Bugs Must Die
- April 6, 2019
- Dragonglass Games
"Bugs Must Die" is a pixel art twin-stick shooter with 80s & 90s arcade style, inspired by Konami's "Jackal". It offers a Story Mode with 16 levels and 16 bosses, a Challenge Mode with additional secret bosses, and a Hell Mode for hardcore gamers. The game provides over 10 hours of gameplay, with the possibility to update weapons using coins obtained from missions.
Reviews
- The game features a fun and challenging gameplay experience, reminiscent of classic arcade shooters, with a good variety of enemies, levels, and weapons.
- It has a fantastic soundtrack and aesthetic that enhances the overall experience, along with a satisfying upgrade system for weapons and vehicles.
- There is a significant amount of content available, including different vehicles, sub-weapons, and various objectives across stages, providing hours of gameplay.
- The game suffers from balancing issues, where certain weapons are far superior to others, rendering many options useless and leading to a grind for resources.
- There are numerous bugs and technical issues, including problems with enemy AI and triggers, which can hinder progress and enjoyment.
- The difficulty can be inconsistent, with some stages being overly challenging due to ambushes and enemy spawns, making the experience feel tedious rather than rewarding.
- graphics6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The graphics of the game are generally praised for their enjoyable art style, reminiscent of classic Genesis games, and are complemented by a fantastic soundtrack. However, some players note that the visuals can be unrefined, making it difficult to see amidst the action, particularly in bullet-hell scenarios. Overall, the graphics contribute positively to the game's aesthetic, despite some visibility issues.
“The graphics, story, animations, music, creativity... it's all there!”
“While the game has some spamming problems, the art style is very enjoyable, reminds me of classic Genesis games.”
“A fun and challenging twist on the twin-stick shooter genre, with a really fantastic soundtrack and aesthetic.”
“While I can't blame a bullet-hell game for having bullets, I do think that the visuals in this game are not very refined and make it hard to see.”
- music6 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The music in the game is widely praised for its quality and suitability, enhancing the experience of each level and boss battle. Reviewers highlight the fantastic soundtrack as a standout feature, contributing to the overall aesthetic and enjoyment of the game, despite a noted absence of impactful sound effects for off-screen enemies.
“The soundtrack fits each level and boss battle in the game.”
“A fun and challenging twist on the twin-stick shooter genre, with a really fantastic soundtrack and aesthetic.”
“Not to mention that the soundtrack is pretty good, although it lacks an impact sound which could be useful for enemies that you fight off-screen.”
- story2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The story is praised for its engaging variety, featuring diverse objectives and environments throughout the levels in story mode, complemented by strong graphics, animations, and music.
“The graphics, story, animations, music, creativity... it's all there!”
“The levels in the story mode have a good variety when it comes to objectives and environments.”
- gameplay2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The gameplay is described as fun and engaging, featuring two distinct modes that offer several hours of entertainment. However, some players feel that they may not fully explore all aspects of the game.
“The gameplay is incredibly fun and engaging.”
“It features two different modes that offer several hours of gameplay, although I don't see myself playing through the entire experience.”
“It has 2 different modes that provide several hours of gameplay, although I don't see myself playing the whole thing.”
“The gameplay feels repetitive and lacks variety, making it hard to stay engaged.”
“The controls are clunky and unresponsive, which detracts from the overall experience.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players often struggle to differentiate between grinding that feels tedious and grinding that is genuinely challenging, leading to mixed feelings about the game's difficulty and engagement.
“They just cannot tell the difference between tedious and hard.”
“The grinding feels endless and lacks any real reward.”
“It's frustrating to spend hours on repetitive tasks with no significant progress.”