Circuit Dude
- August 3, 2017
- Jonathan Holmes (crait)
In "Circuit Dude," players assist the titular character in building his secret invention by solving puzzles across 120 levels, using 10 different mechanics like pushing blocks and rotating walls. The game features over 15 hours of gameplay, and a level editor allows for creating and sharing custom levels online. The invention's purpose remains a mystery, only revealed after completing the first 100 levels.
Reviews
- Circuit Dude features challenging and clever puzzles that provide a satisfying 'a-ha!' moment when solved.
- The game has a simple charm and is well-polished, making it enjoyable for puzzle enthusiasts.
- The developer is responsive to feedback, demonstrating integrity and commitment to improving the game.
- The game lacks an undo feature, which can lead to frustration when mistakes are made.
- Animation times for actions like pushing blocks and restarting levels are unnecessarily long, slowing down gameplay.
- The music and sound effects can become repetitive after extended play sessions, detracting from the overall experience.
- music10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The music in Circuit Dude features a single, energetic chiptune track that plays on loop throughout the game, which some players find motivating but others describe as repetitive over extended play sessions. While the soundtrack and sound effects are generally well-received, the simplicity and lack of variety can lead to a monotonous experience. Overall, the music is enjoyable but may not sustain interest for long periods.
“The energetic, jovial chiptune soundtrack is exceptional and really motivates you to succeed.”
“Music and sound effects are good, but can get a bit repetitive after playing for a few hours straight.”
“Circuit Dude has only one music track for the entire game, and everything is needlessly slow.”
“The graphics, music, and sound effects are all pretty simple for Circuit Dude, and do not drastically change.”
“The game really seems to have one main song that plays on loop forever, and a handful of sound effects with certain objects.”
- graphics6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics in Circuit Dude are characterized by a simple and consistent 2D style that is easy to understand, matching the visuals shown in the screenshots. While they may lack complexity, they effectively serve the game's purpose without drastic changes throughout.
“The graphics, music, and sound effects are all pretty simple for Circuit Dude and do not drastically change.”
“The graphics are a simple 2D style that I can't quite describe.”
“Graphics are simple but consistent and clearly understandable (what you see in the screenshots is what there is).”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to the lack of an undo feature, which can lead to frustrating restarts on longer levels after making mistakes.
“Unfortunately, it doesn't support undo, which means making a mistake can force you to restart the level, and this can be a bit tedious on a few of the longer levels.”
- gameplay2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Gameplay is characterized by innovative level designs that maintain freshness despite a limited set of tile mechanics, including conveyor belts and revolving gates. This combination keeps the experience engaging and dynamic.
“The level designs remain fresh in spite of the relatively limited tile mechanics, which consist of conveyor belts, revolving gates, and other obstacles.”
- story2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The game's story is perceived as lacking engagement, with a hidden narrative that remains largely undeveloped during the first half, leaving players feeling that not much is happening.
“Although there seems to be a hidden story in the game, not much is really happening for the first half of the game (or even more).”
“The narrative feels disjointed and fails to engage the player throughout the experience.”
“Character development is lacking, making it hard to care about the story or its outcome.”