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Castlevania Dominus Collection

How do you make the best Castlevania games even better? Konami found a way.
Castlevania Dominus Collection Game Cover
93%Game Brain Score
gameplay, music
grinding, stability
96% User Score Based on 2,232 reviews
Critic Score 89%Based on 25 reviews

Platforms

Nintendo SwitchPCPlaystation 5WindowsXbox Series X|SPlayStationXbox
Castlevania Dominus Collection Game Cover

About

The Castlevania Dominus Collection includes Castlevania: Dawn of Sorrow and Portrait of Ruin, where players can explore the gothic-horror world in 2D graphics and face dangerous enemies. Dawn of Sorrow features a unique weapon-creation system through soul-combining, while Portrait of Ruin allows players to switch between two heroes, Jonathan and Charlotte. Additionally, Haunted Castle Revisited is introduced, offering both the original and redesigned versions of the first Castlevania arcade game. These games come with new features such as rewind, quick saves, and exclusive art.

Castlevania Dominus Collection screenshot
Castlevania Dominus Collection screenshot
Castlevania Dominus Collection screenshot
Castlevania Dominus Collection screenshot
Castlevania Dominus Collection screenshot
Castlevania Dominus Collection screenshot
Castlevania Dominus Collection screenshot
Castlevania Dominus Collection screenshot
Castlevania Dominus Collection screenshot
Castlevania Dominus Collection screenshot
Castlevania Dominus Collection screenshot
+3

96%
Audience ScoreBased on 2,257 reviews
gameplay52 positive mentions
grinding82 negative mentions

  • The collection features three of the best Castlevania games, each with unique gameplay mechanics and engaging stories.
  • Quality of life improvements, such as save states and the ability to rewind, enhance the overall experience.
  • The adaptation of touch controls to button prompts makes the gameplay more accessible and enjoyable on modern platforms.
  • Some players experience performance issues, including crashes and slowdowns, particularly on certain hardware setups.
  • The lack of customizable keyboard controls is a significant drawback for those who prefer playing with a keyboard and mouse.
  • The original Haunted Castle is included, but many find it to be a frustrating experience compared to the remastered version.
  • gameplay
    218 mentions Positive Neutral Negative

    The gameplay across the Castlevania DS collection is praised for its unique mechanics and engaging design, with each title offering distinct experiences: "Dawn of Sorrow" features a traditional exploration style with improved controls, "Portrait of Ruin" introduces a dual-character system for dynamic combat and puzzle-solving, and "Order of Ecclesia" emphasizes fast-paced action with a focus on spellcasting. While the remastered versions enhance accessibility with features like save states and a rewind function, some players still find certain mechanics, particularly those originally designed for touch screens, awkward on modern platforms. Overall, the collection is celebrated for its tight gameplay, rich soundtracks, and the ability to provide hours of challenging entertainment.

    • “The gameplay of Castlevania: Dawn of Sorrow, Castlevania: Portrait of Ruin, and Castlevania: Order of Ecclesia has stood the test of time with their enthralling adventures, whilst the unique features found across each ensures they feel fresh to play.”
    • “The ds games, renowned for their tight gameplay and great level design, are presented here with modern enhancements such as save states and a rewind feature, making them more accessible without losing their original charm.”
    • “Portrait of Ruin is probably the most unique of the three with how much mileage they got out of the partner gameplay.”
    • “Dawn of Sorrow is probably the weakest experience in the collection; not bad, but the map has a very confusing path progression and it had an annoying DS mechanic where you had to draw seal circles to kill bosses. If you don't get them right, you have to fight the bosses for a bit longer before it gives you a hint on how to draw the circle. Very honestly, you don't draw the circle enough to remember, kind of annoying.”
    • “The biggest point of contention was the infamous magic seal mechanic where you had to draw symbols on the DS touch screen in order to kill a boss for good; otherwise, they regain some of their health and you have to try again.”
    • “However, the touch controls, necessary for some gameplay elements, can be a bit awkward on platforms without a touchscreen, and the display options are somewhat limited, which could disappoint players who prefer more customization.”
  • music
    208 mentions Positive Neutral Negative

    The music in the collection has received widespread acclaim, with many reviewers praising its quality and the enhancements made from the original versions. The soundtracks are described as "fantastic," "heavenly," and "the best in gaming," with notable highlights such as the remixed tracks from the Haunted Castle remake. Additionally, the inclusion of a music player and art gallery allows players to fully appreciate the iconic soundtracks and artwork from the series.

    • “The music is great, the visuals are fantastic, the gameplay is filled with various weapons, armor, and spells to play with.”
    • “Each game here is unquestionably good, and they added high-quality music instead of the compressed versions from the original.”
    • “The castlevania series is 2D gaming at its finest, with the best music in gaming, period.”
    • “The other nitpick is that some music tracks wouldn't play in the Haunted Castle remake when I was playing on the Steam Deck.”
    • “Tracks like the intro sequence, death music, map transition, and stage clear music were all absent.”
    • “Sometimes the music and SFX will even cut out for a few seconds as the screen freezes.”
  • graphics
    148 mentions Positive Neutral Negative

    The graphics in this collection are generally praised for their high quality, with many noting the stunning pixel art and the successful blend of 2D and 3D elements, particularly in the gothic aesthetic of "Order of Ecclesia." However, some users expressed disappointment over the lack of graphical settings and filters, which limits the ability to enhance visuals further. Overall, the remastered graphics and accompanying artwork are seen as a significant improvement, making this collection a visual treat for fans of the genre.

    • “The graphics look great, and the music is as good as it was before.”
    • “The graphics have been overhauled and look on par with the 16-bit era games.”
    • “The visuals are absolutely stunning, moving away from the anime art style and returning to a more gritty look.”
    • “There are no filters to improve or change the graphics and resolution, so you can't even have the non-pixelated graphics of the original DS version. It doesn't have true full screen, and the pause menu must bizarrely load and takes its time doing so.”
    • “A big downside, unfortunately, is that it doesn't have graphical settings as far as I can tell, so I can't put it in borderless window as of typing this review.”
    • “No in-game graphics screen filter options, so you have to look at hyper pixelated visuals which I don't think was the intention, despite what some would have you believe.”
  • story
    132 mentions Positive Neutral Negative

    The story across the Castlevania games is generally straightforward and not overly complex, with some entries like "Order of Ecclesia" and "Dawn of Sorrow" receiving praise for their emotional depth and connections to the series' lore. While some players appreciate the direct approach to storytelling that allows for quick gameplay, others criticize certain plots for being underdeveloped or repetitive. Overall, the narrative elements are considered solid, with engaging characters and quests that enhance the experience, despite some frustrations with quest mechanics and pacing.

    • “Dawn of Sorrow is easily one of the best Castlevania games made that brings the entire story to a solid conclusion.”
    • “The story follows vampire-hunter-apprentices Jonathan and Charlotte as they venture into Dracula's castle to fight... not Dracula!”
    • “Order of Ecclesia: with a wide range of environments and a complex story, this entry shines.”
    • “Another thing that's silly is that it seems like every game has pretty much the same story over and over.”
    • “The story of this one is the worst of the three... it's actually kind of bad, especially when we find out that [spoiler]the sisters are not really Braum's daughters[/spoiler].”
    • “This is the only one I had played prior to this collection; it's fun but a big step down from Aria in a lot of ways, terrible art, awful RNG (the crafting system doesn't help, it makes drops from enemies and the castle feel worthless sometimes) and a bad story just make this one kind of a sleeper, which is a shame because I am a huge fan of Soma and Aria.”
  • grinding
    82 mentions Positive Neutral Negative

    Grinding in these games is a mixed experience; while some players find it rewarding and enjoyable, especially with the soul system that allows for powerful upgrades, others view it as tedious due to low drop rates and the necessity of backtracking. Features like save states and rewind options help alleviate some frustration, making the grind feel less burdensome, but completionists may still find the process exhausting. Overall, the grind can enhance gameplay for some, but it may deter others who prefer a more streamlined experience.

    • “Couple this with poor drop rates on some really useful souls, and Dawn can be very tedious to play.”
    • “The main addition from Aria is a weapon upgrade system that involves using enemy souls to upgrade weapons; at first it might seem superfluous, but by the end of the game, you'll need to engage with it to get the strong weapons, and this simply means grinding against one enemy type until the RNG decides to give you the enemy's soul, which is obviously tedious.”
    • “Ultimately, Order of Ecclesia feels grindy and exhausting, and while it has some redeeming qualities, the constant repetition makes it harder to enjoy compared to its predecessors.”
  • optimization
    44 mentions Positive Neutral Negative

    The optimization of the Castlevania Dominus Collection has received generally positive feedback, with users noting good performance across platforms, including the Steam Deck. While some players experienced initial performance issues, these were largely resolved with updates, leading to smooth gameplay and enhanced quality-of-life features such as remappable controls and save states. Overall, the collection runs well, with no major performance issues reported compared to previous collections.

    • “Finally, these games are on PC and modern consoles, with thoughtful additions like save states, remappable controls, and smoother performance.”
    • “Lightning fast performance with excellent quality of life features to clean up the touch screen requirements.”
    • “From my experiences, the games run smoothly and the touch-screen implementations are not intrusive.”
    • “I want to play this so bad but this is my message to them; we really shouldn't have to throttle our hardware to meet a 2024 released game specs for nominal performance to take place.”
    • “There's no way to adjust the performance settings for the game, so I'm not sure how to fix it yet.”
    • “If you feel that the game performance is noticeably slower when playing Castlevania Dominus Collection.”
  • stability
    28 mentions Positive Neutral Negative

    Overall, the stability of the Castlevania collection is generally positive, with many players reporting smooth performance on the Steam Deck and minimal bugs at launch. However, some users have experienced random crashes, visual glitches, and issues with save states, indicating that Konami may need to address these problems. Notably, certain classic glitches have been preserved for speedrunners, which some players appreciate while others see it as a drawback.

    • “Runs great on Steam Deck and feels right to play these Castlevania games on a portable device.”
    • “Please Konami, and thanks for the amazing collection! The games are great; I just finished Order, and so far so good. Everything looks great, the games run great, and the rewind feature has saved me a couple of times as I don't have the time to watch a screen and reset at save points.”
    • “(2.7 hours played) So far, Dawn of Sorrow runs great. The quality of life features are excellent and it's way better than playing it on a Nintendo DS.”
    • “I experienced two random freezes/crashes and saw some other reports in the review section, so I think that Konami should look into and address these types of problems.”
    • “5th edit: crashing, visual glitches, ungainly save states.”
    • “Sometimes the music and sound effects will even cut out for a few seconds as the screen freezes.”
  • replayability
    14 mentions Positive Neutral Negative

    The collection offers significant replayability through various alternate modes and characters, such as Julius and Richter modes, which enhance the gameplay experience. While the ability to skip cutscenes and the diverse systems like souls and glyphs contribute positively, some players feel that the grind for resources and the repetitiveness of the core gameplay can detract from the overall replay value compared to other Castlevania titles. Overall, it remains a must-play for fans seeking varied experiences across the games.

    • “Each game has alternate modes. 'Dawn of Sorrow' has Julius mode where you use Julius, Yoko, and Alucard, featuring a unique final boss being Soma Cruz himself after the bad ending. 'Portrait of Ruin' has two modes: Sisters mode where you play as the two vampire sisters Stella and Loretta, and Richter mode where you play as Richter Belmont and Maria Renard from 'Rondo of Blood'. Lastly, 'Order of Ecclesia' has Albus mode where you play as Albus after seeing how badass he was in the game. All in all, this collection boasts a large amount of replayability from the entire souls system of Soma Cruz, the mastery system of Jonathan, various spells of Charlotte, and the glyphs system of Shanoa.”
    • “A major highlight is that all cutscenes in the collection can be skipped, which significantly improves replayability.”
    • “Both modes provide ample replay value, though completionists might find the grind for souls and equipment a bit tedious due to low drop rates, especially on a first playthrough.”
    • “Like Dawn of Sorrow, Portrait of Ruin offers multiple additional characters to play as after finishing the game, which adds replay value, though the repetitiveness of the core game diminishes the appeal.”
    • “My biggest complaints are I feel that there is less replay value than other Castlevania games; the glyph system is awesome, but there are a lot less of them than souls or weapons from previous titles, and only a small amount are actually worth using, in my opinion.”
  • emotional
    14 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its resonant storytelling, particularly in "Ecclesia," where characters like Albus and Shanoa evoke strong connections with players, especially those with familial ties. The narrative also elicits sympathy for Dracula, showcasing his struggles against both vampires and external forces. Overall, the remaster is seen as a heartfelt addition that enhances the emotional experience through its engaging visuals and character depth.

    • “The story in Ecclesia is one of the most emotionally resonant in the series, and as an older brother myself, Albus remains one of my favorite Castlevania side characters to this day, with Shanoa being my favorite protagonist possibly not just in Castlevania, but from any Metroidvania I've played.”
    • “The storyline made me feel bad for Dracula as the poor dude gets both bullied by other vampires but also by a couple of anime characters 2 minutes after he is reborn.”
    • “Haunted Castle revisited: this remaster feels like a heartfelt bonus, balancing difficulty and refreshing visuals.”
  • atmosphere
    11 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unique blend of 2D and 3D art styles, creating a cohesive and immersive experience, particularly highlighted by its gothic aesthetic. While some players appreciate the slower pace and rich environmental storytelling, others note that it may not appeal to everyone. Overall, the game's atmosphere is considered a standout feature that enhances its gameplay and emotional impact, setting it apart from less engaging metroidvania clones.

    • “The game's gothic aesthetic is gorgeous and adds to the overall atmosphere, though its slower pace may not be for everyone.”
    • “Excellent combat and exploration, impeccable atmosphere, experiments with the genre, the music slaps, great new quality of life features, it costs a lot less than used DS copies.”
    • “We also lose some of the atmosphere and character that is achieved by having a singular, cohesive environment.”
    • “The games themselves are amazing and really fun to this day; most of the soulless metroidvania clones still fail to grasp the gameplay, atmosphere, and feeling of these games.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is highlighted by the amusing chaos that ensues when characters shout their names during rapid switching, creating a comedic cacophony. Additionally, the intentionally poor default controls add to the humor, making the experience both entertaining and nostalgic, especially in the context of preserving older Konami titles.

    • “Which quite famously causes the character you’re switching to shout their name, leading to a funny cacophony as you rapidly switch between them.”
    • “The default binds are also absurdly bad to the point where it's funny.”
    • “A perfect example of how to preserve older video games from Konami of all companies, which is pretty funny.”
  • character development
    4 mentions Positive Neutral Negative

    Reviews highlight Shanoa's character design in "Order of Ecclesia" as exceptional, emphasizing its high quality and appeal. However, there is no further discussion on character development beyond design, suggesting a focus primarily on aesthetics rather than narrative growth.

    • “I've always thought Shanoa in OOE had a top-tier character design.”
    • “Great character design.”
  • monetization
    2 mentions Positive Neutral Negative

    The game was released on Steam and other platforms unexpectedly, without any prior advertising, which has led to mixed reactions regarding its monetization strategy.

Buy Castlevania Dominus Collection

9h Median play time
15h Average play time
7-30h Spent by most gamers
*Based on 6 analyzed playthroughs

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