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Cargo Hunters is a single player and multiplayer survival shooter game with a post-apocalyptic theme. It was developed by Order Of Meta and was released on March 9, 2026. It received positive reviews from players.

We have lost everything. Somehow we keep on moving.Cargo Hunters is a third-person extraction PvE shooter in which you control a remote-controlled humanoid robot to scavenge resources on a decaying Earth. Collect and lose loot. Build your shelter. Face challenges. Battle enemies. Fall. Rise. Survive no matter how you define survival. A forgotten home.After the global temperature rise, mankin…

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81%
Audience ScoreBased on 203 reviews
story13 positive mentions
grinding14 negative mentions

  • Unique concept as a PvE extraction shooter with robot customization by scavenging enemy body parts.
  • Challenging and tense gameplay with smart AI that adds to immersion and requires tactical planning.
  • Active and responsive developers providing frequent updates, bug fixes, and engaging with community feedback.
  • The game is quite grindy with slow progression, limited inventory space, and expensive crafting/upgrades that can be frustrating.
  • Enemy AI can be unbalanced with overly accurate hitscan attacks and occasional unfair difficulty spikes.
  • Some gameplay and UI roughness including poor quest indicators, limited maps, repetitive enemy spawns, and remaining early access bugs.
  • story
    58 mentions Positive Neutral Negative

    The game's story-driven missions offer a large number of quests with interesting settings, but many suffer from unclear objectives, poor guidance, and insufficient markers, making progress frustrating and often requiring external help. Early quests are manageable but later ones become confusing and tedious due to vague instructions and the reliance on rare key items, which hampers smooth progression. Despite these issues, some players find the quest system engaging and the overall narrative intriguing, especially given the game's early access state.

    • “The setting is interesting, the maps are sprawling, and the mission system keeps giving you something to do.”
    • “The way missions are written is great, humans are basically watching a sports game and cheer or jeer you on in regards to actions.”
    • “Lots of quests and a relatively good progression process even despite how early in early access it still is.”
    • “At first quests are marked and can be done more or less easily but on later quests you have absolutely no idea how and what to do and you have to basically look it up or you're never completing any of them.”
    • “And there is no quest selection system, so quests are auto-started and then have no marker, making most quests an absolute chore.”
    • “The game world could give more clues as to where to go, particularly for certain missions.”
  • gameplay
    52 mentions Positive Neutral Negative

    The gameplay offers a tense and addictive extraction shooter experience with unique robot body part mechanics and a solid core loop, though it currently feels repetitive, simplified, and occasionally punishing due to missing features, unclear mechanics, and some bugs. While movement and shooting are serviceable, the game is still rough around the edges in early access, requiring players to accept its grind and balance issues, though developers show dedication to improving content and polish. Overall, it has strong potential but may not satisfy those seeking fully refined or cooperative gameplay yet.

    • “Currently I am in love with the game, the art style for the robots is immaculate and the gameplay is decent though in early stages. Do not buy if you aren't okay with a true early access game currently though, expect missing features and wonky balancing. The devs have shown themselves to be dedicated to fixing issues and adding content, so I've put my full trust into the game and its future.”
    • “The robot scavenging and upgrade system makes each run feel tense and rewarding, and the risk-and-extract gameplay loop keeps pulling me back in.”
    • “Jokes aside, despite this being just the early access launch version, there’s already a lot to do and the core gameplay is solid.”
    • “Expect missing features and wonky balancing, though the devs have shown dedication to fixing issues and adding content.”
    • “The gameplay loop is incredibly frustrating all around.”
    • “I don't have what I need, I don't see any free loadouts, the shooting is awful, feels like I'm on mobile, just overall unclear direction, unsatisfying gameplay.”
  • graphics
    32 mentions Positive Neutral Negative

    The game's graphics feature a minimalist, somewhat drab art style with a unique focus on robot designs, delivering a distinctive and immersive atmosphere despite its basic fidelity. While the visuals run smoothly even on low-end hardware and contribute positively to the overall vibe, the lack of graphical options and somewhat flat lighting leave room for improvement. Developers appear to prioritize gameplay systems over graphical enhancements, with expectations for future optimization and added content.

    • “The atmosphere and aesthetics are top tier; I have yet to get bored farming the same two maps over and over because the general vibe of them is just so nice.”
    • “Currently I am in love with the game; the art style for the robots is immaculate and the gameplay is decent though in early stages. The devs have shown dedication to fixing issues and adding content, so I have put my full trust into the game's future.”
    • “It has a suitably drab and minimalistic art style that I kinda like, and it runs well even on my aging mid-range Legion laptop.”
    • “Not the best looking graphics wise, which is likely related to it being ported from a mobile game version.”
    • “Though the lighting is probably the most iffy in the game, nothing offensive, more so it just feels like everywhere feels like it's midday and always cloudy, making the game's otherwise alright graphics just eh.”
    • “For starters, the game only has one setting for graphics fidelity, and that's turning vsync off; which you should do.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its haunting, tense, and immersive vibe, enhanced by great music, visuals, and detailed world-building. Players find it captivating and addictive, with a unique blend of eerie and engaging elements that elevate the overall experience despite some minor graphical shortcomings.

    • “The atmosphere and aesthetics are top tier; I have yet to get bored farming the same two maps over and over because the general vibe is just so nice.”
    • “Great work in progress, addictive gameplay loop, cool aesthetic, creepy, unnerving atmosphere.”
    • “The atmosphere and world-building are top-notch, and it has the potential to become a cult classic.”
  • grinding
    14 mentions Positive Neutral Negative

    Grinding in the game is a mixed experience: while the appealing atmosphere makes repetitive farming somewhat enjoyable, many players find the grind excessively tedious, frustrating, and artificially prolonged, especially with rare drops and repetitive shrine farming. Some appreciate the challenge and sense of progression, but overall the grind can feel punishing and dull, particularly in early game areas, impacting the pacing and enjoyment.

    • “Can't recommend in the current state, everything is painful and tedious for no reason.”
    • “The amount of tedious chores (like looking few hours for sealant, just to progress to another base), just to hide lack of content is just not fun.”
    • “Extremely grindy, often unfair to the point of frustration.”
  • stability
    5 mentions Positive Neutral Negative

    The game experiences occasional microfreezes when accessing inventory and menus, along with some buggy mechanics like shotgun pellet damage and problematic stash scrolling. Despite these glitches and stutters, the overall stability has improved and players are generally enjoying the experience. Ongoing updates from the developer are hoped to further enhance stability.

    • “My only issue with the performance is some microfreezes that happen anytime I open the inventory, switch menu tabs, stash tabs, etc.”
    • “Add on the fact that any time you die and want to pull your gear back out you have to scroll down using the tiny, tiny, tiny scrollbar or buggy scrolling via mousewheel to get to the bottom of your stash.”
    • “But the game is good fun, I hope the developer continues to update it as it does feel a bit bare right now and there are some glitches and stutters but overall I'm enjoying it.”
  • optimization
    4 mentions Positive Neutral Negative

    The game generally maintains a stable 60 FPS without crashes, showcasing strong overall performance. However, users report occasional microfreezes during menu navigation and severe stuttering issues when V-Sync is enabled, which detracts from the experience.

    • “The performance is also a big plus as I have not crashed once yet, and maintain a stable 60 fps all the time.”
    • “My only issue with the performance is some microfreezes that happen anytime I open the inventory, switch menu tabs, stash tabs, etc.”
    • “I have zero idea how the devs messed this up is beyond me, but when VSync is on, you get abysmal, horrendous stuttering at all times.”
    • “After I experienced performance issues when I first started the game, I initially left a negative review.”
  • music
    4 mentions Positive Neutral Negative

    The music creates a strong atmosphere and is generally well-received, enhancing the overall experience. However, some users note that certain environmental sounds and horror-themed music feel out of place and start or stop abruptly, detracting from immersion.

    • “Great music, great atmosphere, really nice visuals and a plethora of good ideas.”
    • “I love the atmosphere, music, and combat, and don't have much to complain about so far in the game.”
    • “Poor environmental sounds and music, with horror sounds that don't fit the game and tend to abruptly start and end based on your location.”
    • “On the complete opposite side of the warehouse map from where you spawn is a shopkeeper (dull orange van) that usually sells the Fortnite backpack for cheap; loud music plays there.”
  • monetization
    3 mentions Positive Neutral Negative

    The game’s monetization is well-received, with players expressing satisfaction over paying for the PC version and optional mobile microtransactions. Notably, the single-player PC version excludes microtransactions, unlike the mobile PvP/PvE version.

    • “This game is probably one of the very few games I have zero regrets about buying, both the game itself on PC and the microtransactions on mobile.”
    • “I'm seeing a lot of reviews about the mobile version—which does exist—but this version is a single-player PvE experience with all microtransactions removed, whereas the mobile version is marked as PvPVE.”
  • replayability
    2 mentions Positive Neutral Negative

    Players find the game's unpredictability enhances its replayability, though improvements like cloud saves, controller support with aim assist, and adjustable text size would further improve the experience, especially on devices like the Steam Deck.

    • “Unpredictability equals replayability.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is light and occasional, providing a fun and relaxing vibe without overwhelming the extraction shooter experience.

    • “Only played for an hour so far - kinda funny and relaxing for an extraction shooter.”
    • “I'm having fun with it—it can be humorous at times.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express emotional frustration primarily due to losing gear and feeling the game lacks sufficient content, leading to disappointment over paying for a version seen as inferior to free mobile ports. Overall, the emotional response is one of dissatisfaction and regret.

  • character development
    1 mentions Positive Neutral Negative

    Character development in the game is notable for its unique approach to customization, allowing players to shape their robot protagonist by mixing and matching different legs, arms, torsos, and heads, which impacts gameplay and handling.

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47h Median play time
47h Average play time
47-47h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Cargo Hunters is a survival shooter game with post-apocalyptic theme.

Cargo Hunters is available on PC and Windows.

On average players spend around 47 hours playing Cargo Hunters.

Cargo Hunters was released on March 9, 2026.

Cargo Hunters was developed by Order Of Meta.

Cargo Hunters has received positive reviews from players. Most players liked Cargo Hunters for its story but disliked it for its grinding.

Cargo Hunters is a single player game with multiplayer support.

Similar games include Incursion Red River, The Forever Winter, Lost Rift, Outpost: Infinity Siege, ZERO Sievert and others.