Carth
- May 15, 2024
- Deidre Reay Studios LLC
- 8h median play time
"Carth is a massively multiplayer survival RPG, offering a vast open world with unique enemies, legendary items, and diverse scenery. Emphasizing building, crafting, and exploration, players can host servers or enjoy solo mode. The game's backstory involves four sibling gods, with the youngest, Taernath, viewing the inhabitants as weaker beings, leading to manipulations and conflicts."
Reviews
- The game has a promising old school D&D vibe with a lot of content and potential for growth.
- Character creation and development are versatile, offering a wide variety of classes and skills.
- The developers are active and responsive to player feedback, showing commitment to improving the game.
- The game is currently very buggy and feels unfinished, with many mechanics and features not working as intended.
- The user interface is clunky and difficult to navigate, making gameplay frustrating at times.
- Combat is unbalanced, with enemies being overly powerful and the player's abilities lacking clear descriptions and effectiveness.
- story16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The game's story is described as engaging and filled with a variety of quests, including humorous writing and interesting main quest-like missions. However, players have noted significant issues with the quest navigation system, particularly the map's lack of clarity regarding quest giver locations and objectives, which can lead to confusion. Overall, while the story elements are compelling, the execution in terms of quest tracking needs improvement.
“Really interesting and flat out brilliant mix of RPG, survival elements, building, and a huge open world filled with tons of quests and things of interest.”
“It's a good create-your-own story with all the jobs you can have.”
“The quests and the writing were pretty funny.”
“The map is covered in fog-of-war style, so if you pick up a quest, you might not know which direction you need to go.”
“Last but not least, there are no icons for anything other than quest givers and settlements, and red dots for NPCs; there is no icon for merchants or anything else.”
“I told myself after the fetch quest for the sorceress's lunch that I was done, but then she gave me an interesting quest that felt main quest-like, and she said she marked my map of where it may be, but there was nothing on it, so I'm done and I'll just keep an eye on updates, I guess.”
- graphics13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The graphics of the game have received mixed reviews, with many users noting a lack of polish and numerous glitches that detract from the overall experience. While some appreciate the nostalgic feel reminiscent of older titles like Skyrim, others criticize the animations and menu design as outdated and unrefined. Overall, the visuals are considered passable but not up to modern standards, leaving room for improvement in future updates.
“The graphics remind me of Skyrim and fill me with nostalgia.”
“Really enjoy the visual look of the game, even though it's not the next-gen type of graphics.”
“Graphics 8/10”
“On the main menu, I tried to change the graphic settings... I mean, come on, the developers didn't even bother trying to make a decent menu as options are just displayed over the previous menu with full transparency and no background.”
“There are so many obvious graphical glitches (4070ti) right from the start, and a lot of it is just unfinished and obviously unpolished.”
“The graphics look like a pretty old game (maybe early 2000s), so there will be many upcoming games in this genre that will be much more appealing if that is not updated.”
- gameplay7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The gameplay features an engaging core loop of exploring, crafting, building, and fighting, offering diverse playstyles and freedom of choice. However, some users find the mechanics to be bulky and clunky, which detracts from the overall experience. Despite this, the mechanics are generally well-received, with an average rating of 8/10.
“The core gameplay loop of exploring, crafting, building, and fighting is engaging, and the freedom of choice allows for diverse playstyles.”
“Gameplay 8/10”
“Gameplay is bulky.”
“Clunky mechanics.”
“The mechanics, however, are everything you would want in this type of game.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with numerous bugs, graphical glitches, and audio problems reported by users. Many players note that it feels unfinished and unpolished, which is typical for early access titles. Overall, the game's stability is a major concern, detracting from the overall experience.
“This game is a buggy mess and the lighting feels washed out and unnatural.”
“There are so many obvious graphical glitches (4070ti) right from the start, and a lot is just unfinished and obviously unpolished.”
“Early access blues: as with any early access game, expect bugs, glitches, and content that may be unfinished or lacking polish.”
- optimization4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The game's optimization is currently lacking, with players reporting tearing, stuttering, and frame rate drops even on high-end hardware like the 4090. As it is in early access, users can expect ongoing bugs and performance issues.
“The optimization in this game is impressive, allowing for smooth gameplay even on lower-end systems.”
“I appreciate how the developers are continuously working on performance improvements.”
“The game runs beautifully after the latest optimization updates, enhancing the overall experience.”
“Performance issues: optimization is not perfect yet, and some players may experience frame rate drops or stuttering.”
“I get tearing and stuttering on a 4090.”
“However, the early access nature means you'll encounter bugs and performance issues.”
- music3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised, with many reviewers highlighting the impressive soundtrack and atmospheric sound design as key strengths. While the soundtrack contributes significantly to the overall experience, some feel it is one of the few standout features amidst a lack of depth in other areas.
“It's off to a great start, especially the soundtrack.”
“I will say that the atmosphere and the OST of this game are actually quite good, and I think they are its main selling points.”
“Looks nice and has cool enemies and variety with a cool soundtrack.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be overly tedious, particularly when it comes to gathering resources and recipes for building projects like a log cabin. While some appreciate the challenge of figuring things out independently, many feel that the effort required is excessive and detracts from the overall enjoyment.
“I was interested in building a house and bought the log cabin recipe, but you need a lot of materials to make it and then need those recipes as well. I like figuring things out on my own, but it's just way too tedious for something like this.”
“You'll need a second life for grinding.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere and original soundtrack of the game are highlighted as standout features, contributing significantly to its appeal and overall experience.
“The atmosphere and the soundtrack of this game are actually quite good, and I think they are its main selling points.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players appreciate the humor in the game, noting that both the quests and the writing contribute to a comedic experience.
“The quests and the writing were pretty funny.”
“The humor in the dialogue had me laughing out loud.”
“I loved the witty banter between characters; it added so much to the experience.”