"Call of Sentinels" is a cooperative tactical action game where players assume the roles of Sentinels, super-powered beings, to defend against an alien invasion. With a variety of characters, each with unique abilities, players must work together to strategize and complete objectives in turn-based combat. Set in a dynamic, destructible environment, players can use their surroundings to their advantage in this intense, sci-fi experience.
The game features a fun and dynamic gameplay experience, blending elements of bullet hell and roguelite mechanics, which keeps players engaged.
The graphics and art style are visually appealing, with smooth animations and a well-designed interface that enhances the overall experience.
There is a variety of characters and weapons, allowing for different strategies and builds, which adds depth to the gameplay.
The game currently lacks content, with only a few levels and limited weapons, leading to repetitive gameplay and a feeling of being unfinished.
The upgrade mechanics are poorly designed, requiring players to complete specific tasks in the arena, which can be frustrating and disrupt the flow of the game.
There are issues with voice acting and translation, which can detract from the overall immersion and enjoyment of the game.
gameplay
30 mentions Positive Neutral Negative
33%
54%
13%
The gameplay is praised for its engaging and fast-paced nature, featuring satisfying animations and a stunning hand-drawn art style. However, some players find the mechanics, particularly the upgrade system and guardian tasks, to be distracting and poorly executed, leading to a grind-heavy experience. Overall, while the core gameplay is considered fun and addictive, it suffers from some design flaws that detract from the overall enjoyment.
“The game’s hand-drawn art style is stunning, and the gameplay keeps you on your toes with waves of enemies and tough bosses.”
“It looks crisp, the characters are voiced, and the gameplay is more fast-paced and objective-oriented than its genre siblings.”
“The gameplay is addictive.”
“I consider the unfortunate mechanics of the guardian tasks to be distracting from the battles and spoiling the overall impression of the game.”
“However, it doesn't execute either genre's mechanics particularly well.”
“The worst con for me is the skill upgrade mechanic - you have to go to a specific place on the map, read what the task is, and then most of the time stand in this place to get a new upgrade.”
graphics
28 mentions Positive Neutral Negative
86%
14%
The graphics of the game have received widespread praise for their stunning hand-drawn art style, vibrant animations, and stylish visuals that enhance the overall experience. Players appreciate the game's ability to maintain visual appeal without causing eye strain, and many have noted its cheerful aesthetic reminiscent of titles like Hades. Overall, the graphics are considered top-notch, contributing significantly to the game's enjoyment.
“Beautiful graphics and animation that does not make your eyes tired.”
“The game’s hand-drawn art style is stunning, and the gameplay keeps you on your toes with waves of enemies and tough bosses.”
“Nice mixture of vampire survivors and Hades with gorgeous graphics.”
story
24 mentions Positive Neutral Negative
8%
75%
17%
The story aspect of the game has received mixed feedback, with some players finding it primitive and boring, while others appreciate the integration of quests and upgrades tied to gameplay. Many reviewers emphasize that the game is more focused on gameplay mechanics and character progression rather than a compelling narrative. Overall, the story is considered decent but not the main draw of the game.
“Not a bad game with different builds in which you will have to combine different weapons and artifacts to defeat bosses and waves of enemies in an incredible story, but also in the game you can compete with other players.”
“While we are fighting through the endless hordes of monsters, there are quests we need to solve to earn upgrades right away.”
“The main story is as primitive and boring as possible.”
“I don't like the concept of waiting for the quest to appear to level up abilities; I prefer mana drops or XP drops or something to level up.”
“Waiting for the updates and complete story campaign.”
music
12 mentions Positive Neutral Negative
83%
17%
The music in the game receives mixed reviews, with some players finding it simple and unimpressive, while others appreciate the soundtrack and its integration with the visuals. Overall, the music is described as decent, with a few unexpected highlights that enhance the gaming experience.
“I liked the music during the game and was pleased with the enemies.”
“The game is fun with cool visuals and a great soundtrack.”
“+ voice acting, a better than expected soundtrack, and brilliant art style were all unexpected surprises.”
“Music: decent”
“Music: decent”
grinding
4 mentions Positive Neutral Negative
100%
Players generally find the grinding aspect of the game to be polished and engaging, though some feel it can become overly grindy when trying to unlock new content. This sentiment is common among auto-hitter games, suggesting that while the grind is present, it is not necessarily a deterrent.
“Sometimes it gets a bit too grindy for unlocking new things, but I guess it’s like that in every auto-hitter game I've played so far.”
replayability
2 mentions Positive Neutral Negative
100%
The game offers a solid 1.5 hours of content, which is complemented by a high replayability value, encouraging players to revisit the experience multiple times.
“Solid 1.5 hours of content with high replayability value.”
optimization
2 mentions Positive Neutral Negative
50%
50%
The optimization aspect of the game is closely tied to player performance, as it directly influences the number of perks available for selection. This creates a dynamic where skill and efficiency in gameplay can enhance the overall experience by unlocking additional abilities.
“Your performance will determine how many perks are available for you to select from.”