- July 15, 2016
- Rasul Mono
Bye-Bye, Wacky Planet
Platforms
About
"Bye-Bye, Wacky Planet" is a single-player Science Fiction Shooter game with splendid visuals. As Alan and Eve, two stranded aliens, players must use an array of alien guns to blast through enemies and escape Earth to return home. With fast-paced 2D side-scrolling action, the game pays homage to classic shooter games while offering a fresh, exciting experience.
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- The game features a diverse and satisfying exploration of graphics and gameplay, with a charming art style and enjoyable sound design.
- It offers a fun and easy-to-learn experience, making it accessible for casual gamers while still providing some challenging moments.
- The game includes a variety of gameplay mechanics, such as upgradeable weapons and different enemy types, which help keep the experience fresh, especially in the early levels.
- The difficulty curve is uneven, with some early levels being overly challenging while later levels become repetitive and too easy.
- Many levels feel long and monotonous, leading to a sense of boredom as players encounter recycled enemies and mechanics.
- The game suffers from technical issues, such as lag and bugs, which can detract from the overall experience, especially during longer play sessions.
gameplay
15 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of platforming and shooting mechanics, offering a varied experience with simple controls and level designs. While the game features engaging elements like drone piloting and mini-games, it suffers from repetitiveness and a sudden shift to "bullet hell" mechanics that can disrupt the flow. Overall, the gameplay is easy to learn and accessible, but it lacks depth and variety, leading to a somewhat monotonous experience.
“4 hours of varied sidescrolling shooter content offering a diverse and satisfying exploration of both graphics and gameplay.”
“Gameplay starts as a platformer, transitions to a shoot 'em up for one zone, and then returns to platforming for the final segment, with a couple of interesting minigames in between.”
“Fun and easy to learn controls; the Xbox 360 controller works fine, and the gameplay is smooth and fair for both old grumps and veteran jump 'n' runners like me.”
“The game emphasizes simplicity in every sense of the word by presenting simple level designs, simple dialogue, and simple gameplay.”
“The biggest problem with the repeating of mechanics and level designs is that around halfway through it suddenly becomes a 'bullet hell' out of nowhere for only 10-20 minutes.”
“Weak and limited gameplay.”