Cento is a single-player musical game with a unique battle system where players enter commands in rhythm to activate skills. The game features a variety of stages with different BGMs, and players can customize their deck by combining skills and gifts from existing characters. Endurance mode offers consecutive battles with skill reinforcement, and new characters, stages, and skills will be added through free updates.
Reviews
- Fun and engaging gameplay that combines rhythm, fighting, and deck-building elements, making it unique and enjoyable.
- Catchy soundtrack and adorable pixel art that enhance the overall experience.
- Short session design allows for quick pick-up-and-play sessions, making it ideal for casual gaming.
- The tutorial and translations can be unclear, making it difficult for new players to fully understand the mechanics.
- Progression can feel too quick, leading to a lack of depth in character development and deck customization.
- Some players may find the gameplay loop repetitive due to the short nature of matches and limited content.
- music16 mentions
- 38 % positive mentions
- 44 % neutral mentions
- 19 % negative mentions
The music in the game is widely praised for its catchy and varied soundtrack, which complements the cute character designs and enhances the overall gameplay experience. Players appreciate the rhythmic integration of inputs with the music, making it both fun and challenging. However, some users express disappointment over the lack of access to new tracks after purchasing the soundtrack and note that the game's English translation can be confusing.
“Fun roguelite rhythm game with a great soundtrack.”
“As for the actual music, it's very catchy and it's constantly stuck in my head.”
“My one gripe is the fact that if you buy the soundtrack you don't get the new tracks for post-launch maps.”
“A soundtrack with an iconic sound but varied songs, catchy yet nuanced (kind of important in a rhythm game, yeah?)”
“The only quirk is that you can't give inputs faster than the beat of the music; you're rate-limited, and each input counts.”
- gameplay16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The gameplay is characterized by a unique blend of rhythm mechanics and deckbuilding elements, offering a high skill ceiling that encourages exploration and mastery of its systems. While some core mechanics are not clearly explained, this ambiguity adds to the enjoyment for many players, who appreciate the challenge of discovering them. Overall, the gameplay loop is engaging, though some users feel it could benefit from a more dynamic difficulty progression.
“There is an incredibly high skill ceiling thanks to the depth of the simple mechanics, depth that you discover the more you play.”
“Gameplay is a 4-key rhythm game, with deckbuilding elements, where you create the rhythm to cast spells and defend against your opponent.”
“Good music, good graphics, fun gameplay loop, overall a good time for the price.”
“It simply doesn't explain some of the core mechanics like flow and power.”
“For example, to know what 'flow' does, you have to find the one item that's affected by it and then read its tooltip; but every character has flow and it's a core mechanic that affects all fights.”
“The 'endurance' gameplay loop is a bit on the short side, so it feels useless to go build a deck as the game wants you to. It would be cool if the difficulty increase wasn't in my own hands, and instead it would increase with time as I beat bosses, maybe.”
- graphics4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The graphics are characterized by simple yet appealing visuals that complement the gameplay, enhanced by a variety of unlockable artworks tied to in-game achievements. Overall, players appreciate the combination of good graphics and music, contributing to an enjoyable gaming experience.
“And for everyone, simple and appealing visuals and music galore.”
“Each in-game achievement also unlocks an artwork, and there are currently 38 of them.”
“Good music, good graphics, fun gameplay loop, overall a good time for the price.”
- character development2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers appreciate the character designs, noting their adorability and variety, particularly among playable characters. However, there is no specific mention of depth or progression in character development.
“The music and character designs are all pretty good.”
“Adorable character designs, many of which are characters you can play.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game offers a charming and engaging experience with enjoyable challenges that enhance its replayability; however, some players feel it lacks sufficient replay value for those seeking a deeper roguelike or roguelite experience.
“This game is very catchy and charming, and it's fun to try and complete the challenges the game gives you, enhancing the replayability.”
“Still very fun and a great game; just not enough replay value for my style of a roguelike/roguelite.”
- story2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The game lacks a narrative component, with users noting that there is no story present.
“There is no story to speak of.”
“The game lacks any meaningful narrative.”
“The storyline is completely absent.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express that the grinding in the game is excessively time-consuming, often requiring an unrealistic amount of effort to progress.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“Grinding takes away from the enjoyment of the game.”