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Bullet Life 2010 Game Cover

About

Bullet Life, originally released in 2010, was the very first video game ever designed as a full on 3D Bullet Hell Shooter. Fly through the skies as and blast your way through enemies with a more stratify based shooting system! Use guns, rockets, hover canons, and more and weave through hundreds of bullets!

Bullet Life 2010 screenshot
Bullet Life 2010 screenshot
Bullet Life 2010 screenshot
Bullet Life 2010 screenshot
Bullet Life 2010 screenshot

48%
Audience ScoreBased on 33 reviews
music6 positive mentions
graphics3 negative mentions

  • Unique take on the bullet hell genre with 3D graphics, providing a refreshing challenge.
  • Variety of character customizations and difficulty levels, allowing for different play styles.
  • Fast transitions from menus to gameplay, making it easy to experiment with different setups.
  • Graphics are outdated and lack detail, making the game feel unpolished.
  • Controls are confusing and lack customization options, leading to a frustrating experience.
  • No tutorial or clear instructions, making it difficult for players to understand gameplay mechanics.
  • music
    21 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating the range and suitability of the soundtracks, while others find them underwhelming and lacking replay value. The "music room" feature is criticized for being pointless, as players cannot use the selected songs in-game or on menus. Overall, the soundtrack is seen as decent but not exceptional, with ratings averaging around 5/10.

    • “I do like the range of music the game has.”
    • “Great music.”
    • “The soundtrack is good and suits the game reasonably well.”
    • “Not really a fan of either of the 13 soundtracks available.”
    • “The 'music room' option on the main menu is pointless because if you select a song from the 'music room', you can't use it on any menu or even in-game. This makes it pointless.”
    • “Music --- 5/10”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics of the game, released in 2010, are generally considered outdated, with many reviewers noting they resemble those from earlier eras, such as 2003. While some appreciate the art style and its fit within the genre, the overall consensus is that the visuals are merely decent and lack modern polish, with no in-game options to adjust settings further detracting from the experience.

    • “The graphics are great for the time, art style, and genre of the game. Even though they are not spectacular, they fit the era of the game's release and the artistic direction the developers were aiming for.”
    • “Bullet Life 2010 is a bullet hell game with 3D graphics, claiming to be the first to ever use 3D graphics in this genre.”
    • “The graphics are pretty old school too, despite being 3D.”
    • “No in-game options menu (this is terrible as you can't seemingly change resolution, sound, graphics, etc.).”
    • “Graphics are pretty bad, like 2003-era bad.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay is described as awkward for a bullet hell shooter, with a reliance on character abilities and weapon selection. While some players find it reminiscent of Touhou 6 and appreciate the smooth controls and intense combat, others note that the mechanics can be challenging to master, leading to mixed feelings about the overall experience.

    • “For gameplay, I'd say it's really nice; control is smooth enough to dodge the shots and take down enemies. All this combat is quite intense, as the bullets come towards you at a relatively fast speed, or in tight barrages that seem nearly impossible to dodge.”
    • “This game reminds me of the 3D version of Touhou 6, which has similar gameplay.”
    • “Now, the gameplay itself is pretty awkward for a bullet hell shooter.”
    • “This is the exact gameplay to expect for the entirety of the game, along with using our characters' abilities and weapons chosen from the menu.”
    • “The gameplay is pretty dank.”
  • story
    6 mentions Positive Neutral Negative

    The game lacks a clear narrative or dedicated story mode, which some players found unimportant, while others noted that the absence of a structured story did not detract from their experience. Overall, the storytelling aspect is minimal, with gameplay taking precedence over narrative depth.

    • “☯ story ☯”
    • “☐ few hours (10 - 20 hours) [if you focus on the main story]”
    • “Except this game doesn't have a clear story, though it didn't bother me.”
    • “No story mode, which isn't really a big deal for me.”
    • “This game doesn't have a clear story, though it didn't bother me.”
    • “No story mode.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players appreciate the variety in difficulty levels that enhance replay value, others criticize the lack of content and unlockable features, leading to a diminished incentive to replay.

    • “It's pretty short, but the variety of difficulties, each of which changes the game significantly, gives it great replayability.”
    • “There are other problems which made me not recommend the game - the lack of content it offers in some areas, no real replay value, no tutorial, and the music isn't so great either.”
  • emotional
    1 mentions Positive Neutral Negative

    Players report a strong emotional impact, with moments that evoke deep feelings, such as tears in response to significant stakes within the game's narrative.

    • “Tears welled up in his eyes when he realized what exactly was at stake.”
    • “The story's depth made me reflect on my own life choices, leaving me emotionally shaken.”
    • “I felt a profound connection to the characters, as their struggles mirrored my own experiences.”

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