Cities: Shadepoint
- February 6, 2018
- Chris Bissette
Get games in print at the Loot The Room web store: loottheroom.uk/shop Cities: Shadepoint They say the lifts in Shadepoint never stop moving, because the mines never sleep. There is always stone to be had, always money to be dug - and, always, the spectre of a dark, lonely death, down there in the depths of the onyx mines. Shadepoint is a dark, weird mining city on the edge of a vast canyon. The…