- May 15, 2024
- Hoshimadara Lab.
Cento
Platforms
About
Cento is a single-player musical game with a unique battle system where players enter commands in rhythm to activate skills. The game features a variety of stages with different BGMs, and players can customize their deck by combining skills and gifts from existing characters. Endurance mode offers consecutive battles with skill reinforcement, and new characters, stages, and skills will be added through free updates.






- The game features a unique blend of rhythm, fighting, and deck-building mechanics, providing a fresh and engaging experience.
- The art style and music are charming and catchy, enhancing the overall enjoyment of the game.
- There is a high skill ceiling with satisfying combos and character designs, making it rewarding for players who invest time in mastering the mechanics.
- The tutorial lacks depth and clarity, leaving players to figure out core mechanics through trial and error.
- The English translation can be confusing at times, which may hinder the initial understanding of the game.
- Progression can feel too quick, as players can unlock character items after only a few encounters, potentially reducing long-term engagement.
- gameplay31 mentions Positive Neutral Negative
The gameplay is characterized by a unique blend of rhythm mechanics and deckbuilding elements, offering a high skill ceiling that players discover over time. While the game encourages exploration and experimentation with its mechanics, some core elements are not clearly explained, which can lead to confusion. Overall, players find the gameplay enjoyable and engaging, with a fun loop and appealing aesthetics, though some aspects, like the endurance gameplay, could benefit from more depth.
“There is an incredibly high skill ceiling thanks to the depth of the simple mechanics, depth that you discover the more you play.”
“Good music, good graphics, fun gameplay loop, overall a good time for the price.”
“Gameplay is a 4-key rhythm game, with deckbuilding elements, where you create the rhythm to cast spells and defend against your opponent.”
“It simply doesn't explain some of the core mechanics like flow and power.”
“For example, to know what 'flow' does, you have to find the one item that's affected by it and then read its tooltip; but every character has flow and it's a core mechanic that affects all fights.”
“The 'endurance' gameplay loop is a bit on the short side, so it feels useless to go build a deck as the game wants you to. It would be cool if the difficulty increase wasn't in my own hands, and instead it would increase with time as I beat bosses, maybe.”



