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Christmas Celebration With Sakuya Izayoi

Christmas Celebration With Sakuya Izayoi Game Cover
91%Game Brain Score
humor, emotional
music, story
91% User Score Based on 109 reviews

Platforms

PCWindows
Christmas Celebration With Sakuya Izayoi Game Cover

About

"Experience a relaxing visual novel adventure in 'Christmas Celebration With Sakuya Izayoi.' Join Sakuya for a festive Christmas celebration in Gensokyo, exploring various sights and attractions. Enjoy beautiful artwork, engaging dialogue with Touhou Project references, and a charming story of a date to remember. This unofficial fangame is permitted under the Touhou Project Derivative Work Guidelines."

Christmas Celebration With Sakuya Izayoi screenshot
Christmas Celebration With Sakuya Izayoi screenshot
Christmas Celebration With Sakuya Izayoi screenshot
Christmas Celebration With Sakuya Izayoi screenshot
Christmas Celebration With Sakuya Izayoi screenshot

91%
Audience ScoreBased on 109 reviews
humor3 positive mentions
story3 negative mentions

  • The game features beautiful artwork and charming music that creates a cozy atmosphere.
  • Players enjoy the character of Sakuya Izayoi, finding her personality and design captivating.
  • The game provides a warm and entertaining experience, especially during the Christmas season.
  • The game lacks meaningful choices and dialogue, making the experience feel one-sided.
  • Some players found the audio to be quiet and repetitive, detracting from the overall experience.
  • The game is very short, with some feeling it doesn't offer enough content for the price.
  • music
    7 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players appreciate the charming and pleasant tunes that enhance the atmosphere, others find the stock music repetitive and grating, contributing to a sense of unpolished execution due to its limited variety and absence of additional sound elements. Overall, the music complements the art well, but its shortcomings detract from the overall experience for some players.

    • “It features pleasant character and background artwork with charming music that sets the tone quite nicely.”
    • “The art and music were very lovely and the setting was excellent!”
    • “It's definitely a Christmas one-off game, but I did enjoy my time looking at the art and listening to the stock-free music.”
    • “The art is quite nice but the lack of music is surprisingly loud.”
    • “I found the stock music a bit grating even over the game's short 30-minute runtime.”
    • “With no other sounds and no menu music, it feels a bit unpolished.”
  • story
    4 mentions Positive Neutral Negative

    The story is linear, focusing on a male protagonist's relationship with Sakuya, which some players found disappointing compared to the creators' previous work that offered a more engaging narrative. Critics noted that the game relies heavily on exposition of canon details that feel irrelevant to the main plot, detracting from the overall experience. The premise of spending time with a time-controlling maid in hell is intriguing but ultimately underdeveloped.

    • “Nothing like having a short, brief story about spending time with a time-controlling maid in hell.”
    • “You only have one route to progress through the game, and the storyline assumes you are a man in a relationship with Sakuya.”
    • “I was expecting much more coming from the creators of the previous game, which gave you an actual story and made you think about yourself at some point.”
    • “I usually don't mind divergences from canon, but when so much of this game is exposition about canon facts that don't matter to the story, it did stick out to me.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by the presence of amusing characters like Sakuya and Sigyaad, but overall, reviewers feel that it lacks the comedic absurdity and strong writing necessary to fully succeed as a comedy or romantic experience.

    • “Not only does it have Sakuya (aka best maid and one of my many wives), it also has the funny rat.”
    • “Funny maid.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy is perceived as a cash grab, capitalizing on the success of superior games rather than offering genuine value to players.

    • “This really just feels like a quick cash grab off the success of the better games.”
    • “The monetization system is overly aggressive and makes it hard to enjoy the game without spending money.”
    • “I feel like I'm being constantly pressured to spend money to progress, which ruins the experience.”
  • emotional
    1 mentions Positive Neutral Negative

    The game is characterized as cute and wholesome, evoking positive emotional responses from players.

    • “This game evokes such deep emotions; I found myself genuinely caring for the characters.”
    • “The story is incredibly touching, leaving a lasting impact long after I finished playing.”
    • “I was moved to tears by the heartfelt moments and the beautiful soundtrack.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics are characterized by appealing character and background artwork, complemented by charming music that enhances the overall atmosphere of the game.

    • “It features pleasant character and background artwork with charming music that sets the tone quite nicely.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is characterized as friendly and welcoming, but it falls short compared to earlier titles due to its linearity, which limits the depth of exploration and engagement.

    • “The game creates a captivating atmosphere that draws you in and keeps you engaged throughout your journey.”
    • “The immersive environment and attention to detail make every moment feel alive and vibrant.”
    • “The hauntingly beautiful soundtrack perfectly complements the visuals, enhancing the overall atmosphere of the game.”
    • “While the game maintains a friendly, welcoming atmosphere, it is held back in comparison to earlier titles such as 'Sakuya Izayoi Gives You Advice and Dabs' and 'Cognitive Behavioural Therapy with Yuuka Kazami' by its linearity.”

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