- May 15, 2024
- Deidre Reay Studios LLC
- 8h median play time
Carth
Platforms
About
"Carth is a massively multiplayer survival RPG, offering a vast open world with unique enemies, legendary items, and diverse scenery. Emphasizing building, crafting, and exploration, players can host servers or enjoy solo mode. The game's backstory involves four sibling gods, with the youngest, Taernath, viewing the inhabitants as weaker beings, leading to manipulations and conflicts."
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- The game has a lot of potential with a unique blend of RPG and survival elements, reminiscent of classic titles like Morrowind and D&D.
- The developers are highly engaged with the community, actively addressing bugs and feedback, which gives hope for future improvements.
- Character creation and class variety are extensive, allowing for diverse playstyles and customization.
- The game is currently very rough around the edges, with numerous bugs, performance issues, and a lack of polish that detracts from the experience.
- The user interface is clunky and unintuitive, making navigation and interaction frustrating for players.
- Many gameplay mechanics, such as combat and quest tracking, need significant improvement to enhance overall enjoyment.
story
18 mentions Positive Neutral NegativeThe game's story is described as engaging and filled with a variety of quests that allow players to create their own narrative experiences, blending RPG and survival elements. However, players have noted issues with the quest navigation system, particularly the map's lack of clarity regarding quest givers and destinations, which can lead to confusion. Overall, while the writing is appreciated for its humor, some players feel the game lacks a cohesive overarching story.
“Really interesting and flat out brilliant mix of RPG, survival elements, building, and a huge open world filled with tons of quests and things of interest.”
“It's a good create-your-own story with all the jobs you can have.”
“Go anywhere and finely tune your experience and story to be what you want.”
“The map is covered in fog-of-war style, so if you pick up a quest, you might not know which direction you need to go.”
“Last but not least, there are no icons for anything other than quest givers and settlements, and red dots for NPCs; there is no icon for merchants or anything else.”
“I told myself after the fetch quest for the sorceress's lunch that I was done, but then she gave me an interesting quest that felt main quest-like, and she said she marked my map of where it may be, but there was nothing on it, so I'm done and I'll just keep an eye on updates, I guess.”