- February 17, 2016
- Nova Production
- 3h median play time
Californium
Platforms
About
"Californium" is a single-player historical simulation game that offers an intriguing story and unique atmosphere, paying homage to sci-fi legend Philip K. Dick. As struggling writer Elvin Green, you'll navigate a journey of self-discovery amidst drug-induced hallucinations, failed relationships, and a fading career, all while questioning your grasp on reality. With excellent visuals and a good soundtrack, the game delivers a sensory trip that challenges your sense of reality.
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- The game features a unique and visually appealing art style that captures the psychedelic essence of Philip K. Dick's works.
- The atmosphere is immersive, with a captivating soundtrack and intriguing voice acting that enhances the overall experience.
- For fans of Philip K. Dick, the game offers a rich tapestry of references and themes that resonate with his literary style.
- The gameplay is primarily focused on finding hidden symbols, which can be frustrating and tedious due to their often obscure locations and the need for precise positioning.
- The story lacks clarity and depth, leaving many players confused about the narrative and its connections to PKD's themes.
- Technical issues, such as bugs and a lack of save points within chapters, detract from the overall experience and can lead to significant frustration.
gameplay
178 mentions Positive Neutral NegativeThe gameplay of the game has been widely criticized for its simplicity and repetitiveness, primarily revolving around a single mechanic of finding and clicking on hidden symbols or "sigils." Many reviewers noted that this mechanic feels tedious and frustrating, detracting from the overall experience, despite the game's engaging narrative and atmosphere. While some players appreciated the artistic elements and thematic depth, they felt the gameplay itself lacked the complexity and innovation seen in other titles, making it less compelling as a standalone experience.
“The gameplay is straightforward; you're hunting for omega sigils with a set of gimmicks to figure out.”
“Gameplay-wise, this game was like pulling teeth.”
“The core mechanic - hunting and clicking on sigils really forces you to examine the worlds as they unfold.”
“And sadly, the gameplay felt like someone wanted to gamify QA.”
“Too bad the gameplay is based on one of the worst ideas I've encountered: you have to click on symbols that appear in each area, and making them visible requires trial and error positioning.”
“The gameplay is just blindly walking around a space looking for the white light.”