"Card Engine is a user-friendly game design software that allows you to create your own card games with ease. It features an intuitive interface, a library of licensed stock images for commercial and personal use, and the ability to import your own images and fonts. Organize your decks and cards with drag-and-drop functionality, and export your creations as PNG, JPG, PDF, or XML files."
The software is user-friendly and allows for easy card creation, making it accessible for beginners and casual users.
The developer is responsive and actively addresses bugs and feature requests, showing commitment to improving the software.
It offers a good range of templates and assets, making it a solid choice for prototyping and creating custom cards for tabletop games.
The software lacks some essential features, such as the ability to import cards in bulk or advanced editing tools, which limits its functionality for serious game designers.
There are several usability issues and minor annoyances that can hinder the user experience, such as confusing template creation and layering problems.
As it stands, the software may not be suitable for creating complex or commercially viable card games, as it is still in Early Access and lacks comprehensive features.
gameplay
2 mentions Positive Neutral Negative
50%
50%
The gameplay of the product is currently lacking, particularly for serious tabletop and card game designers, as it struggles to support the creation of large-scale or complex games. Despite being in early access, it does not meet the necessary standards for those looking for a robust design tool.
“However, it is over halfway through the early access period, and in its current state, I could not recommend this product as a specialty tool for anybody serious about tabletop game design or card game design, as it would likely struggle to properly create any large-scale or mechanically intense game that relies a lot on the features I outlined above.”
grinding
2 mentions Positive Neutral Negative
100%
Users find the grinding aspect of certain tools for card game development to be tedious and off-putting, which has deterred them from pursuing their projects.