Cento is a single-player musical game with a unique battle system where players enter commands in rhythm to activate skills. The game features a variety of stages with different BGMs, and players can customize their deck by combining skills and gifts from existing characters. Endurance mode offers consecutive battles with skill reinforcement, and new characters, stages, and skills will be added through free updates.
Reviews
- The game features adorable character designs and catchy music that enhance the overall experience.
- It offers a unique blend of rhythm gameplay and roguelike mechanics, making it fun and engaging for both casual and experienced players.
- The game has a high skill ceiling, allowing players to discover deep mechanics and satisfying combos as they progress.
- The tutorial and translation quality are lacking, making it difficult for players to fully understand the game's mechanics.
- Progression can feel too quick, as players can unlock character items after only a few matches.
- The game may be confusing at first due to its complexity and the amount of information presented at once.
- gameplay15 mentions
- 27 % positive mentions
- 53 % neutral mentions
- 20 % negative mentions
The gameplay is characterized by a unique blend of rhythm mechanics and deckbuilding elements, offering a high skill ceiling that encourages players to discover and master its depth over time. While the game lacks clear explanations for some core mechanics, such as "flow," many players find this aspect of exploration enjoyable. Overall, the gameplay loop is engaging and fun, though some feel that the endurance mode could benefit from a more dynamic difficulty progression.
“There is an incredibly high skill ceiling thanks to the depth of the simple mechanics, depth that you discover the more you play.”
“Good music, good graphics, fun gameplay loop, overall a good time for the price.”
“Gameplay is a 4-key rhythm game, with deckbuilding elements...? where you, yourself, make up the rhythm to cast spells, and defend against your opponent.”
“It simply doesn't explain some of the core mechanics like flow and power.”
“For example, to know what 'flow' does, you have to find the one item that's affected by it and then read its tooltip; but every character has flow and it's a core mechanic that affects all fights.”
“The 'endurance' gameplay loop is a bit on the short side, so it feels useless to go build a deck as the game wants you to. It would be cool if the difficulty increase wasn't in my own hands, and instead it would increase with time as I beat bosses, maybe.”
- music14 mentions
- 36 % positive mentions
- 43 % neutral mentions
- 21 % negative mentions
The music in the game is widely praised for its catchiness and ability to enhance the overall experience, with many describing it as adorable and fitting well with the character designs. Players appreciate the varied and iconic soundtrack, particularly in the context of rhythm gameplay, although some express disappointment over the lack of new tracks for post-launch maps. Overall, the combination of fun music and charming visuals contributes to an enjoyable gaming experience.
“Love the music and pixel art as well!”
“My one gripe is the fact that if you buy the soundtrack you don't get the new tracks for post-launch maps.”
“A soundtrack with an iconic sound but varied songs, catchy yet nuanced (kind of important in a rhythm game, yeah?)”
“As for the actual music, it's very catchy and it's constantly stuck in my head.”
- graphics4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The graphics are characterized by simple yet appealing visuals that complement the gameplay, enhanced by a variety of unlockable artworks tied to in-game achievements. Overall, players appreciate the combination of good graphics and music, contributing to an enjoyable gaming experience.
“And for everyone, simple and appealing visuals and music galore.”
“Each in-game achievement also unlocks an artwork, and there are currently 38 of them.”
“Good music, good graphics, fun gameplay loop, overall a good time for the price.”
- character development2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Character development is highlighted by appealing and adorable character designs, with a variety of playable characters that enhance the overall experience. The music complements these designs, contributing to a positive impression of the characters.
“The music and character designs are all pretty good.”
“Adorable character designs, many of which are characters you can play.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game offers a charming and engaging experience with challenges that enhance its replayability; however, some players feel it lacks sufficient replay value for those seeking a deeper roguelike or roguelite experience.
“This game is very catchy and charming, and it's fun to try and complete the challenges the game gives you, enhancing the replayability.”
“Still very fun and a great game; just not enough replay value for my style of a roguelike/roguelite.”
- story2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The game lacks a narrative, with users noting that there is no story present.
“There is no story to speak of.”
“The game lacks any meaningful narrative.”
“The storyline is completely absent.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of effort akin to having a second life to fully engage with it.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding for minimal rewards.”