- May 3, 2024
- Frostzone Entertainment
Card Engine
66%Game Brain Score
gameplay, grinding
81% User Score 32 reviews
Platforms
PCWindows
About
"Card Engine is a user-friendly game design software that allows you to create your own card games with ease. It features an intuitive interface, a library of licensed stock images for commercial and personal use, and the ability to import your own images and fonts. Organize your decks and cards with drag-and-drop functionality, and export your creations as PNG, JPG, PDF, or XML files."







Audience ScoreBased on 32 reviews
gameplay1 negative mentions
- The software is user-friendly and allows for easy card creation, making it accessible for beginners and casual users.
- The developer is responsive and actively addresses bugs and feature requests, showing commitment to improving the software.
- It offers a good range of templates and assets, making it a solid choice for prototyping and creating custom cards for tabletop games.
- The software lacks some essential features, such as the ability to import cards in bulk or advanced editing tools, which limits its functionality for serious game designers.
- There are several usability issues and minor annoyances that can hinder the user experience, such as confusing template creation and layering problems.
- As it stands, the software may not be suitable for creating complex or commercially viable card games, as it is still in Early Access and lacks comprehensive features.
- gameplay2 mentions Positive Neutral Negative
The gameplay of the product is currently lacking, particularly for serious tabletop and card game designers, as it struggles to support the creation of large-scale or complex games. Despite being in early access, it does not meet the necessary standards for those looking for a robust design tool.
“However, it is over halfway through the early access period, and in its current state, I could not recommend this product as a specialty tool for anybody serious about tabletop game design or card game design, as it would likely struggle to properly create any large-scale or mechanically intense game that relies a lot on the features I outlined above.”