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Castle Clicker

Castle Clicker Game Cover
66%Game Brain Score
gameplay, graphics
grinding, story
66% User Score Based on 376 reviews

Platforms

PCMac OSWindows
Castle Clicker Game Cover

About

Castle Clicker is a single player casual strategy game. It was developed by Autotelic Games LLC and was released on October 2, 2017. It received mostly positive reviews from players.

Castle Clicker is a more strategy focused clicking game that required you to think about how to manage your resources and build your city. If you're looking for a more in depth but still casual clicking game, this is for you!

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66%
Audience ScoreBased on 376 reviews
gameplay9 positive mentions
grinding14 negative mentions

  • Castle Clicker offers a unique twist on the clicker genre, incorporating building and resource management elements that keep gameplay engaging.
  • The game is free to play and provides plenty of opportunities to earn in-game currency without spending real money, making it accessible for all players.
  • It features a built-in auto-clicker that allows players to hold down the mouse button for continuous clicking, which is convenient for those who want to multitask.
  • The game suffers from significant bugs and glitches, including progress resets and issues with resource management, which can lead to frustration.
  • Gameplay can become tedious and grindy, especially in later stages where resource requirements spike, making it feel like a chore rather than a fun experience.
  • The user interface is cluttered and can be difficult to navigate, detracting from the overall enjoyment of the game.
  • gameplay
    27 mentions Positive Neutral Negative

    The gameplay is characterized by a mix of repetitive clicking and long wait times, leading to a lack of depth and engaging progression. While some mechanics are interesting and graphics are appealing, the overall experience is marred by tedious tasks, slow pacing, and a reliance on microtransactions, making it feel less innovative compared to other idle or clicker games. Players noted that the game requires significant player interaction, which detracts from the idle experience, and the upgrade systems can be frustrating and unintuitive.

    • “I play a lot of clicker games and this is my favorite, because it has great mechanics and you must use good strategy to progress through the game in late stages.”
    • “It has some cool mechanics like the fact that you need to get wood or you get stone and turn it into gold with a special building.”
    • “You unlock new buildings, and for that, you need increasing amounts of several resources, which you either get by mining trees/sheep or mines, which you need to find by ships. Ship upgrading, so that they become faster, is a main theme of the game.”
    • “The gameplay lacks depth, relying heavily on repetitive tapping and long wait times.”
    • “Idle mechanic of assigning workers is tedious due to workers being removed on task completion, building upgrades, and worker level-ups.”
    • “The devs are trying so hard to scrape as much real-life money out of your pockets as they can, that you constantly hit things that stop the gameplay.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with some players praising the smooth animations and detailed artwork, while others criticize them as basic or unattractive, particularly on lower-end systems. Issues such as stretched visuals from mobile versions and poor transparency effects detract from the overall experience. Overall, while there are moments of visual appeal, many players find the graphics lack depth and can be frustrating to navigate.

    • “Castle clicker is delightful with smooth animation and detailed, rich artwork.”
    • “Graphics: 8/10 (I mean for a clicker game)”
    • “Artwork is quite good, animations simple.”
    • “Graphics are absolutely ugly and stretched out from the vertical mobile version.”
    • “Also, the fact that you have to size the window before you can see the graphics is a little ridiculous.”
    • “For the bad things I can definitely say is the graphic side - huge progress bars and numbers, broken transparency of newly upgrading buildings/ships crashing into previous versions, huge and ugly resource list at the top-middle.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating the pleasant and relaxing soundtrack, while others criticize the limited number of tracks and audio issues. Many suggest that the music enhances engagement during gameplay, but the lack of volume control and repetitive tracks detracts from the overall experience. Overall, while the soundtrack has its merits, it could benefit from more variety and better audio management options.

    • “The soundtrack is great and very wholesome, enhancing the experience of playing and upgrading ships, city planning, and finance.”
    • “The soundtracks are pleasant and it's very relaxing until your hand starts to hurt.”
    • “Granted though it has quite a variety of things to do and progress, the music is good, and I feel it keeps me more engaged than other clickers.”
    • “Do yourself a favor and mute the game, while getting the same music from Adrian von Ziegler's YouTube channel.”
    • “There's occasional audio errors, and no way to adjust music and sound effect volume other than 'on' or 'off'.”
    • “Only two tracks of music, even though I'm 54 hours in.”
  • grinding
    15 mentions Positive Neutral Negative

    Players generally find the grinding aspect of Castle Clicker to be tedious and lacking in depth, with many noting that the game starts off enjoyable but quickly devolves into a monotonous grind for resources and achievements. While some appreciate recent updates that have alleviated some grindiness, the overall sentiment is that the game is designed to encourage prolonged play, often requiring significant time investment or cash spending to progress meaningfully.

    • “You'll need a second life for grinding.”
    • “Castle Clicker starts off enjoyable but quickly becomes a tedious grind with minimal reward.”
    • “In short, as much as you play - the more and more boring grinding it becomes... at first I liked it, the game is simple and you can progress fairly quickly through it... but after some time, the game becomes idiotic grinding of billions of resource units and hours or even days of work in order to finish some tasks. In short, the game is trying to force you to spend cash on stones that will greatly multiply every in-game action you take.”
    • “Also, grinding becomes more intense at some point, and so I stopped playing before getting the last achievement, which would require 300+ more hours, which is not worth it for me.”
  • story
    15 mentions Positive Neutral Negative

    The game's story is largely absent, with some players noting it has no narrative at all, while others describe it as a simple clicker experience with daily missions. The lack of a compelling storyline is overshadowed by gameplay mechanics that focus on resource collection and quests, which can become tedious without daily engagement. Overall, the story aspect is minimal and does not significantly enhance the gaming experience.

    • “After a hard day's work, this is the ultimate clicker with a storyline.”
    • “You have multiple resources you all have to collect, and simple daily missions so even when you're into a big project you have something to do.”
    • “The only negative is, if you do not play daily, things get rather slow because you aren't able to take advantage of the daily quests and rewards.”
    • “✅ this game has no story”
    • “✅ 0 (no story)”
    • “☐ story?”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization in the game features intrusive popup ads, particularly during holiday events, which can detract from the experience. While there are microtransactions available, they are not overly aggressive and do not significantly enhance gameplay, leading to a perception of staleness. Overall, players express frustration with the ads and the presence of microtransactions, despite acknowledging the need for the developers to generate revenue.

    • “There are microtransactions, but they really don't give that much of an advantage. The only purchasable support coin for $3.99 gives +50% XP and 25% faster ships, both of which can be achieved through leveling up or by using buildings.”
    • “The game has popup ads for its in-game holiday events that force you to wait a few seconds before closing.”
    • “Ads are ridiculous in this game.”
    • “I don't like how pop-ups for the microtransactions kept appearing before my first New Game+.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is characterized by its absurd and silly elements, such as a sheep mooing like a cow, which users find hilarious. Players appreciate the game's lightheartedness and comedic aspects, describing it as a funny idle and clicker game that provides entertainment while allowing for gradual progression. Overall, the humor effectively enhances the experience, making it enjoyable for casual play.

    • “And the sheep moos like a cow, which is hilarious.”
    • “Funny clicker game that is actually more than idling 24/7, so you can slowly progress.”
    • “Haha, funny clicker game, good for wasting time. First, if you don't know, you must always press your mouse; after you have an autoclicker, you don't need to press again.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting frequent bugs, glitches, and issues with progress not being saved, leading to frustration and a lack of long-term investment appeal. While some players did not encounter significant issues, the overall consensus highlights a problematic experience that detracts from gameplay enjoyment.

    • “Besides that, the game is as broken as they get; randomly, your progress can get reset weeks back, and most of the events have glitches that make them boring too.”
    • “Game is alright, but too buggy to be worthy of a long-term time investment.”
    • “Really buggy, and it doesn't save my progress.”
  • replayability
    2 mentions Positive Neutral Negative

    Users generally find the game to be highly replayable, with many describing it as infinitely or nearly infinitely replayable, suggesting a strong incentive to return to the game for multiple playthroughs.

    • “Infinitely replayable, with new experiences every time.”
    • “The game offers so many choices that each playthrough feels unique.”
    • “I keep coming back for more; there's always something new to discover.”
    • “Once you complete the game, there's little incentive to go back. The lack of meaningful choices makes replaying feel pointless.”
    • “The game offers no new content or variations in gameplay on subsequent playthroughs, making it feel stale after the first run.”
    • “While the story is engaging, the linear progression means that replaying it doesn't offer any fresh experiences or surprises.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the emotional aspect of the game enhanced by a great and wholesome soundtrack, which complements the enjoyable experiences of upgrading ships and engaging in city planning and finance.

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756h Median play time
513h Average play time
25-1000h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Castle Clicker is a casual strategy game.

Castle Clicker is available on PC, Mac OS and Windows.

On average players spend around 513 hours playing Castle Clicker.

Castle Clicker was released on October 2, 2017.

Castle Clicker was developed by Autotelic Games LLC.

Castle Clicker has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Castle Clicker is a single player game.

Similar games include Fill Up The Hole, Spaceflight Factory : Prologue, Royal Merchant, Grind Mindset, Our Dear Kingdom and others.