- May 15, 2024
- Deidre Reay Studios LLC
- 8h median play time
Carth
Platforms
About
"Carth is a massively multiplayer survival RPG, offering a vast open world with unique enemies, legendary items, and diverse scenery. Emphasizing building, crafting, and exploration, players can host servers or enjoy solo mode. The game's backstory involves four sibling gods, with the youngest, Taernath, viewing the inhabitants as weaker beings, leading to manipulations and conflicts."











- The game has a lot of potential with a promising open-world design and engaging gameplay mechanics, reminiscent of classic RPGs like Morrowind.
- The developers are highly active and responsive to player feedback, showing dedication to improving the game and addressing bugs quickly.
- Character customization and class variety are extensive, allowing for diverse playstyles and rewarding character development.
- The game is currently very rough around the edges, with numerous bugs, performance issues, and an unfinished user interface that detracts from the overall experience.
- Many gameplay mechanics, such as combat and interaction with the environment, feel clunky and unpolished, leading to frustrating moments for players.
- Visuals and graphics are subpar, often feeling outdated and lacking the polish expected from modern games, which can impact immersion.
story
36 mentions Positive Neutral NegativeThe game's story is described as engaging and humorous, offering a mix of RPG and survival elements that allow players to create their own narrative through various quests and jobs. However, the quest navigation system is criticized for its confusing map design, which lacks clear icons for quest givers and destinations, making it difficult to track objectives. Overall, while the story has potential, improvements in quest tracking and map clarity are needed for a better experience.
“Really interesting and flat out brilliant mix of RPG, survival elements, building, and a huge open world filled with tons of quests and things of interest.”
“It's a good create your own story with all the jobs you can have.”
“Go anywhere and finely tune your experience and story to be what you want.”
“The map is covered in a fog-of-war style, so if you pick up a quest, you might not know which direction you need to go.”
“Last but not least, there are no icons for anything other than quest givers and settlements, and red dots for NPCs; there is no icon for merchants or anything else.”
“I told myself after the fetch quest for the sorceress's lunch that I was done, but then she gave me an interesting quest that felt main quest-like, and she said she marked my map of where it may be, but there was nothing on it, so I'm done and I'll just keep an eye on updates, I guess.”