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Citizen Sleeper 2: Starward Vector

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Citizen Sleeper 2: Starward Vector Game Cover
86%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, replayability
92% User Score Based on 1,944 reviews
Critic Score 80%Based on 15 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudMac OSXbox Cloud GamingXboxWindowsPlayStation
Citizen Sleeper 2: Starward Vector Game Cover

About Citizen Sleeper 2: Starward Vector

Citizen Sleeper 2: Starward Vector is a single player role playing game with a science fiction theme. It was developed by Jump Over The Age and was released on January 31, 2025. It received mostly positive reviews from critics and very positive reviews from players.

A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.

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Games Like Citizen Sleeper 2: Starward Vector

Looking for games like Citizen Sleeper 2: Starward Vector? Here are top role playing recommendations with a science fiction focus, selected from player-similarity data — start with Citizen Sleeper, Roadwarden or The Pale Beyond.

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Reviews

92%Audience ScoreBased on 1,944 reviews
story456 positive mentions
stability28 negative mentions

  • Strong emotional storytelling with deeply human characters.
  • Expands the world and mechanics from the first game, adding crew management, contracts, and space travel.
  • Beautiful art direction, atmospheric music, and immersive writing.
  • Dice mechanics and stress system can feel punishing and unfair, leading to frustrating gameplay cycles.
  • Limited ability to repair partially damaged dice and lack of manual save/load options can cause soft locks and repetition.
  • Narrative feels less impactful and more linear than the first game, with some characters underdeveloped or less engaging.
  • story

    1,543 mentions Positive Neutral Negative
    30% positive mentions, 68% neutral mentions, 2% negative mentions

    Citizen Sleeper 2 delivers a beautifully written, emotionally resonant sci-fi story that expands the universe and deepens character-driven narratives, though some find its plot less impactful and more linear than the original. The game’s storytelling is praised for its immersive atmosphere, memorable characters, and thoughtful thematic exploration, but frustration arises from mechanics that sometimes hinder narrative flow, such as punishing RNG and limited mission agency. Overall, it is recommended for players who prioritize rich, contemplative storytelling intertwined with strategic gameplay elements.

    • “It keeps the same strong writing, atmosphere, and emotional storytelling that made the first game so memorable, but this one feels tougher and more demanding.”
    • “The story is well written and the decisions are final as you only have one continuous save file.”
    • “Citizen sleeper 2: starward vector is poignant story about survival, entropy, and the relationships which are the bright ship lights and stars that make existence worthwhile.”
    • “Played for 5 hours and stopped because getting a second level of permanent glitch just felt absolutely terrible to play with for the rest of the story, and I wasn't about to restart.”
    • “The real timer is shorter and it tries to blindside you by making you think you have more time than you do and suddenly moves the story forward so abruptly that I was so confused as to why it was happening and even that almost made me stop because that's just cheap and confusing for the narrative and from a gameplay standpoint.”
    • “I seriously can't overstate how frustrating this is, especially considering that many of the contracts are essentially story quests, and failing them means you don't get to see the rest of that plot thread.”
  • gameplay

    1,066 mentions Positive Neutral Negative
    27% positive mentions, 70% neutral mentions, 3% negative mentions

    Citizen Sleeper 2 expands and deepens the dice-based gameplay of its predecessor, introducing new mechanics like stress, dice damage, and contracts that add strategic depth and tension. While some players find the increased complexity rewarding and engaging, others criticize the punishing randomness, steep learning curve, and occasional frustrating design choices that can detract from the narrative experience. Overall, the gameplay is a thoughtful evolution that complements the storytelling but may require patience and adjustment to fully appreciate.

    • “The dice-based gameplay returns, but now layered with a stress system that actually makes you feel the weight of your choices.”
    • “The new mechanics (contracts, glitched dice, and stress) do a lot to make the time spent between story scenes tense.”
    • “The core gameplay loop here is finding the various new crewmates through exploring, taking them on contracts for money or their personal quests, and reaping the rewards afterwards.”
    • “The real timer is shorter and it tries to blindside you by making you think you have more time than you do and suddenly moves the story forward so abruptly that I was confused; that almost made me stop because it's cheap and confusing for the narrative and gameplay standpoint.”
    • “What you're left with is a gameplay loop that has you taking on contracts where it's unclear what stats your characters have and how they'll work, then clicking through dice rolls and being punished by RNG.”
    • “The dice mechanic that is central to this game is also kind of its biggest weakness: its randomness requires every encounter/contract to be made easy enough that players cannot be soft-locked by a string of bad luck, but that also means there's only so much possible to do, even with difficulty settings, in terms of putting the player under enough pressure to have to think strategically.”
  • music

    260 mentions Positive Neutral Negative
    63% positive mentions, 36% neutral mentions, 1% negative mentions

    The music in Citizen Sleeper 2 is widely praised for its haunting, atmospheric, and immersive qualities, effectively enhancing the game's emotional and sci-fi mood. Composed by Amos Roddy, the soundtrack continues the brilliance of the first game, though some note it reuses many themes and feels less prominent or memorable at times. Overall, the score is regarded as a key strength that complements the writing, art, and narrative to create a deeply engaging experience.

    • “Amos Roddy once again delivers one of the best soundtracks of the year, mesmerizing and beautifully haunting, perfectly capturing the depth, loneliness, and family of the game's universe.”
    • “The soundtrack is a masterpiece; it is melodic, ambient, and evocative, seamlessly underscoring the game's emotional beats and immersing players in its cold, space-faring atmosphere.”
    • “The music perfectly complements the narrative, with understated, atmospheric compositions that fade into the background during decision-making and swell gently during key emotional moments, creating a truly hypnotizing and memorable experience.”
    • “Also I feel that the music does not fit the dialog scenes as much as it did in Citizen Sleeper 1.”
    • “Music was largely pulled from the first game too, and I struggle to tell if any new tracks were included at all.”
    • “I really don't know what happened to the music.”
  • emotional

    153 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Citizen Sleeper 2 delivers a deeply emotional narrative with heartfelt writing and touching character moments, though opinions vary on whether it matches the first game's profound impact. While some find the sequel's broader scope and expanded cast less emotionally resonant, many praise its intimate storytelling, meaningful choices, and powerful ending that evoke tears and lasting reflection. Overall, it is regarded as a moving, beautifully crafted game that continues to explore themes of connection, survival, and hope in a poignant sci-fi setting.

    • “Nothing has made me feel so many things so deeply in a long time.”
    • “As a one-person studio, Gareth Damian Martin has crafted a follow-up that's bigger, bolder, and somehow even more emotionally resonant than the original.”
    • “For players drawn to thoughtful science fiction, character-driven storytelling, and RPG systems that serve narrative rather than overshadow it, this sequel stands as a powerful and emotionally resonant experience that lingers long after the final cycle ends.”
  • graphics

    107 mentions Positive Neutral Negative
    50% positive mentions, 47% neutral mentions, 3% negative mentions

    The graphics in this game are praised for their unique, evocative art style and beautiful character portraits that richly convey personality, complemented by detailed environments and a sleek UI that enhances immersion. While visuals are generally simpler and lower-budget, especially due to platform constraints and minimal animation, the art direction effectively supports the game's atmospheric, narrative-driven experience. Overall, the aesthetics, combined with excellent writing and music, create a compelling and distinctive sci-fi world despite some limitations in graphical complexity or customization.

    • “Graphically, it is beautiful; the art direction is fantastic.”
    • “The character portraits are also beautiful and full of personality, lending the visuals some much-appreciated color and flair.”
    • “The graphics and sound design are stunning, at least to my taste.”
    • “The visuals here, while polished, are relatively low budget and low quality, in part due to the Nintendo Switch-oriented design and also due to budget.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “Also could put more graphics to accommodate all that text; it worked in the first game but now it feels hollow, especially with the ability to let AI make a good chunk of the content for you.”
  • atmosphere

    69 mentions Positive Neutral Negative
    51% positive mentions, 45% neutral mentions, 4% negative mentions

    The game delivers a consistently immersive and richly atmospheric experience, with moody, evocative music and striking art that perfectly complement its tense, emotional, and thought-provoking sci-fi world. While some note that the sequel expands in scope and challenge, occasionally sacrificing the original's intimate atmosphere, it largely preserves the strong writing, storytelling, and evocative tone that make the series memorable. Overall, the atmosphere is praised as a core strength, enhancing tension, engagement, and emotional impact throughout.

    • “It keeps the same strong writing, atmosphere, and emotional storytelling that made the first game so memorable, but this one feels tougher and more demanding.”
    • “Citizen Sleeper 2: Starward Vector keeps everything that made the original so great - the excellent atmosphere, beautiful art, the great OST, and the amazing writing - while also making tweaks and improvements to the dice system.”
    • “The atmosphere is kept consistently immersive and engaging through the evocative soundtrack by Amos Roddy and dynamic, characterful art by Guillaume Singelin.”
    • “Larger scope than the first game with more involved story and gameplay at the cost of some of the atmosphere and vibes of Citizen Sleeper 1.”
    • “So, in the end, the main theme of this game is 'bigger and better' and while it certainly does 'bigger', I really miss the kind of stories the first game told and the atmosphere it had.”
    • “The gameplay is thus a very different experience, as is the atmosphere.”
  • stability

    29 mentions Positive Neutral Negative
    3% positive mentions, 0% neutral mentions, 97% negative mentions

    Citizen Sleeper 2 introduces challenging new mechanics like dice breaking and permanent glitches that significantly impact gameplay stability, sometimes leading to frustrating downward spirals and requiring difficulty adjustments. While some bugs and UI issues were promptly patched, the persistent glitches create a harsh, punishing experience that may feel tedious or unfair, especially early on. Overall, the game runs smoothly but its stability is undermined by mechanics that actively hinder player progress and cause frustration.

    • “Runs great on Steam Deck”
    • “In Citizen Sleeper 2, bad dice rolls are sad and they can cause glitches that corrupt your future dice, potentially stressing you into a worse position trying to fix the problem.”
    • “Just when you think things can't get worse, the game introduces permanent dice glitches, resulting in continuous negative outcomes and broken systems.”
    • “The combination of dice breaking plus glitches can lead into a death spiral if you get very unlucky or if you don't know what you're doing (on first playthrough).”
  • replayability

    27 mentions Positive Neutral Negative
    11% positive mentions, 78% neutral mentions, 11% negative mentions

    Citizen Sleeper 2 offers limited replayability, with variation mainly stemming from different paths, crew combinations, and moral choices rather than significantly divergent endings. While some appreciate the expanded story and content compared to its predecessor, many find the lack of meaningful branching and relatively linear narrative reduces incentives for multiple playthroughs. Overall, it provides good value for its price but may not satisfy players seeking extensive replay value.

    • “Replayability comes from exploring different paths, crew combinations, and moral priorities rather than radically different endings.”
    • “Compared to the previous game, there are more achievements, which in turn adds to the replay value, giving the player more of their money's worth.”
    • “Your decisions (and luck) will influence the broader narratives in these story segments which offers tons of replay value, I'd imagine.”
    • “Add on that the game can be completed in under 10 hours and there's at most two story branches for each plot (and I would be surprised to hear that there's too much inter-dependence in those going on)... there's only a little replayability, and the game just wasn't fun enough for me to bother with a second run to begin with.”
    • “Limited replay value, I think I saw everything the game has to offer, as opposed to the first one, where the multiple endings allow for replayability.”
    • “Despite some branching choices, most of the content stays the same unless you purposely fail certain interactions; replay value is limited.”
  • grinding

    19 mentions Positive Neutral Negative
    0% positive mentions, 5% neutral mentions, 95% negative mentions

    The grinding in the game is widely criticized for being tedious and overly repetitive, with mechanics like stress, broken dice, and energy consumption feeling more punishing than challenging. While some improvements over the previous installment are noted, the slow progression, limited crew use, and repetitive tasks contribute to a sense of tediousness that detracts from the overall experience.

    • “Everything that was great about the In Other Waters narrative style is ignored in the first hour of this game as it leans into the already-tedious dice roll mechanics of Citizen Sleeper 1, adding hit points and a stress meter and permanent glitches that stack to make every action in the game take longer and more likely to lead to the 'failure' outcome.”
    • “Even worse than the first one: more poor writing, stuffed into endless, infuriating monologues; more annoying systems (stress and breaking dice are two of the most idiotic, self-defeating systems I've ever encountered in a narrative adventure — systems that actively endeavor to make experiencing the game punishing, and 'repairing' dice is tedious and disrespectful of my time as a player).”
    • “The higher difficulty just decreases the rate at which you can collect the money, making the game more tedious.”
  • character development

    16 mentions Positive Neutral Negative
    50% positive mentions, 31% neutral mentions, 19% negative mentions

    Character development in the game is praised for its captivating writing and richly detailed, memorable character designs by Guillaume Singelin, which effectively convey personality and story. While many appreciate the strong connections to characters and the immersive narrative, some feel the new roster lacks depth and the integration of character interactions could be more impactful. Overall, the art and storytelling maintain high quality, though certain aspects of character development show room for improvement compared to the previous installment.

    • “Incredibly immersive game, wonderful artwork and great story lines with captivating character development.”
    • “The artstyle mainly shines in the character designs, which usually feature a lot of details that help you get a glimpse into how a character thinks and what they do, before you even interact with them.”
    • “Secondly, the crew itself has only a phantom of character development in the game, with a shabby attempt at bringing conversations between the members, with zero consequences, which just makes the mechanic overall useless.”
    • “While I would have killed for more character development among the new roster, the joy of seeing the older faces from the past game matched that twofold.”
    • “In the first Citizen Sleeper I felt deeply connected to my own character development as well as the other characters.”
  • optimization

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game incorporates complex mechanics that emphasize resource gathering and strategic optimization, though it leans more toward narrative engagement than mechanical mastery. Performance is generally smooth but occasionally suffers from a notable bug causing significant FPS drops and stuttering during travel. Additionally, limited crew customization restricts optimization variations.

    • “They've added enough mechanics (namely around dice breaking/glitching and fuel and supply economy) that a significant portion of playtime is dedicated to resource gathering and optimization.”
    • “There was one weird bug where traveling to other places sometimes would significantly hamper performance, going from around 240 fps to around 160 with a lot of stuttering and drops.”
    • “The game rewards attentiveness and reflection more than optimization, making it especially resonant for players who enjoy narrative weight over mechanical dominance.”
    • “There was one weird bug where traveling to other places sometimes would significantly hamper performance, dropping from around 240 fps to around 160 with lots of stuttering and frame drops.”
    • “They've added enough mechanics, namely around dice breaking/glitching and the fuel and supply economy, that a significant portion of playtime is dedicated to resource gathering and optimization.”
    • “You can't level up or change the performance of your crew members, meaning I was using the same two crew members repeatedly on contracts just to fill skill gaps.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that the game's true cost is higher than advertised, which may be misleading. However, there are no direct complaints about overpriced microtransactions or paywalls. The gameplay and mechanics receive praise separately from monetization concerns.

    • “So the real cost of this game is higher than the developer is advertising and this can be seen as misleading.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is characterized by a resilient and hopeful tone amidst challenging circumstances, blending subtle wit with thoughtful character portrayal. Players also note an ironic contrast in the game's approach to AI, adding an additional layer of humor.

    • “Characters feel worn down by systems larger than themselves, yet stubbornly alive with hope, humor, and resilience.”
    • “Kinda funny the game dev said they're not big on AI in sci-fi, when their own games portray them in such an intriguing way.”
    • “Funny thing is, there’s no option.”
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Play Times

11h Median play time
12h Average play time
8-23h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Citizen Sleeper 2: Starward Vector is a role playing game with science fiction theme. Common tags for Citizen Sleeper 2: Starward Vector include indie, trading, exploration, gaming, narrative and others.

Citizen Sleeper 2: Starward Vector is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 12 hours playing Citizen Sleeper 2: Starward Vector.

Citizen Sleeper 2: Starward Vector was released on January 31, 2025.

Citizen Sleeper 2: Starward Vector was developed by Jump Over The Age.

Citizen Sleeper 2: Starward Vector has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Citizen Sleeper 2: Starward Vector for its story but disliked it for its stability.

Citizen Sleeper 2: Starward Vector is a single player game.

Similar games include Citizen Sleeper, Roadwarden, The Pale Beyond, The Banner Saga 2, Sunless Skies and others.