- July 17, 2018
- princess
Celestial Hacker Girl Jessica
Platforms
About
In "Celestial Hacker Girl Jessica," play as a magical girl made of marble who hacks computers, dodges lasers, and enjoys cake in space. This quirky game features unique gameplay mechanics and a charming art style. For more information, visit girlsoftware.com or follow @girlsoftware on Twitter. NO RELEASE DATE OR DEVELOPER/PUBLISHER MENTIONED.











- The game features enjoyable platforming mechanics and a charming aesthetic, making it a fun experience for players.
- It has a unique and engaging atmosphere, with creative level design and a variety of collectibles that enhance replayability.
- The controls are intuitive and responsive, allowing players to easily navigate through the levels while enjoying the vibrant visuals and soundtrack.
- Some players found the game to be short, with a limited amount of content that may not justify a full price purchase.
- The level design can feel disjointed at times, with a lack of cohesion in the world due to the use of various assets from the Unity Asset Store.
- Certain levels may present a sudden spike in difficulty that could frustrate players, particularly towards the end of the game.
- gameplay11 mentions Positive Neutral Negative
The gameplay is characterized by simple yet engaging mechanics that are easy to learn, with well-designed levels that provide a satisfying challenge and replay value. Players appreciate the unique feel and aesthetic reminiscent of titles like Cruelty Squad and Trackmania, though some levels, particularly towards the end, may present a steep difficulty spike that could benefit from redesign. Overall, the combination of sound, music, and mechanics creates an enjoyable experience, despite some frustrations with precision-based challenges.
“There's some really neat mechanics in here, I especially like the 'swimming,' and I feel like they're all used pretty well.”
“The mechanics were very easy to learn and I thought the levels were well designed.”
“Very addicting gameplay.”
“The gameplay is about as simple and rudimentary as its visuals are, and the two go together really well.”
“Some tested my patience for a while and those mostly deal with gravity mechanics of hitting something at just the precise angle.”
“There’s no wide shot showing an overview of the level, no slow-paced one level at a time introduction of mechanics.”