Cento is a single-player musical game with a unique battle system where players enter commands in rhythm to activate skills. The game features a variety of stages with different BGMs, and players can customize their deck by combining skills and gifts from existing characters. Endurance mode offers consecutive battles with skill reinforcement, and new characters, stages, and skills will be added through free updates.
Reviews
- The game features a fantastic soundtrack and charming pixel art, making it visually and audibly appealing.
- Gameplay is a unique blend of rhythm mechanics and deck-building elements, providing a fun and challenging experience.
- The character designs are cute and varied, and the game offers a high skill ceiling while remaining accessible for new players.
- The tutorial and translations can be unclear, making it difficult for players to fully understand the mechanics.
- The gameplay loop can feel short, leading to a sense of underutilization of the deck-building aspect.
- Some character designs in the custom deck feel less animated and visually interesting compared to the main cast.
- music20 mentions
- 45 % positive mentions
- 40 % neutral mentions
- 15 % negative mentions
The music in the game has received widespread acclaim, with many reviewers praising its catchy and varied soundtrack that complements the gameplay and character designs. The integration of rhythm game mechanics enhances the experience, making it both fun and engaging, though some players noted limitations in input speed. Overall, the combination of adorable visuals and a strong musical score contributes significantly to the game's appeal.
“It's got rhythm game mechanics, cute furry characters, really great music, and a lot of different playstyles!”
“Fun roguelite rhythm game with a great soundtrack.”
“My one gripe is the fact that if you buy the soundtrack you don't get the new tracks for post-launch maps.”
“The only quirk is that you can't give inputs faster than the beat of the music; you're rate-limited, and each input counts.”
“A soundtrack with an iconic sound but varied songs, catchy yet nuanced (kind of important in a rhythm game, yeah?)”
- gameplay20 mentions
- 30 % positive mentions
- 55 % neutral mentions
- 15 % negative mentions
The gameplay is a unique blend of rhythm mechanics and deckbuilding, reminiscent of titles like "Slay the Spire" and "Parappa the Rapper," featuring cute characters and an engaging soundtrack. While the game offers a high skill ceiling and encourages exploration of its mechanics, some players find the lack of clear explanations for core elements like "flow" and "power" a bit frustrating. Overall, the gameplay loop is enjoyable and varied, though some feel it could benefit from a more structured difficulty progression.
“It's got rhythm game mechanics, cute furry characters, really great music, and a lot of different playstyles!”
“There is an incredibly high skill ceiling thanks to the depth of the simple mechanics, depth that you discover the more you play.”
“Gameplay is a 4-key rhythm game, with deckbuilding elements...? where you, yourself, make up the rhythm to cast spells, and defend against your opponent.”
“It simply doesn't explain some of the core mechanics like flow and power.”
“For example, to know what 'flow' does, you have to find the one item that's affected by it and then read its tooltip; but every character has flow and it's a core mechanic that affects all fights.”
“The 'endurance' gameplay loop is a bit on the short side, so it feels useless to go build a deck as the game wants you to; it would be cool if the difficulty increase wasn't in my own hands, and instead it would increase with time as I beat bosses, maybe.”
- story4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game features a well-structured story complemented by excellent art direction, with a notable roguelike mode that enhances the narrative experience. However, some users feel that there is a lack of a traditional story element.
“Has excellent art direction with a very well-structured story.”
“The story mode includes a roguelike mode which is even better.”
“☑ no story”
- graphics4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The graphics are characterized by simple yet appealing visuals that complement the gameplay, enhanced by a variety of unlockable artwork tied to in-game achievements. Overall, players appreciate the combination of good graphics and music, contributing to an enjoyable gaming experience.
“And for everyone, simple and appealing visuals and music galore.”
“Each in-game achievement also unlocks an artwork, and there are currently 38 of them.”
“Good music, good graphics, fun gameplay loop, overall a good time for the price.”
- character development2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Character development is highlighted by appealing and adorable character designs, with a variety of playable characters that enhance the overall experience. The music complements these designs, contributing to a positive impression of the characters.
“The music and character designs are all pretty good.”
“Adorable character designs, many of which are characters you can play.”
- optimization1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The optimization of the venue's seating arrangement has been criticized, as attendees reported difficulties in locating their seats during an ongoing performance.
- replayability1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the game highly replayable due to its engaging challenges and charming design, which encourage repeated playthroughs to complete various objectives.
“This game is very catchy and charming, and it's fun to try and complete the challenges the game gives you, enhancing the replayability.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of effort akin to having a second life to keep up with progression.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“Grinding takes away from the enjoyment of the game.”