- January 15, 2015
- Kisareth Studios
Chronicles of a Dark Lord: Episode 2 War of the Abyss
46%Game Brain Score
music, graphics
story, grinding
75% User Score 12 reviews
Platforms
Mac OSPCWindowsLinux
About
Experience the 30+ hour long continuation of the saga of the Dark Lord, Magus Drakhen Lee, in this innovative next installment that will draw you into the world of Cora like never before...
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Audience ScoreBased on 12 reviews
music3 positive mentions
grinding4 negative mentions
- The game captures the essence of old-school RPGs with a great soundtrack and engaging storyline.
- Character customization and a variety of party members enhance replayability and enjoyment.
- The visuals and music are well done, contributing to an overall enjoyable experience.
- The writing quality is poor, with a lack of depth and coherence in the storyline and character interactions.
- The battle system is flawed, with ineffective status effects and a lack of elemental weaknesses in enemies.
- There are numerous bugs and crashes, which can significantly hinder gameplay and enjoyment.
- story8 mentions Positive Neutral Negative
The story is a mixed bag, with some players appreciating its continuation from the previous game and the emotional depth of various party members, while others criticize the lack of cohesive plotlines and character development across different groups. Although the game features engaging boss battles and replayability through multiple choices, it ultimately feels less satisfying in terms of closure compared to its predecessor. Overall, the soundtrack and visuals are praised, but the narrative execution leaves room for improvement.
“Many different party members for a variety of combinations, very feelsy story, skill trees with multiple paths, multiple choices in certain events for replayability, and really fun boss battles that have some cool themes.”
“Great continuation of the story from episode 1.”
“The visuals, music, and storyline are all done well.”
“Then we play as 5-6 separate groups one after another, with no real plot to each group, just go to a place and do a thing and, boom, done, with what feels like even less time for each character (who practically stop talking, outside of generic lines, after these sections), and often they say like 3 sentences to the main character ever.”
“Even though this game wraps up the main plot started in the previous game, it actually feels like it gives less closure.”
“The first game resolves its immediate plot, and very clearly sets the stage for the plot of this one, which is okay since it was meant to be chapter one.”