Castlevania Advance Collection
- September 24, 2021
- Konami
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
Castlevania Advance Collection includes three legendary Castlevania games that were first released in the early 2000s: Circle of the Moon, Aria of Sorrow, and Harmony of Despair. In addition, this collection also includes Castlevania: Dracula X and some never-before-seen sketches and artwork from the games! All four games are enhanced with newly added modern features such as Rewind, Save/Load, an…
Reviews
- The collection includes three classic GBA Castlevania games and the SNES version of Dracula X, providing a nostalgic experience for fans.
- Aria of Sorrow is widely regarded as one of the best in the series, featuring a well-designed castle, engaging gameplay, and a unique soul-collecting mechanic.
- Quality of life features such as save states, rewind functionality, and an in-game encyclopedia enhance the overall experience.
- The keyboard controls are poorly mapped and cannot be customized, making it difficult to play without a controller.
- Dracula X is considered a weak addition to the collection, being an inferior port of Rondo of Blood and not fitting well with the other titles.
- The lack of graphical options and fullscreen settings detracts from the overall presentation of the games.
- music139 mentions
- 40 % positive mentions
- 56 % neutral mentions
- 4 % negative mentions
The music in the Castlevania series has received mixed reviews, with some praising its nostalgic charm and memorable tracks, while others criticize the lower fidelity and grating quality, particularly in "Harmony of Dissonance." Many players appreciate the atmospheric compositions that enhance gameplay, especially in titles like "Aria of Sorrow," but note that the limitations of the GBA hardware have affected the overall sound quality. Overall, while the soundtracks are often seen as a highlight, they can be polarizing, with some tracks being beloved and others deemed forgettable or annoying.
“The music is phenomenal.”
“The soundtrack is pretty crunchy, and the level layout isn't as 'linear' as one might hope for, but if you make it past that... the game can be worth a play.”
“Harmony of dissonance is severely underrated and it has a unique, creepy soundtrack that complements the haunting atmosphere perfectly.”
“Harmony of dissonance lives up to its name... the soundtrack did not withstand the test of time...”
“The music is what first attracted me to them.”
“But the music is very forgettable, being a mix between the game being rushed out, and the GBA just not having good sound output.”
- gameplay94 mentions
- 44 % positive mentions
- 51 % neutral mentions
- 5 % negative mentions
The gameplay across the Castlevania titles is generally praised for its rich mechanics, tight controls, and engaging combat systems, particularly in "Aria of Sorrow" and "Circle of the Moon," which feature unique abilities and RPG elements that enhance the experience. However, some titles, like "Dracula X," suffer from frustrating level design and simplistic mechanics, leading to mixed feelings about their overall enjoyment. While the games offer a solid metroidvania experience, issues such as backtracking, grinding for items, and occasional clunky boss mechanics can detract from the gameplay flow.
“Great mechanics abound, be it the circles card system, Harmony's subweapon spell combo system, and Aria's soul system.”
“The controls are tight, and the gameplay feels smooth and responsive – perfect for dodging enemies and executing those classic whip combos!”
“The gameplay is incredibly enjoyable with a nice pacing to it, being the regular whip from the classicvania games, it feels like they took some slight inspiration from the classicvanias while still making it a post-Symphony of the Night quality game as a metroidvania.”
“Castlevania: Dracula X - this one is like Rondo of Blood but with way worse level design and frustrating gameplay - 2/5.”
“It really locks you behind farming enemies for drops or XP for a while, which was probably done to pad out gameplay length, but in modern designs just feels like a slog at times.”
“No boss mechanics will pose any challenge because you can just use spells that deal damage while your character is invulnerable for a good 10-15 seconds at a time.”
- graphics91 mentions
- 35 % positive mentions
- 57 % neutral mentions
- 8 % negative mentions
The graphics across the Castlevania compilation receive mixed reviews, with some praising the vibrant sprite work and smooth animations, particularly in "Aria of Sorrow," while others criticize the dated visuals and lack of graphical options. Many players appreciate the nostalgic art style, though some find it grating or poorly executed compared to modern standards. Overall, while the graphics may not impress by today's benchmarks, they are often seen as a charming representation of the Game Boy Advance era.
“The graphics are a perfect balance of pleasing sprite work and smooth animations, and the soundtrack is great for GBA standards.”
“For a GBA game, the graphics have aged fairly well and the controls feel smooth and responsive.”
“The visuals are stunning, and I dare say they put too much money into the visuals that some of the other areas fell behind.”
“The presentation is by far the weakest of the trilogy in both graphics and music.”
“The graphics are horrible and the game stutters.”
“The controls are clunky, movement is awkward, and the visuals don't seem to have aged well at all in my opinion.”
- grinding49 mentions
- 4 % positive mentions
- 0 % neutral mentions
- 96 % negative mentions
The reviews highlight a significant issue with grinding in the game, noting that while some aspects of grinding are optional, many players find it tedious and time-consuming, particularly when farming for souls, items, or cards. The drop rates for essential items can be frustratingly low, leading to a sense of forced backtracking and repetitive gameplay. Although features like the rewind system can alleviate some grind-related frustrations, the overall sentiment is that the game suffers from excessive grinding that detracts from the overall experience.
“You'll need a second life for grinding.”
“I'm not really sure if that's a bug or not, but considering it means no farming for the last two cards, I'm fine with it. However, I really have to ask: why and how is beating magician mode the rarest achievement for this game collection?”
“The movement is clunky, the story is pretty uninteresting and it is overall very grindy, with healing items being drops and rates for drops being very low at times.”
“It really locks you behind farming enemies for drops or XP for a while, which was probably done to pad out gameplay length, but in modern designs just feels like a slog at times.”
“The whole DSS system is flat out horrible and requires an ungodly amount of grinding and patience.”
- story43 mentions
- 33 % positive mentions
- 60 % neutral mentions
- 7 % negative mentions
The story across the Castlevania games reviewed varies significantly, with some titles praised for their engaging narratives and twists, while others are criticized for being unoriginal or overly simplistic. Notably, "Aria of Sorrow" is highlighted as having one of the best stories in the series, featuring intriguing mechanics and character development, while other entries are seen as lacking depth or coherence. Overall, while the story may not be the primary draw for many players, it still offers moments of enjoyment and connection to the gameplay.
“The story is also the best of the three, and in my opinion one of the best stories of any Castlevania I've played.”
“This game also has a good story with a twist that I was not expecting the first time I played through it.”
“The story has good depth, the environments are varied and don't get too stale, and the bosses are well done.”
“The story is surprisingly similar to Circle of the Moon with the rivals plot point and a little bit of the classic damsel in distress thrown in.”
“The story sucks, but plot never mattered much in Castlevania anyway.”
“I don’t even know where to begin to explain how terrible this Japanese anime style story writing is.”
- replayability12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
Overall, the game offers significant replayability through various unlockable modes, character builds, and secrets, particularly in titles like "Aria of Sorrow" and "Harmony of Dissonance." While some players find certain entries less replayable than others, the inclusion of alternate game modes and completion challenges enhances the experience for fans of the series. The GBA Castlevania games, in particular, are noted for their engaging replay value, making them worthwhile for dedicated players.
“The game is very replayable, with four additional modes to unlock which are different character builds for Nathan.”
“In 2002, Castlevania: Harmony of Dissonance hit the stores, and indeed polished up on the clunky controls, and though the music was slightly wonky at times, was still an amazing game with tons of replayability, having both 'Maxim Mode' and a boss rush mode.”
“Circle of the Moon feels a bit slow and stiff to play, but the DSS system allows for some pretty entertaining possibilities, and the alternate game modes you unlock by beating the game are interesting and add replayability to the game.”
“The replay value isn't as high as other games, but they're classic, so I'm a little easy on it.”
“Completing the true ending of the game unlocks special modes for replayability.”
“I'm 8 hours almost into my favorite title, Circle of the Moon, which for leaving established lore behind was a very interesting title both for its card system and the replayability if you didn't achieve 100% the first time through.”
- atmosphere10 mentions
- 80 % positive mentions
- 10 % neutral mentions
- 10 % negative mentions
The atmosphere in the game is widely praised for its dreamlike quality, enhanced by charming translations, vibrant colors, and a haunting soundtrack that complements the gothic horror theme. Players appreciate the meticulously crafted environments that invite exploration, contributing to a rich and immersive experience that captures the essence of the Castlevania series. Overall, the combination of excellent art design, atmospheric stages, and engaging music creates a captivating backdrop for gameplay.
“I find the cast to be likable, the questionable translation charming, and the use of colors and style of music gives the game a sort of dreamlike atmosphere.”
“Great exploration, amazing music, unbeatable atmosphere, and ever-evolving movement and combat are found throughout these gems.”
“The gothic, horror atmosphere of each game provides a nice atmosphere for tackling baddies and maxing out each character.”
“Yes, there are ways to speedrun most igavanias if you are really into that sort of sport, but I believe doing that robs people of the 'experience' of simply exploring many lovingly crafted areas, each with their own decor, dark secrets, and haunted atmosphere.”
- stability10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game is mixed, with reports of frequent crashes and system freezes, particularly when using special save files. While some players enjoy the presence of glitches for speedrunning, others find the overall experience buggy, leading to a lower rating for traditional gameplay. Overall, the game maintains its original glitches, which can enhance the experience for some but detracts from stability for others.
“Sometimes buggy and crashes.”
“However, the system freezes constantly if you start to overuse the built-in special save files for quick reload.”
“As the issue exists in its current state, just play the emulator; I didn't pay money for a buggy experience.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mix of self-deprecation and clever references, often poking fun at the player's struggles and the game's mechanics. Players appreciate the charm of the metroidvania genre, with characters like Juste Belmont adding a comedic touch. Additionally, the inclusion of pop culture references and amusing game features enhances the overall comedic experience.
“There's a special kind of charm that metroidvanias in particular bring, and it helps that there's some good humor in them as well!”
“Juste Belmont is my favorite Belmont just because of how funny he is!”
“It sucks, which makes it very funny that it's the game they use for the store art.”
- optimization6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, the optimization of the game collection is generally well-received, with smooth performance and customizable controls. However, users have noted that locking the framerate to 40 can cause stuttering issues, particularly on the Steam Deck, while some have reported occasional audio problems. Despite these minor concerns, the collection is praised for its nostalgic value and overall performance.
“You can change the controls to fit your needs, the games run smoothly, the collection of artwork and music is very good, I'll recommend this game to anyone.”
“Childhood nostalgia optimized and with way more options than an emulator.”
“And performance-wise it's clean.”
“For anyone having issues on Steam Deck, make sure to set your framerate to 60, as having it locked to 40 will create stuttering and issues.”
“There's some performance issues, but overall this collection is worth picking up.”
“I have never experienced any input delay, and although some people have reported audio-related problems such as stuttering, audio not playing, buzzing sounds, etc., I have not encountered any such problem.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by a mechanic where players lose health (5hp per second) when interacting with certain elements, creating a sense of vulnerability and tension that enhances the overall emotional experience.
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization aspect of the game has received mixed feedback, with some players feeling that it leans towards a "reused assets cash grab." However, the inclusion of a mini-game during the credits has been noted as a redeeming feature that enhances the overall experience.
“The monetization in this game feels like a blatant cash grab, with overpriced items that offer little value.”
“I was really disappointed by the aggressive monetization tactics; it ruins the overall experience.”
“It's frustrating to see such a great game marred by constant prompts to spend more money.”