- May 11, 2016
- Simon Says: Play!
- 15h median play time
Catyph: The Kunci Experiment
Platforms
About
CATYPH is a First Person Adventure game (Myst-like), part of a sci-fi series named The Black Cube (ASA: A Space Adventure...). Visit Tytaah, a moon of Catyph divided into 7 regions, and try to save your home planet Terra by solving the challenging puzzles of the mysterious Germinal.
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- Catyph features a wide variety of challenging and complex puzzles that provide a satisfying gameplay experience, showcasing the designer's true skills.
- The game has improved navigation with full video transitions between scenes, enhancing immersion and making it easier to localize oneself in the game world.
- The storyline is rich and engaging, with a well-developed lore that is complemented by good music and sound design.
- Some puzzles are poorly clued and can be frustrating, with solutions that may not make sense even after consulting walkthroughs.
- The in-game database's text is too small and difficult to read, making it a chore to access important lore information.
- The requirement to use in-game currency for hints and to activate cubes can feel repetitive and annoying, detracting from the overall experience.
story
24 mentions Positive Neutral NegativeThe story of Catyph is set in a richly detailed universe, primarily on the moon Tytaah, and is conveyed through logs and video transmissions, offering an intriguing backdrop for the puzzle adventure. While many players appreciate the complexity and depth of the narrative, some find it convoluted and difficult to follow, often overshadowed by the challenging puzzles. Overall, the game presents a captivating story that complements its gameplay, though it may require careful attention to fully grasp.
“Catyph is an amazing puzzle adventure with an intriguing story and tons of interesting challenges.”
“There is an incredible amount of creative detail woven into the story of the black cube universe, the adventures of Philip Forte, and the Ark.”
“The storyline is very good, with a great deal of well-conceived background, and the game's flow fits the story well.”
“The story didn't make much sense (too convoluted, too many things going on), and the characters presented were caricatures--it was hard to care about what was happening on 'Terra' and the 'bad guy' was so bad he could have been the master in a 60's episode of Doctor Who (see: mustache-twirling, maniacal laugh).”
“It's as if one game designer created a world and backstory, and then another came in afterward and just distributed puzzles through it without knowing anything else about it.”
“About the storyline, the game starts with a video that was, I have to admit, kind of confusing on the first view.”