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Chronicles of a Dark Lord: Episode 2 War of the Abyss

Chronicles of a Dark Lord: Episode 2 War of the Abyss Game Cover
92%Game Brain Score
story, graphics
gameplay, grinding
92% User Score Based on 155 reviews

Platforms

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Chronicles of a Dark Lord: Episode 2 War of the Abyss Game Cover

About

Chronicles of a Dark Lord: Episode 2 War of the Abyss is a single player role playing game with a fantasy theme. It was developed by Kisareth Studios and was released on January 15, 2015. It received very positive reviews from players.

Experience the 30+ hour long continuation of the saga of the Dark Lord, Magus Drakhen Lee, in this innovative next installment that will draw you into the world of Cora like never before...

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92%
Audience ScoreBased on 155 reviews
story8 positive mentions
grinding8 negative mentions

  • The game features improved visuals and a more engaging storyline compared to its predecessor, making it a captivating experience.
  • The new scion grid system for character upgrades adds depth to gameplay without excessive grinding, enhancing player satisfaction.
  • Players have reported a strong emotional connection to the characters and story, with many finding the game to be a fun and enjoyable RPG experience.
  • The writing quality is inconsistent, with some players finding it lacking in depth and coherence, leading to confusion about the plot.
  • The battle system can feel tedious and overly reliant on basic attacks, with limited strategic options due to the restrictive grid system.
  • Technical issues, such as crashes and bugs, have been reported, which can detract from the overall gaming experience.
  • story
    25 mentions Positive Neutral Negative

    The story is a mixed bag, with some players praising its engrossing character development and branching narratives that enhance replayability, while others criticize its lack of closure and coherence, especially for those unfamiliar with the first game. The ambitious plot attempts to tackle deeper themes of friendship and tragedy, but some elements feel rushed or poorly established, leading to confusion and diminished emotional impact. Overall, while the narrative offers variety and engaging side quests, it struggles to maintain consistency and clarity throughout.

    • “The story of the second game is just as wonderfully engrossing and daring as the first, with just as great a sense of character development, tragedy, and tension throughout to keep this narrative as magnificent as ever; coupled with the conveyance of both friendship and family unity, which is at times handled in a delightfully dark manner, as some side quests involve sadistically punishing some NPCs who may displease the magus, presenting players with choices of how best to go about doing this.”
    • “There is also more to play for throughout the game, as the story splits off into several different directions, giving the player multiple characters to work with intermittently, maintaining variety.”
    • “Great continuation of the story from episode 1.”
    • “Then we play as 5-6 separate groups one after another, with no real plot to each group, just go to a place and do a thing and, boom, done, with what feels like even less time for each character (who practically stop talking, outside of generic lines, after these sections), and often they say like 3 sentences to the main character ever.”
    • “Even though this game wraps up the main plot started in the previous game, it actually feels like it gives less closure.”
    • “However, I swear to god, her being able to transform into a dragon is never established in the main storyline of the first game.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics in the latest installment have significantly improved from the first game, featuring more detailed hand-drawn visuals, diverse scenery, and unique character designs that move away from the previous anime style. The world is now more expansive and visually rich, enhancing the overall gameplay experience while maintaining the charm of old-school RPG aesthetics. Players have praised the graphics as fantastic, contributing to an engaging atmosphere alongside the game's music and storyline.

    • “Following on from the splendid hand-drawn visuals of the first game, Kisareth have stepped up their game by providing infinitely more detailed scenery, settings, character sprites, and enemies.”
    • “The world in the second game is a lot more open and vast than that of its predecessor, and there is a lot more diversity in the game’s visuals, particularly in its enemy designs.”
    • “The world in the second game is a lot more open and vast than that of its predecessor, and there is a lot more diversity in the game’s visuals; particularly in its enemy designs.”
    • “As well as there being more effort put into the hand-drawn visuals, the character portraits have also been re-imagined, deviating away from the Japanese anime style used in the last game and making use of a more unique visual style.”
    • “It's almost like an extension of the first game, but with much better visuals, more engrossing gameplay, and lasting fractionally longer.”
  • emotional
    10 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a mixed response from players; while some find it deeply moving and capable of evoking strong feelings, including tears and investment in the characters, others criticize the lack of character development and ineffective emotional moments that fail to resonate. Overall, it appears to be a polarizing experience, with some labeling it an "emotional damage simulator" and others feeling let down by its execution.

    • “This game cured my boredom and caused emotional damage.”
    • “I cried.”
    • “Surprisingly wholesome for something that looked cursed.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is a traditional turn-based RPG that draws inspiration from classic titles like Final Fantasy and Dragon Quest, offering an addictive and immersive experience with a new leveling system and a variety of enemies. While it retains the charm of its predecessor, some players find the combat to be simplistic and less engaging compared to other games in the genre. Overall, it provides hours of fun, though opinions vary on its depth and execution.

    • “The gameplay remains largely the same; a traditional turn-based RPG reminiscent of the likes of classic Final Fantasy or Dragon Quest games; and as such, it is wonderfully addictive, immersive, and challenging, like its predecessor.”
    • “Although there are no random encounters, and enemies instead appear on screen, there is still plenty of room for level grinding and hours of fun gameplay.”
    • “It’s almost like an extension of the first game, but with much better visuals, more engrossing gameplay, and lasting fractionally longer.”
    • “It has a more complicated leveling mechanic and does have a few moments that are different from the rest of the game, but it is still as simple, straightforward, and shallow as the first one.”
    • “Gameplay could be better to be honest; if you look at games like Pokémon Super Eevee Edition, it runs on a similar combat system, but it's executed much better.”
    • “In general, the combat and gameplay is extremely boring.”
  • grinding
    9 mentions Positive Neutral Negative

    Players note that while the game features no random encounters and allows for visible enemy engagement, it still offers ample opportunities for level grinding, contributing to enjoyable gameplay. The initial linearity and grind-heavy nature can feel tedious, especially when facing challenging bosses, but the scion system mitigates excessive grinding by enabling character upgrades without significant effort. Overall, the game strikes a balance, providing enough grinding to enhance character development without becoming overly tedious.

    • “Grinding allows players to customize their party with the skills and weapons that the developers intended, which can lead to challenging encounters with bosses if you don't have enough time to grind or if your party selection isn't optimal.”
    • “The grinding system encourages players to invest time in developing their characters, making each victory feel earned and rewarding.”
    • “Engaging in grinding not only enhances your skills but also deepens your understanding of the game's mechanics, leading to a more fulfilling gameplay experience.”
    • “The game starts out fairly linear and grindy, and with the lack of a proper context, all you really get to know is that the dark lord must stop a war with the abyss, instead of an attack by another empire in the first game.”
    • “It's tedious, and any enjoyment from the challenge is gone when you have to restart a five-fight long series of battles.”
    • “About leveling; we level the same for gaining stats, typical grinding experience.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is consistently praised for its quality, enhancing the overall experience with a fantastic score that complements the visuals and storyline. Reviewers highlight the soundtrack as a standout feature, likening it to a fever dream and noting its effectiveness in creating an engaging atmosphere.

    • “Like a fever dream with good music.”
    • “Just like FF1, great soundtracks, storyline, and you can make it more difficult by just charging forward.”
    • “The visuals, music, and storyline are all done well.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers high replayability through diverse party member combinations, multiple skill tree paths, and significant choices in events, all complemented by engaging boss battles with unique themes. Players can explore different strategies and narratives, enhancing the overall experience with each playthrough.

    • “There are many different party members that allow for a variety of combinations, a deeply engaging story, skill trees with multiple paths, and multiple choices in certain events, all contributing to the game's replayability. The boss battles are also really fun and feature some cool themes.”
    • “The game offers a wealth of replayability with its diverse character options, branching skill trees, and impactful choices that change the narrative experience.”
    • “With multiple endings and a rich story that changes based on your decisions, this game encourages you to replay it to explore all the different outcomes.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game is praised for its engrossing and daring narrative, effectively conveying themes of tragedy, friendship, and family unity. The inclusion of morally complex side quests adds depth to character interactions, allowing players to explore darker choices that enhance the overall experience.

    • “The story of the second game is just as wonderfully engrossing and daring as the first, with a great sense of character development, tragedy, and tension throughout, keeping this narrative magnificent. It beautifully conveys themes of friendship and family unity, even when handled in a delightfully dark manner.”
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Frequently Asked Questions

Chronicles of a Dark Lord: Episode 2 War of the Abyss is a role playing game with fantasy theme.

Chronicles of a Dark Lord: Episode 2 War of the Abyss is available on PC, Mac OS, Windows and Linux.

Chronicles of a Dark Lord: Episode 2 War of the Abyss was released on January 15, 2015.

Chronicles of a Dark Lord: Episode 2 War of the Abyss was developed by Kisareth Studios.

Chronicles of a Dark Lord: Episode 2 War of the Abyss has received very positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Chronicles of a Dark Lord: Episode 2 War of the Abyss is a single player game.

Similar games include Celestian Tales: Old North, Skyborn, Lost Eidolons, Echoes of Aetheria, TROUBLESHOOTER: Abandoned Children and others.