Cento is a single-player musical game with a unique battle system where players enter commands in rhythm to activate skills. The game features a variety of stages with different BGMs, and players can customize their deck by combining skills and gifts from existing characters. Endurance mode offers consecutive battles with skill reinforcement, and new characters, stages, and skills will be added through free updates.
Reviews
- The game features a unique blend of rhythm, fighting, and deck-building mechanics, providing a fresh and engaging experience.
- The art style and music are charming and catchy, enhancing the overall enjoyment of the game.
- There is a high skill ceiling with satisfying combos and character designs, making it rewarding for players who invest time in mastering the mechanics.
- The tutorial lacks depth and clarity, leaving players to figure out core mechanics through trial and error.
- The English translation can be confusing at times, which may hinder the initial understanding of the game.
- Progression can feel too quick, as players can unlock character items after only a few encounters, potentially reducing long-term engagement.
- gameplay31 mentions
- 26 % positive mentions
- 65 % neutral mentions
- 10 % negative mentions
The gameplay is characterized by a unique blend of rhythm mechanics and deckbuilding elements, offering a high skill ceiling that players discover over time. While the game encourages exploration and experimentation with its mechanics, some core elements are not clearly explained, which can lead to confusion. Overall, players find the gameplay enjoyable and engaging, with a fun loop and appealing aesthetics, though some aspects, like the endurance gameplay, could benefit from more depth.
“There is an incredibly high skill ceiling thanks to the depth of the simple mechanics, depth that you discover the more you play.”
“Good music, good graphics, fun gameplay loop, overall a good time for the price.”
“Gameplay is a 4-key rhythm game, with deckbuilding elements, where you create the rhythm to cast spells and defend against your opponent.”
“It simply doesn't explain some of the core mechanics like flow and power.”
“For example, to know what 'flow' does, you have to find the one item that's affected by it and then read its tooltip; but every character has flow and it's a core mechanic that affects all fights.”
“The 'endurance' gameplay loop is a bit on the short side, so it feels useless to go build a deck as the game wants you to. It would be cool if the difficulty increase wasn't in my own hands, and instead it would increase with time as I beat bosses, maybe.”
- music30 mentions
- 37 % positive mentions
- 53 % neutral mentions
- 10 % negative mentions
The music in the game is widely praised for its catchy and varied chiptune tracks, which enhance the overall gameplay experience and fit well with the adorable art style. Players appreciate the iconic sound and the way the music is integrated into the rhythm mechanics, although some express disappointment over not receiving new tracks with the soundtrack purchase. Overall, the combination of fun music and appealing visuals contributes to a delightful and engaging atmosphere.
“As for the actual music, it's very catchy and it's constantly stuck in my head.”
“Fun roguelite rhythm game with a great soundtrack.”
“My one gripe is the fact that if you buy the soundtrack you don't get the new tracks for post-launch maps.”
“The only quirk is that you can't give inputs faster than the beat of the music; you're rate-limited, and each input counts.”
“A soundtrack with an iconic sound but varied songs, catchy yet nuanced (kind of important in a rhythm game, yeah?)”
- graphics8 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The graphics are described as simple yet appealing, complemented by good music that enhances the overall experience. Players appreciate the visual rewards tied to in-game achievements, with a total of 38 artworks to unlock, contributing to a fun and engaging gameplay loop.
“Good music, good graphics, fun gameplay loop, overall a good time for the price.”
“Each in-game achievement also unlocks an artwork, and there are currently 38 of them.”
“And for everyone, simple and appealing visuals and music galore.”
- replayability4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Overall, the game is praised for its charm and engaging challenges, which contribute positively to its replayability. However, some players feel that it lacks sufficient replay value, particularly for those who prefer deeper roguelike or roguelite experiences.
“This game is very catchy and charming, and it's fun to try and complete the challenges the game gives you, enhancing the replayability.”
- story4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The reviews indicate that the game lacks a story, with multiple users noting the absence of any narrative elements.
“No story.”
“No story.”
- character development4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The character development in the game is highlighted by its adorable character designs, which are well-received and include playable characters. Overall, the aesthetic appeal of the characters, complemented by good music, enhances the gaming experience.
“Adorable character designs, many of which are characters you can play.”
“The music and character designs are all pretty good.”
- grinding2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Players express that the grinding in the game is excessively time-consuming, suggesting that it requires an unrealistic commitment akin to having a second life to fully engage with it.
“You'll need a second life for grinding.”