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City 20 Game Cover

About

City 20 is a single player open world simulation game with a post-apocalyptic theme. It was developed by Untold Games and was released on September 23, 2024. It received mostly positive reviews from players.

Embark on a dystopian-tinged survival sandbox adventure where the world dynamically responds to your actions. Craft your own narrative through a series of choices, navigating harsh environmental conditions and organized factions, and delving into unsolved mysteries.

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74%
Audience ScoreBased on 127 reviews
gameplay5 positive mentions
grinding3 negative mentions

  • The game offers a unique, immersive post-apocalyptic sandbox experience with dynamic NPC interactions and faction systems that create a living world.
  • Core gameplay of exploring, scavenging, crafting, and survival is engaging and rewarding for players who enjoy figuring things out on their own.
  • The developers are actively updating the game, listening to community feedback, and showing potential for significant future improvements.
  • The game currently suffers from numerous technical issues including frequent crashes, especially during saving/sleeping, making it frustrating and sometimes unplayable.
  • Lack of guidance, unintuitive UI, and poorly explained mechanics lead to confusion and aimless wandering, which can diminish the enjoyment.
  • Combat is widely criticized as broken or unsatisfying, with low item durability and unfair enemy interactions that detract from the overall experience.
  • gameplay
    33 mentions Positive Neutral Negative

    The gameplay features an engaging core loop of exploring, scavenging, crafting, and survival mechanics with immersive NPC interactions reminiscent of games like Kenshi. However, it is currently limited by early access constraints, including minimal building options, lack of guidance, combat issues, and some missing content, though ongoing updates show promise for more depth and polish. Overall, it appeals to players who enjoy open-world survival with strategic and emergent storytelling elements but may feel repetitive or incomplete in its present state.

    • “Exploring, scavenging, deconstructing, repairing - the core gameplay loop is fun.”
    • “The survival sandbox mechanics are well implemented and there are many intricate systems to discover and experiment with.”
    • “The core game mechanics are there and it runs pretty smoothly, with a few more major content updates it will be in a good place to do a more serious playthrough.”
    • “I would recommend this for those who are interested in NPC living world mechanics rather than anything else, as gameplay is limited. You cannot live on your own much; you can buy just some houses which are designed to be bought, and building is permitted only within them with only furniture building, which limits options even further.”
    • “Tried again after a few updates... played 20 minutes. A guy ran up to me, said I'm broke, and proceeded to sunlock me to death. All I could do was block swinging, which resulted in him punching me before I could wind up—straight to game over. What kind of combat mechanics are that?”
    • “But in a world this big with so little guidance and such constant high stakes to survive your hunger/thirst, it needs far more guidance or less intense survival mechanics.”
  • story
    21 mentions Positive Neutral Negative

    The story offers an immersive sandbox experience with emergent, player-driven narrative rather than a fixed main plot, but it currently suffers from limited NPC interaction, unclear quest guidance, and potential quest-breaking glitches. While exploration and survival create organic storytelling moments, many quests lack direction or meaningful impact, leading to player frustration. The narrative system shows promise but requires significant improvements in quest clarity and NPC engagement.

    • “I like, to some level, that quests are not simply handed to you and there are no big objective arrows pointing at your destination.”
    • “There's still a ways to go before the story is complete, but it's fun exploring the richly detailed sandbox (even though half of my time was spent crafting repairs and winning hearts & minds - mostly by gifting apples to everyone).”
    • “I love the emergent storytelling that comes out of a series of totally random actions that are unique to my own gameplay.”
    • “One of the NPCs is apparently glitched and died on their own, which may lock an entire quest chain.”
    • “It's frustrating when I'm literally starving or dehydrating to death before even completing the first intro mission.”
    • “The quest system currently feels like wandering around aimlessly hoping to find quest locations while constantly running out of resources, which is not really fun.”
  • graphics
    9 mentions Positive Neutral Negative

    The game's graphics feature a unique, quirky art style with a strong Soviet 1980s-inspired, apocalyptic Russian aesthetic that creates a captivating atmosphere. While not technically outstanding and with some minor bugs, the visual design and isometric perspective contribute to an immersive and expansive experience. Overall, the graphics are solid and visually appealing, though they may feel unconventional or "off" to some players.

    • “This is Soviet Kenshi with a 1980s aesthetic, my god does it work and it's still in early access.”
    • “Cute game with a nice apocalyptic, Russian-inspired aesthetic.”
    • “Artwork is unique and game feels expansive with lots to explore.”
    • “The graphics aren't that great, and there are a few bugs (some enemies drop things but you can't pick them up), but there's good atmosphere with the rain, darkness, and torches.”
    • “There's something 'off' about the graphics.”
    • “Spent most of the time gathering sticks, plants etc. Graphically the game looks solid.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and distinct Eastern European post-nuclear vibe, enhanced by elements like rain, darkness, and torches. Despite some graphical shortcomings and minor bugs, players find the ambiance compelling and well-executed.

    • “The graphics aren't that great, and there are a few bugs (some enemies drop things but you can't pick them up), but there's good atmosphere with the rain, darkness, and torches.”
    • “It transmits a special sort of atmosphere that I am unable to describe in words, but I'll try nonetheless.”
    • “But overall I think that the atmosphere is really spot on.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is somewhat balanced, as gathering materials isn’t overly time-consuming, but certain tasks like saving and sleeping feel repetitive and tedious. Some users desire more engaging activities like farming and combat to reduce the grind.

    • “Finding food can take a big part of your time, but the game doesn't feel so grindy with materials.”
    • “Saving a game and sleeping is a tedious and unfulfilling chore.”
  • optimization
    3 mentions Positive Neutral Negative

    Users have mixed experiences with optimization: some report severe performance issues and stuttering even on high-end machines, making the game unplayable, while others encounter no performance problems during their playtime.

    • “I want to like it, but the performance is so bad that I can't really play it, and my machine is pretty good.”
    • “I experience a lot of stuttering and the game is unplayable for me. I tried to ask on Discord and the mod gave me some help, but the stuttering just came back again.”
    • “There are no performance issues that I've encountered during my time playing.”
  • stability
    1 mentions Positive Neutral Negative

    The game in early access shows several stability issues, including frequent typos in dialogue, lack of DLSS/FSR support, missing options like disabling mouse smoothing, incorrect resolution detection in windowed-fullscreen, and consistent freezes or lag during rotation and loading of new areas.

    • “I understand it's early access but the dialogue had frequent typos, the game doesn't have DLSS or FSR support yet so some features aren't ready, there are missing options like disabling mouse smoothing, the game fails to detect my actual resolution in windowed-fullscreen, and I encountered consistent freezes or lag when rotating or loading new areas.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is minimal and mostly consists of constant, depressing sounds, which may negatively impact the overall atmosphere for some players.

    • “And the music ... barely any, just constant depressing sounds.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers significant replayability, encouraging players to experiment with different choices to experience varied outcomes.

    • “Nevertheless, it has the potential for enormous replayability and experimenting with different choices.”
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6h Median play time
13h Average play time
4-27h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

City 20 is a open world simulation game with post-apocalyptic theme.

City 20 is available on PC and Windows.

On average players spend around 13 hours playing City 20.

City 20 was released on September 23, 2024.

City 20 was developed by Untold Games.

City 20 has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

City 20 is a single player game.

Similar games include KINGDOMS, VEIN, Mirthwood, Medieval Dynasty, The Black Death and others.