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Burden of Command™ is a single player role playing game. It was developed by Green Tree Games LLC and was released on April 8, 2025. It received positive reviews from players.

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84%
Audience ScoreBased on 522 reviews
story79 positive mentions
optimization8 negative mentions

  • Unique blend of tactical WW2 combat with leadership-focused RPG and narrative elements, creating a compelling 'Band of Brothers' style experience.
  • Deeply immersive and historically authentic, with extensive use of real interviews, documents, and accurate portrayal of morale and command challenges.
  • Tactical gameplay emphasizes realistic fire and maneuver, suppression, moral management, and difficult decisions reflective of real infantry combat.
  • Long, verbose, and repetitive tutorial with intrusive developer videos; can be off-putting and difficult for some players to get through.
  • UI and game performance issues, including clunky interface, slow turn processing, confusing mechanic feedback, and occasional bugs affecting gameplay immersion.
  • Gameplay can feel tedious or frustrating due to certain mechanics like mandatory melee assaults to clear enemies, unpredictable AI behavior, and lack of clarity on some systems.
  • story
    349 mentions Positive Neutral Negative

    The story is widely praised for its depth, immersive narrative, and emotional engagement, effectively blending tactical gameplay with RPG and choose-your-own-adventure elements that make players care about their troops. While some find the storytelling compelling and historically authentic, a steep learning curve, buggy tutorials, and occasional disjointed event integration can hinder the experience. Overall, the narrative enriches the game by making losses meaningful and fostering a strong bond with characters, though its delivery is sometimes marred by gameplay and technical issues.

    • “Burden of command is for World War 2 videogames what Saving Private Ryan and Brothers in Arms were to Hollywood in the late 90s and early 2000s: a reference in storytelling.”
    • “A tactical wargame with strong narrative story and RPG elements where you and your men grow, adapt and die together.”
    • “The writing and storytelling alone would be enough for me to give this game a two thumbs up and a good review...but it just so happens that the wargame part of it is excellent on its own - again coming from playing a lot of WW2 tactical wargames since, I don't know, ever ... this one gets the cake for the way the leadership and C&C system is integrated on to an already great wargame.”
    • “I bought it for the story campaign and the leadership RPG aspects and I never got to see any of it because that is how bad this tutorial is.”
    • “It's never clear what you're supposed to be doing, and I felt like that first tutorial mission acted as an anti-tutorial.”
    • “And to add to all of this, there is no feature that lets you revert to older saves or retry missions. But with how clunky the game is, it infuriates me to have to just keep proceeding with a mission I already know I failed.”
  • gameplay
    237 mentions Positive Neutral Negative

    The gameplay in this game offers a unique, leadership-focused turn-based tactical experience that intertwines RPG elements with historically grounded mechanics, providing depth and immersion in commanding WWII squads. Though the mechanics are innovative and rewarding once mastered, many players find the tutorial overly long and the system initially confusing or obtuse, with some frustrations around UI, pacing, randomness, and occasional dissonance between narrative and gameplay. Overall, while not universally accessible or polished, its challenging gameplay richly complements the compelling story for those willing to invest time learning its distinct approach.

    • “The narrative is great and I sat through a lot of the gameplay for it.”
    • “Burden of Command set out to be a leadership RPG and it absolutely nails it in every aspect, and a masterclass on how to create new mechanics and adapt them to the theme, story, and conflict you set your game in.”
    • “The gameplay on the battlefield is one of the best I have seen for turn based games.”
    • “The game starts by placing narrative over learning gameplay mechanics which led to a lot of confusion for me.”
    • “Its tutorial missions are too brief and its UI a bit too sparse to truly prepare players for the rigors of its mechanics, especially as the save system forces you to commit to every decision.”
    • “Unfortunately it's so mechanically rough and deliberately obscure on gameplay elements I cannot recommend it.”
  • graphics
    53 mentions Positive Neutral Negative

    The game's graphics are generally regarded as simple, dated, and uninspired, reflecting its small indie studio origins with limited resources. While not visually impressive or flashy, the hand-drawn artwork and historical photos contribute to a serious, immersive atmosphere that complements the tactical, narrative-driven experience. However, many users note UI clunkiness and lack of polish, suggesting improvements could enhance presentation without compromising the game's depth.

    • “A load of historical photographs, great artwork and music, excellent research and a reflective narrative achieve a strong immersive effect.”
    • “Visuals have beautiful hand-drawn appeal while still offering this grittiness and seriousness without appearing comic-like.”
    • “And the graphics display lots of details and are very convincing for the purpose.”
    • “Where to begin... 35 year old graphics followed by restrictive movement and leadership qualities, the constant checks for movement and assaults that fail despite buffing attacking units beforehand, did I mention the 40 year old graphics and awkward interface?”
    • “The graphics are terrible, reminiscent of gaming from the 90s to be honest.”
    • “From the "improved" images which lead you to believe they are AI generated to the clunky interface and the generally ugly graphics, the game lacks things which would give it those quality points that you could sit there and say "wow, they did a really nice job on this."”
  • optimization
    22 mentions Positive Neutral Negative

    The game suffers from notable optimization and performance issues, including stuttering, slow pacing during large battles, and buggy UI elements that can hinder the experience. While these technical shortcomings impact smooth gameplay, especially on bigger maps and in tactical tools, the game remains engaging and well-researched despite its rough edges.

    • “Performance, especially on the bigger maps.”
    • “Having completed the full campaign, I can sincerely recommend this title which, despite performance issues, stuttered pacing, and a good number of outstanding bugs and crashes, still managed to keep me invested through the end.”
    • “By the way, this is the first game that makes me want to repeat the training missions, because I was unable to get the maximum possible mission performance on my first go.”
    • “The UI is buggy and takes some getting used to, and performance is pretty bad: the game chugs and stutters, and in the more busy maps the enemy's turn can last way too long.”
    • “Perhaps the most frustrating part of my experience with Burden of Command was how an already slow-paced, grueling battle scene involving a large number of units could be drawn out even further by very significant performance issues.”
    • “This game has UI issues, optimization issues, and the tutorial is a pain - lord forbid you do anything out of order in the first unskippable tutorial mission, it just breaks the game.”
  • emotional
    19 mentions Positive Neutral Negative

    The game delivers a deeply emotional and authentic portrayal of war, emphasizing the heavy burden of leadership and the toll on soldiers' mental states. Players become genuinely invested in their troops, facing irreversible decisions that heighten the emotional impact. While some critique the story and presentation, the overall experience is praised for its raw, nuanced, and personal exploration of war's hardships.

    • “As the battles go on though he seems to be the most emotionally affected of the officers, frequently mourning the loss of the men who died following his orders even if he achieved victory. He tells you of his family's pride in fighting for the South during the Civil War and why they can't understand that he doesn't take pride in it.”
    • “You become emotionally invested in your troops and the feature of 'only the last action is saved' makes decisions irrecoverable.”
    • “Burden of Command is one of the few wargames that gave me a deep emotional portrayal of war and doesn't glorify war.”
    • “In the end, we get a boring story that feels like a mix of everything we have already seen in Pacific and Bob, with stereotypical characters, plot armor, clumsy UI, AI-generated art, and mediocre repetitive gameplay.”
  • stability
    18 mentions Positive Neutral Negative

    The game's stability is generally poor, with frequent bugs, glitches, slow performance, and freezing, especially on larger maps. The UI is often janky and unoptimized, causing a frustrating experience for some players. However, the developers are responsive to serious issues, and a few users report minimal bugs and smooth gameplay.

    • “I’ve encountered very few bugs and it runs great.”
    • “The UI is buggy and takes some getting used to, and performance is pretty bad: the game chugs and stutters, and in the more busy maps the enemy's turn can last way too long.”
    • “On larger maps and with large unit count, the game struggles and freezes often despite being a 2.5D turn-based tactical game.”
    • “The tutorial was also very buggy; you could do as you pleased but the game would just assume what actions you had taken and give you story dialogue related to it.”
  • grinding
    14 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious and slow, with turn processing delays and repetitive combat scenarios leading to frustration. The lengthy tutorial and slow battle pacing can detract from engagement, though it provides a solid foundation for mastering gameplay. Overall, while necessary for progression, the grinding aspect often feels monotonous and can diminish player interest.

    • “Unfortunately, every battle sort of plays out the same way - it's a difficult, grinding push into the teeth of enemy defenders until you get some of your guys to stand on the correct hex and the game finishes, hopefully fast enough and with low enough casualties.”
    • “It just becomes a bit tedious and irritating when you get bogged down and can't really do much but hope you can get your men's morale back up and bolster them but even then it can be unreliable.”
    • “I get that in combat it's chaotic and good plans can go bad pretty quick and it's trying to reflect that but I often lose interest in the tactical side of the gameplay as it can be rather tedious and dull until the story kicks back in.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game receives mixed feedback, with some praising its immersive, historically inspired soundtrack and effective tone-setting, while others criticize it as repetitive, overlapping, or possibly AI-generated. Overall, it provides a sufficient background for immersion but may lack consistency in quality.

    • “A load of historical photographies, great artwork and music, excellent research and a reflexive narrative achieve a strong immersive effect.”
    • “The soundtrack also is a significant force multiplier.”
    • “Also the Band of Brothers-like music during the story part of the game did a good job of setting the tone.”
    • “The music is terrible, and I think it is probably AI-generated.”
    • “Music in general, oof, well, that's going to be very repetitive.”
    • “It's also rough around the edges when it comes to the technical aspects with overlapping music cues in the story parts.”
  • humor
    11 mentions Positive Neutral Negative

    The game's humor is characterized by witty quips and relatable slices of army life that blend well with the overall narrative, providing both funny and reflective moments. While many find the in-game banter and character interactions genuinely amusing, some critiques highlight the developer's attempt at humor in tutorial videos as awkward and unnecessary. Overall, humor is a well-integrated and appreciated aspect, enhancing the player’s emotional experience.

    • “The little quips and comments of the enemy and your team are hilarious many times, adding charm as you acquire things along the way.”
    • “You get slices of army life with all good and bad and funny and ugly moments, giving the humor a balanced and authentic feel.”
    • “Funny bits are well-integrated with the rest of the text, enhancing the overall storytelling without feeling out of place.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game excels in creating a strong atmosphere through excellent writing, historical context, and authentic multimedia like combat reports and veterans' video clips. While some UI elements and slow enemy AI can detract slightly, the overall immersive experience effectively conveys the weight of player decisions.

    • “Generally, the game has great atmosphere, excellent writing, and awesome historical context.”
    • “I really appreciate the videos and materials available in the game; they add greatly to the atmosphere and show how much the developer truly cares about the game and the message they're trying to send.”
    • “Mostly, it does, with the real combat reports, photos, and veterans’ video clips adding to the atmosphere.”
  • character development
    3 mentions Positive Neutral Negative

    The character development in the game adds significant depth through extensive narrative and RPG-style progression, blending tactical gameplay with visual novel elements. While the RPG aspects shine mainly in the story and management systems rather than combat, they provide a unique and engaging experience beyond traditional wargames.

    • “While on screenshots it resembles a traditional wargame, in the style of Panzer General, extensive text 'quests' between battles and character development make it much more like Banner Saga: a cross between a tactical game, an RPG, and a visual novel.”
    • “It's also very unique in what it's doing – think of an RPG with a lot of reading, character development, etc. in the first place and WWII tactics game after that.”
    • “It is a solid tactics game with added depth in the character development and management systems to juggle between scenarios.”
  • replayability
    2 mentions Positive Neutral Negative

    Replayability is primarily driven by the game's roleplaying elements, as the campaign lacks branching missions. While the immersive sound design enhances the experience, the overall replay value depends largely on player choice within the roleplaying framework.

    • “Replay value comes mostly from the roleplaying aspect of the game as there are no mission branches in the campaign.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization is criticized for being misleading, as the game’s advertising targets a different audience than those who might actually enjoy it, leading some players to advise against purchasing it.

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30h Median play time
95h Average play time
1-253h Spent by most gamers
*Based on 3 analyzed playthroughs
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Burden of Command™ is a role playing game.

Burden of Command™ is available on PC and Windows.

On average players spend around 95 hours playing Burden of Command™.

Burden of Command™ was released on April 8, 2025.

Burden of Command™ was developed by Green Tree Games LLC.

Burden of Command™ has received positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

Burden of Command™ is a single player game.

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