot of grinding for vehicles and stuff.”
    • “I spent the majority of my time in this game grinding for golden trophies, which I feel added to my anger and frustration.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers high replayability due to its infinite delivery cycles and trophy challenges, encouraging players to improve their speed. However, the lack of differentiated content may deter some players from replaying, as they might find the experience repetitive over time.

    • “Infinitely replayable.”
    • “This does increase the replay value as you will be replaying the same 30-50 deliveries, hoping to find a place to deliver the item before you delete your save and start over again.”
    • “This does make replay value higher as you will be replaying the same 30-50 deliveries and hope you do actually get a place to deliver the item before you delete your save and start over again.”
    • “There is also a bit of replayability with them as they are set with bronze, silver, and gold trophies depending on how speedy you are in completing them.”
    • “The lack of differentiated content will limit the replayability for some players.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game is not aggressive or competitive, suggesting a more casual approach that avoids the pitfalls of typical cash grab models found in many current titles.

    • “This game feels like a cash grab rather than a genuine experience.”
    • “The monetization system is overly aggressive and detracts from the gameplay.”
    • “It's frustrating to see so many features locked behind paywalls.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game has received mixed feedback, with some players appreciating the stunning graphics and improved designs, while others find the new character aesthetics unsettling. Overall, the character design is seen as a significant upgrade from the original, though opinions on its execution vary.

  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game resonates deeply with players, evoking feelings of connection and vulnerability, as it explores themes of impact and interaction, even in moments of failure or collision. The mechanics, such as the belt's ability to draw in nearby objects, metaphorically reflect the game's emotional pull on its audience.

    • “Touched everyone, even if you die for touching people.”
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4h Median play time
4h Average play time
2-4h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Totally Reliable Delivery Service is a casual racing game.

Totally Reliable Delivery Service is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 4 hours playing Totally Reliable Delivery Service.

Totally Reliable Delivery Service was released on April 1, 2020.

Totally Reliable Delivery Service was developed by We're Five Games.

Totally Reliable Delivery Service has received mostly positive reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

Totally Reliable Delivery Service is a single player game with multiplayer and local co-op support.

Similar games include Totally Reliable Delivery Service Beta, Gang Beasts, Human Fall Flat, Wobbly Life, Drive Beyond Horizons and others.