CHESS with LASERS Game Cover

CHESS with LASERS is a strategy board game inspired by classic Laser Chess and Khet. Move and rotate pieces to deflect the laser and destroy your enemy's king, while utilizing various piece abilities and weaknesses. Play locally or online multiplayer, and create and share your own levels with the in-game level editor.

  • PC
  • Windows
  • Linux

Reviews

78%
Audience ScoreBased on 29 reviews
gameplay4 positive mentions
replayability3 negative mentions
  • Solid digital adaptation of a board game with challenging and engaging gameplay that encourages strategic thinking.
  • Offers a variety of game modes including single-player, local, and online multiplayer, enhancing replayability.
  • The level editor allows players to create custom maps, adding depth and personalization to the gaming experience.
  • The graphics could use more definition, making it difficult to distinguish between pieces on larger maps.
  • Gameplay may be too challenging for casual gamers, potentially leading to frustration.
  • A lack of community and online players can make multiplayer experiences feel redundant.
  • gameplay15 mentions

    The gameplay is characterized as a turn-based strategy reminiscent of chess, requiring deep thinking and puzzle-solving skills, which some players find challenging and potentially frustrating against AI opponents. While the mechanics are solid and offer depth through neutral tiles and pieces, the gameplay can occasionally stall due to the nature of move and counter-move dynamics. Overall, it is engaging and maintains interest over time, with hopes for future innovations.

    • “Turn-based strategy through chess-like gameplay.”
    • “A turn-based strategy title with casual gameplay and puzzle-like strategy, requiring deep thinking that leans heavily on surprise, surprise... chess.”
    • “The gameplay as a whole is interesting and does not get boring over time.”
    • “Gameplay can become mired against the AI, given the nature of moving and counter-moving.”
    • “However, against other board games and especially tactically strong games, gameplay feels limited.”
    • “Given the move and counter-move nature of this type of game, it is possible that gameplay can stall, constantly moving or rotating the same pieces back and forth.”
  • graphics14 mentions

    The game's graphics feature a vibrant neon aesthetic that evokes a sci-fi/cyberpunk atmosphere, enhanced by a retro soundtrack. While the visuals are colorful and engaging, some users noted a lack of definition and potential issues with visibility due to the predominance of black backgrounds. Overall, the graphics are simple yet effective, providing a nostalgic feel without overwhelming the player.

    • “Visuals incorporate a neon-colored aesthetic to produce a sci-fi/cyberpunk influenced ambience, which is aptly supported by an appropriately themed, retro soundtrack.”
    • “The neon, retro visuals were suitably complemented by the wonderfully psychedelic soundtrack.”
    • “The tron-style graphics, the nice synth/electronic music, and the cool cutscenes and visual effects when shooting the laser make me feel like a kid again.”
    • “Graphically, the pieces could have done with some more definition.”
    • “The aesthetic could also prove problematic with its majority black background and the use of neon coloring causing pieces to merge together.”
    • “Given there are no alternatives to the visuals, this may prove an issue for those who would prefer to change them.”
  • music8 mentions

    The music in the game is praised for its cool retro style, featuring an energetic and catchy multi-track score that complements the neon, sci-fi/cyberpunk visuals. Reviewers appreciate the psychedelic soundtrack, which enhances the overall atmosphere, and the option to adjust the music volume adds to the user experience. Overall, the soundtrack is well-received, with a notable score of 8/10.

    • “The neon, retro visuals were suitably complemented by the wonderfully psychedelic soundtrack.”
    • “Visuals incorporate a neon-colored aesthetic to produce a sci-fi/cyberpunk influenced ambience, which is aptly supported by an appropriately themed, retro soundtrack.”
    • “The Tron-style graphics, the nice synth/electronic music, and the cool cutscenes and visual effects when shooting the laser make me feel like a kid again.”
    • “The music is repetitive and lacks variety, making it feel monotonous over time.”
    • “The soundtrack doesn't match the game's pace, often feeling out of sync with the action.”
    • “While the visuals are impressive, the music fails to enhance the overall experience.”
  • replayability3 mentions

    Players feel that the inclusion of a map randomization feature would enhance replayability, while the addition of a level editor significantly boosts the game's replay value by allowing for user-generated content.

    • “The map randomization feature would have added better replayability to such a pool of maps.”
    • “The addition of the level editor makes the game all the more replayable.”
    • “The level editor also adds so much replay value.”
  • grinding2 mentions

    Players note that grinding is a necessary component in some games, often requiring significant time investment or additional lives to progress effectively.

    • “You'll need a second life for grinding.”
    • “Some aspects of the game require excessive grinding.”
    • “You'll need a second life to handle the grinding.”
  • monetization1 mentions

    The monetization aspect of the game is positively influenced by the inclusion of a level editor, which significantly enhances replay value and encourages ongoing player engagement.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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