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Chicory: A Colorful Tale

Play for the cute coloring book premise; stay for the introspective realness.
Chicory: A Colorful Tale Game Cover
95%Game Brain Score
story, music
grinding, stability
98% User Score Based on 2,580 reviews
Critic Score 89%Based on 4 reviews

Platforms

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Chicory: A Colorful Tale Game Cover

About

Chicory: A Colorful Tale is a single player and multiplayer role playing game with fantasy and kids themes. It was developed by Finji and was released on June 10, 2021. It received positive reviews from critics and overwhelmingly positive reviews from players.

Chicory: A Colorful Tale is an adventure game about a dog wielding a magic paintbrush! Use the power of art to explore, solve puzzles, help your animal friends and restore color to the world.

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98%
Audience ScoreBased on 2,580 reviews
story514 positive mentions
grinding32 negative mentions

  • Unique and engaging painting mechanic that integrates well with exploration and puzzle solving.
  • Heartfelt and meaningful story exploring themes of mental health, self-doubt, impostor syndrome, and artistic expression.
  • Charming characters, beautiful art style, and an excellent soundtrack by Lena Raine that enhance the immersive experience.
  • Limited color palette per area can feel restrictive and repetitive until later in the game when players unlock custom colors.
  • Some portions of the game, especially the early parts and boss fights, can feel jarring or tedious for certain players.
  • Minor technical issues such as finicky controls with controllers, occasional bugs, and a lack of multiple save slots.
  • story
    1,235 mentions Positive Neutral Negative

    The story of Chicory: A Colorful Tale is widely praised as heartfelt, emotionally impactful, and deeply relatable, especially for artists and creatives. It thoughtfully explores themes such as self-doubt, impostor syndrome, depression, burnout, and the pressures of living up to expectations, all woven into a charming world filled with memorable characters. While the narrative is relatively simple and accessible, its mature and genuine treatment of complex emotions, coupled with seamless integration into the gameplay, has resonated strongly with players, making it a central and defining aspect of the game.

    • “The story is so beautiful, genuine and sincere and has a wonderfully emotional story that still feels as comforting as a warm hug after a hard day, it's simply lovely.”
    • “I bought this game about 3-4 days ago, and have sunk 12 hours into it, beating the story and working on 100% completion as of now, this game is an emotional story and I cannot express how many times I almost cried playing it, let alone, how many times I did cry, I cannot recommend it enough.”
    • “The story is an absolute eye-opener, with a heartwarming story.”
    • “The characters and the story are atrocious.”
    • “No story would have been much better.”
    • “The story was generic and I already knew where it was going.”
  • music
    818 mentions Positive Neutral Negative

    The music in this game, composed by Lena Raine, is widely praised as phenomenal, emotionally resonant, and perfectly matched to the game's tone and settings, ranging from relaxing and soothing melodies to intense, dynamic boss battle themes. It greatly enhances immersion, emotional impact, and the overall atmosphere, with many players considering the soundtrack one of the best in recent indie games and often listening to it even outside of gameplay. The adaptive and richly layered compositions richly complement the art and narrative, making the music a standout and essential element of the game's acclaim.

    • “The soundtrack is absolutely gorgeous, composed by Lena Raine, who also did the amazing soundtrack for Celeste, and it beautifully supports the game's reflective and emotional tone throughout.”
    • “The music in this game is phenomenal and really elevates every aspect, from the calm melodies for exploration to intense, exciting boss fight tracks that perfectly match the gameplay and story.”
    • “I get sad every time I leave an area because I'm leaving the music, but I immediately enter another area with music that's just as wonderful and engaging, showcasing the incredible diversity and quality of the soundtrack.”
    • “Music is okay-ish, but nothing special though.”
    • “I really thought this game would be amazing for me from what I heard/saw from the adverts and I watched an entire playthrough from skurry, but I really just don't like it, also I would never be able to play a game with no music....”
    • “Maybe it's not quite my cup of tea in contrast to Wandersong (I'm more of a music person rather than an art person myself), but it's still adorable nonetheless.”
  • gameplay
    710 mentions Positive Neutral Negative

    The gameplay of Chicory: A Colorful Tale is widely praised for its innovative and engaging painting mechanic, which integrates seamlessly with exploration, puzzles, and light combat in a Zelda-like adventure framework. Players appreciate the steady introduction of new paint-based abilities that keep the experience fresh, allowing for creative expression and rewarding puzzle-solving without overwhelming complexity. While some note occasional control finickiness and simple puzzle designs, the gameplay's charm lies in its accessibility, emotional resonance, and the satisfying fusion of narrative and creative mechanics.

    • “The gameplay experience this game provides draws out the maximum, or close to maximum, potential of the simple brush mechanic this game has.”
    • “Using your coloring powers as a means to explore and solve puzzles is nothing less than a stroke of brilliance, and the way that those mechanics evolve over the course of the game is always inventive and often surprising.”
    • “The gameplay is legend of zelda top-down kinda RPG, with the usage of the paintbrush and paint mechanic ingeniously implemented throughout the time I've explored so far.”
    • “The gameplay is a tedious mess filled with boring puzzles, artificial game lengtheners, and a painting mechanic that discourages you rather than inspires you due to how limiting it is.”
    • “Mechanics are poorly implemented and many are not well explained (looking at you, rainforest. It's not fun going there without the water upgrade and not knowing the plants don't work because of that.) The controls were awkward (ctrl for jump, +/- for zooming, what?).”
    • “Its a walking simulator with a very basic and bad painting mechanic that has very rudimentary controls which block precision or detailed work.”
  • emotional
    496 mentions Positive Neutral Negative

    Chicory: A Colorful Tale is widely praised for its deeply heartfelt and emotionally resonant story that explores themes of creativity, mental health, impostor syndrome, and self-acceptance. Players frequently describe being moved to tears by its genuine, relatable characters and touching narrative, which balances warmth, humor, and challenging emotional moments. Coupled with charming art, a beautiful soundtrack, and engaging gameplay, it offers a uniquely uplifting and comforting experience that resonates especially with creative and emotionally sensitive audiences.

    • “I am writing this through tears immediately after finishing the game because I feel really compelled to share how it made me feel, this game is a true masterpiece.”
    • “It's a well-paced, heartwarming tale with an incredible conclusion that had me crying, sweating, and popping off all at the same time.”
    • “Chicory's beautiful world and incredible story spoke to me on a deep, emotional level, in a way that almost no other game, no, no other single thing on this planet, ever has before.”
  • graphics
    205 mentions Positive Neutral Negative

    The game’s graphics feature a charming, adorable, and unique hand-drawn art style that is both comforting and thoughtfully crafted, perfectly complementing its painting-based mechanics. The visuals evoke a nostalgic yet fresh feel, resembling an interactive coloring book, and are praised for their detail, simplicity, and ability to enhance storytelling and mood. While generally well-received, some players found certain visual effects challenging on the eyes, but overall the graphics significantly contribute to the game's warm, creative, and immersive experience.

    • “The hand-drawn art style complements the painting theme perfectly, with each area feeling like a page out of an interactive coloring book.”
    • “The art style is unique and lovely, giving the game a big part of its charm.”
    • “The art style is exceptionally well executed and suits the gameplay mechanics perfectly.”
    • “I actually skipped through some of the fights--not because they were particularly difficult--but the graphics/color was a little hard on my eyes at times.”
    • “The graphics can be quite a pain in the eyes.”
    • “Point is, the visuals are hard to look at unless you take your time to paint every nook and cranny.”
  • humor
    115 mentions Positive Neutral Negative

    The humor in the game is widely praised for its charming, lighthearted, and often hilarious dialogue, primarily delivered through funny animal characters that balance well with the game's emotional and introspective themes. Players appreciate the sincere, heartfelt moments interspersed with genuinely funny interactions, quirky details like the humorous in-game help system, and playful touches such as doodling and amusing NPC behaviors. Overall, the humor enhances the game's warmth and relatability without diminishing its deeper, thoughtful storytelling.

    • “Chicory is an absolute bliss of a time, combining mechanics with visuals and narrative in perfect harmony to tell a story about self expression, expectations and anxiety, all the while delivering all the stops in wholesomeness, humor, charm, and fun puzzles.”
    • “This is such a charming, fun, creative, unique, well-written, funny, beautiful, + every other positive adjective game.”
    • “It's so funny and then hits you with big emotional moments!!!”
  • grinding
    32 mentions Positive Neutral Negative

    Grinding and repetitive tasks in the game are often described as tedious and monotonous, particularly the map traversal, painting mechanics, and collectible hunting. While the painting and puzzle-solving start off engaging, many players find these later become tedious due to limited color options, backtracking, and optional completionist goals. However, some tools and gameplay elements help reduce the grind, ensuring it doesn’t become overwhelming or boring for all players.

    • “☑ Grinding needed (in the sense of going back and forth to find missed bits).”
    • “I didn't finish the game because I don't want to push myself through tedious gameplay to see letterboxed cinematics, but the story is generic and I already know where it's going.”
    • “The gameplay is a tedious mess filled with boring puzzles, artificial game lengtheners, and a painting mechanic that discourages you rather than inspires you due to how limiting it is.”
  • character development
    29 mentions Positive Neutral Negative

    Character development in the game is widely praised for its depth, emotional impact, and well-crafted interpersonal relationships, with distinct, charming, and adorable character designs that greatly enhance the story. While most reviews highlight the rich writing and memorable characters, a few note that some character arcs, particularly for the main character, could have been more fully developed. Overall, the blend of strong character development and unique artistic design contributes significantly to the game's emotional and immersive experience.

    • “The astounding character development seen in this game is unlike any other I have seen before, and the world building is top notch; you get to build the world so it's pretty obvious.”
    • “Just like Greg Lobanov's first big game (Wandersong), this one contains extremely good writing and character development.”
    • “The plotline and character development are surprisingly deep.”
    • “The only real criticism I have about this game is that the postgame does not exist; you just kind of bum around afterward, which really sucks, because I'd love to see more of Chicory's character development, especially with how they put focus on Blackberry towards the end of the game.”
    • “While I definitely enjoyed the game, the problem with it is that the character development, especially with the main character, just does not hit.”
    • “The game is too eager to get into the feely dialogue that it skips out on prior character development necessary to shape those characters and give them personality.”
  • atmosphere
    26 mentions Positive Neutral Negative

    The game’s atmosphere is widely praised for its calming, cozy, and heartwarming vibe, brought to life through hand-drawn visuals, charming character design, and a beautiful, immersive soundtrack. It skillfully balances lighthearted, inviting aesthetics with profound themes like self-doubt and pressure, creating an emotionally resonant and supportive world. The atmosphere is enriched by detailed environments, engaging NPCs, and a story-driven experience that feels both comforting and thoughtfully crafted.

    • “Together, the visuals and music create an atmosphere that is both calming and inspiring.”
    • “The character design and art style as a whole really added to the living picture book atmosphere; everything in the environment is clear in its design, so hunting for collectibles never felt unfair—I never felt like I missed a collectible because it wasn't legible in the environment but rather because I missed a secret path.”
    • “And I didn't even mention the music, which is very atmospheric, varied, immersive, really well done, with the tracks accompanying every place as if they were there since ancient times.”
    • “Also, the 'other side' of the story is really well made by elements of design and by the music, so it creates a heavy atmosphere (sometimes a bit much but that's how it's supposed to be, and it's never too uneasy).”
    • “The character design and art style as a whole really added to the living picture book atmosphere; everything in the environment is clear in its design, so hunting for collectibles never felt unfair. I never felt like I missed a collectible because it wasn't legible in the environment, but rather because I missed a secret path.”
    • “Chicory tackles the themes of doubt, self-confidence, and expectations in a different format of atmosphere that will be profound to many, especially those who draw in their life.”
  • stability
    14 mentions Positive Neutral Negative

    The game's stability is generally solid with mostly smooth controls and few game-breaking bugs, though some users report occasional glitches, buggy mechanics, and achievement issues. While these minor problems can cause frustration, they rarely detract significantly from the overall polished and enjoyable experience.

    • “No glitches and smooth controls.”
    • “Plus it's been completely buggy for weeks now, including achievements.”
    • “Performance wise the game can be a little buggy (both visually and mechanically) and laggy.”
    • “Controlling the painting mechanic felt buggy and inaccurate and not really intuitive which could get a bit frustrating.”
  • replayability
    11 mentions Positive Neutral Negative

    The game offers strong replayability through varied gameplay elements like changing map designs, post-game dialogue, and side quests, making it enjoyable even after completion. While story-driven aspects limit infinite replay, its engaging mechanics and creative features keep players coming back without overstaying its welcome.

    • “Absolutely addictive and endlessly replayable!”
    • “Great story, cute graphics, tons of replay value.”
    • “Of course, replayability is at the very top of the list of pros because the whole game is a colouring book, not to mention there’s tons of post-game dialogue to go and experience, and all of those fun side-quests to finish.”
    • “After 100% completion, the game feels like it doesn't have much replayability since you've seen everything. It's very story-based, so there's little incentive to play again beyond experiencing the story once more.”
    • “I'm not sure about any significant replayability at this stage. While you could replay the game and just paint differently, it's unclear how much difference that would make to the overall experience.”
    • “The replay value is limited mainly to cosmetic changes like different colors and textures on the map and your character, which may not substantially alter the gameplay.”
  • monetization
    1 mentions Positive Neutral Negative

    Users feel that the game's primary appeal is its coloring aspect, implying that purchasing it without engaging in coloring may lead to dissatisfaction; this suggests that the monetization strategy is closely tied to the coloring feature.

  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization is lacking, with users reporting frequent visual and mechanical bugs as well as noticeable lag affecting performance.

    • “Performance-wise, the game can be a little buggy, both visually and mechanically, and tends to be laggy.”
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16h Median play time
14h Average play time
9-18h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Chicory: A Colorful Tale is a role playing game with fantasy and kids themes.

Chicory: A Colorful Tale is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 14 hours playing Chicory: A Colorful Tale.

Chicory: A Colorful Tale was released on June 10, 2021.

Chicory: A Colorful Tale was developed by Finji.

Chicory: A Colorful Tale has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Chicory: A Colorful Tale is a single player game with multiplayer and local co-op support.

Similar games include Wandersong, The Last Campfire, Wuppo: Definitive Edition, Haven, Smushi Come Home and others.