Camp W
- July 25, 2018
- Psyop
"Camp W is a single-player Visual Novel game with wonderful visuals and an intriguing, emotional story. As a young witch at a human summer camp, you must conceal your identity and make friends while uncovering secrets about the Witching Realm's history. The game features a Friending Simulator, allowing you to choose which campers to get to know and learn their stories."
Reviews
- Charming character design and delightful writing create a whimsical and uplifting atmosphere.
- The game features multiple endings and replayability, allowing players to explore different friendships and story paths.
- Beautiful hand-drawn art and a relaxing soundtrack enhance the overall experience, making it enjoyable for all ages.
- The story feels incomplete, with many unanswered questions and abrupt ending that leaves players wanting more.
- Some gameplay mechanics, like the Grimoire menu, lack clear instructions, which can be confusing.
- The dialogue can occasionally be overly twee, and certain plot elements feel random or rushed.
- story23 mentions
- 26 % positive mentions
- 61 % neutral mentions
- 13 % negative mentions
The story is a charming and uplifting camping adventure aimed at a younger audience, focusing on friendship and exploration rather than romance. While the narrative is whimsical and engaging, it suffers from uneven pacing and incomplete plot elements, leaving some questions unanswered. Overall, it offers a delightful experience with beautiful art and interactive choices, though players may find themselves wishing for a more developed storyline.
“So cute, so happy, I wish it were longer simply because I cannot accept that I'm done with the story!”
“It’s uplifting, and that feeling continues throughout the story.”
“It’s a wholesome adventure with beautiful art and a humorous, uplifting story.”
“- incomplete storyline elements: we never find out why there is a secret altar in the woods or use any of the items from it again (I think it was from the grandma, but it wasn't very clear to me and it's never brought up again), we never find out how our protagonist got home (all of the known portals home were closed), we never find out why Sophie has a spellbook, we never find out what happens to the masked antagonist, and we never get Mila's (the mom) reaction from Ly/Lil being a powerful witch...in fact, we never hear about Mila after her initial introduction.”
“- random storyline elements: the inclusion of the moss creature, the masked man, and the 'secret agent' reveal felt really, really random and out of place.”
“While this story is positive and wholesome without being saccharine and overdone, the pacing felt a bit uneven and a little segmented.”
- graphics8 mentions
- 63 % positive mentions
- 38 % neutral mentions
- 0 % negative mentions
The graphics of the game are widely praised for their exquisite hand-drawn art style, reminiscent of shows like "Gravity Falls" and "The Owl House." Reviewers highlight the colorful and detailed visuals, which enhance the storytelling experience and create a charming, family-friendly atmosphere, complemented by a fitting soundtrack. Overall, the artwork is described as both beautiful and immersive, effectively drawing players into the game's aesthetic.
“The charming music and artwork lend to these feelings greatly.”
“Camp W is a lovely and family-friendly visual novel that I particularly enjoyed, attracted in the first place by the creative, beautiful, and colorful hand-drawn artwork.”
“To the great writing adds an amazing hand-drawn artwork full of life and details, along with a charming and fitting soundtrack with a witchy tone.”
- music6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The music in the game is widely praised for its charm and ability to enhance the overall experience, with many describing it as a lovely and relaxing soundtrack that complements the game's art and writing beautifully. The original score features a witchy tone that adds depth to the atmosphere, making it a standout aspect of the game.
“Such a lovely masterpiece, as all parts of the game work perfectly together ... the art, the writing, the music, the gameplay, the pacing ... sigh <3”
“The music in this game is really pretty and I found it especially relaxing.”
“To the great writing adds an amazing hand-drawn artwork full of life and details and a charming and fitting soundtrack with a witchy tone.”
“The charming music and artwork lend to these feelings greatly.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized as wholesome and heartwarming, providing a pleasant experience that leaves players with a warm feeling. While the story is uplifting and beautifully presented, some reviewers noted that the pacing can feel uneven and segmented. Overall, it strikes a balance between kindness and humor without becoming overly sentimental.
“Wholesome without being cloying.”
“If you enjoy visual novels and you’re looking for something that’s kind and heartwarming without being too cheesy, this is a pleasant experience that gives you a warm fuzzy feeling on the inside when you’re done playing.”
“It’s a wholesome adventure with beautiful art and a humorous, uplifting story.”
- gameplay4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The gameplay is primarily focused on reading and narrative progression, typical of visual novels, with minimal interactive elements. Players can engage with a unique spell-casting mechanic that involves tracing runes, adding a charming layer to the experience. Overall, the gameplay is well-integrated with the game's art, writing, and music, creating a cohesive and enjoyable experience.
“Such a lovely masterpiece, as all parts of the game work perfectly together ... the art, the writing, the music, the gameplay, the pacing ... sigh <3”
“There is a small additional mechanic where you can cast spells in your grimoire by tracing runes with your mouse, but the rest of the game is traditional visual novel fare: that is, your focus will be on reading.”
“- Cute game mechanics for spells and other magic-related things.”
“For those of you unfamiliar with visual novels, there isn’t too much gameplay in the button mashing/controller sense: you’ll get the badges as a result of the activity you pick, not from scoring a certain number of points.”
“There is a small additional mechanic where you can cast spells in your grimoire by tracing runes with your mouse, but the rest of the game is traditional VN fare: that is, your focus will be on reading.”
- character development3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers praise the character development for its charming and unique designs, complemented by witty dialogue that enhances the overall enjoyment of the characters. The engaging personalities contribute to a memorable gaming experience.
“Charming character design, witty dialogue, and characters I thoroughly enjoyed.”
“The character designs are very fun and charming.”
“Unique character designs.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its wholesome and uplifting nature, complemented by funny dialogue, particularly from a character named Nugget. Players find the humor to be an integral part of the engaging and entertaining experience, enhancing the overall enjoyment of the visual novel.
“It's a wholesome adventure with beautiful art and a humorous, uplifting story.”
“Overall, Camp W is an almost flawless visual novel, innovative, pleasant to read, entertaining, beautiful, and funny, that runs smoothly and can be played several times without getting annoying.”
“Funny dialogue, especially from Nugget.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The remake successfully captures and enhances the original's atmosphere and dread, featuring modernized controls and impressive sound design that significantly contribute to the immersive experience. The addition of 3D elements, such as the book menu, further enriches the overall ambiance, making it a must-try for Resident Evil fans.
“This is an amazing remake, keeping the atmosphere and dread of the original, but improving it tenfold, with modernized controls and powered by the latest version of the RE Engine. This remake is something every Resident Evil fan has to try!”
“The use of 3D for the book menu was very nice, and the sound design really enhances the atmosphere.”
- replayability2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The game boasts high replayability, primarily due to its badge collecting, spell, and memory systems, which encourage completionists to undertake a minimum of three playthroughs to unlock all badges.
“The game has a high replayability factor.”
“The badge collecting, spell, and memory system allows for replayability for completionists, requiring a minimum of 3 playthroughs to receive all badges.”
“The badge collecting and spell/memory system allows for replayability for completionists, requiring a minimum of three playthroughs to receive all badges.”
“The game lacks meaningful choices, making subsequent playthroughs feel repetitive and unengaging.”
“Once you've experienced the main storyline, there's little incentive to replay, as the side quests offer minimal variation.”
- optimization1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
"Camp W" is praised for its excellent optimization, delivering a smooth gameplay experience that enhances its innovative and entertaining narrative. Players appreciate its flawless performance, allowing for multiple playthroughs without fatigue.
“Overall, Camp W is an almost flawless visual novel that runs smoothly and can be played several times without getting annoying.”
“The optimization in this game is impressive, allowing for a seamless experience that enhances the storytelling.”
“I appreciate how well-optimized the game is; it maintains high performance even during intense scenes.”