Children of the Galaxy
- March 14, 2017
- Filip Dusek, Empty Keys
"Children of the Galaxy" is a 4X turn-based strategy game with hexagonal maps, offering single-player, local 2-player multi-player, and split-screen options. The game features procedurally generated galaxies, unique races with distinct bonuses and AI, and a turn-based combat system with tactical elements and RPG features. Players can customize planets, engage in research, and build defensive or aggressive armies, with multiple victory conditions available.
Reviews
- The game features a deep tech tree and fresh game mechanics that provide a unique experience in the 4X genre.
- Great graphics and a charming UI enhance the overall aesthetic appeal of the game.
- The developer is responsive and actively engages with the community, providing regular updates and taking feedback into account.
- The game currently feels barebones, lacking in content and variety, especially in the early game.
- Some UI elements are unintuitive, leading to frustrating navigation and gameplay experiences.
- Updates have become less frequent, raising concerns about the game's development pace and future potential.
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are praised for their impressive depiction of planets and a visually appealing art style, contributing to an overall engaging aesthetic experience.
“The graphics of the planets are stunning.”
“The art style is really nice.”
- gameplay1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The gameplay features unique and innovative mechanics that set it apart from traditional offerings, providing a refreshing experience for players.
“The game mechanics are different but refreshing.”
“The gameplay is incredibly engaging and keeps you on your toes.”
“I love how the controls feel intuitive and responsive, making every action satisfying.”
“The gameplay feels clunky and unresponsive, making it frustrating to enjoy.”
“There are too many bugs that disrupt the flow of the game, leading to a poor experience.”
“The level design is repetitive and lacks creativity, making it boring to play.”
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story aspect of the game is criticized for its lack of depth and engagement, with players noting a monotonous experience that involves repetitive actions and minimal narrative progression. There are no diverse elements such as aliens or varied quests, leading to a sense of stagnation over extended play sessions.
“Do not expect aliens, various races, quest elements, or logical resource gathering. You'll find yourself clicking 'next turn' hundreds of times before noticing any changes on your screen after four hours of play.”
“The story is incredibly shallow and lacks any meaningful depth or engagement, making it hard to stay invested in the game.”
“Character development is almost non-existent, leaving players feeling disconnected from the narrative and the world.”