- September 25, 2017
- Clarus Victoria
- 10h median play time
Bronze Age
Platforms
About
Bronze Age is a resource management game set in the Stone and Bronze Ages, allowing players to lead their people from these time periods to prosperity. The game features exciting gameplay with over 30 events, including natural disasters, enemy raids, and changes in ruling dynasties, and a detailed research tree for technology and culture development. Players can choose their starting date and try the new survival mode for an added challenge.
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- The game offers a surprisingly fun and addictive experience, especially for fans of casual strategy and resource management games.
- It has a great progression system that keeps players engaged as they develop their tribes and manage resources.
- For its low price, it provides decent entertainment value, making it a good option for casual gaming sessions.
- The technical execution is poor, with amateurish artwork and no fullscreen support, making it feel more like a browser game than a proper PC title.
- Gameplay heavily relies on RNG, which can lead to frustrating experiences where strategy feels irrelevant due to random events.
- The game lacks depth and replayability, often feeling repetitive and simplistic, which may not satisfy players looking for a more complex strategy experience.
gameplay
34 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of simplicity and challenge, with many players finding it initially fun but ultimately limited due to balancing issues and minimal mechanics. While some appreciate the turn-based strategy and deep tech trees, others criticize the overly simplistic and luck-based nature of the game, suggesting it lacks depth and variety. Overall, the experience is described as addictive yet constrained, with a playtime expectation of around 4-8 hours across multiple campaigns.
“Bronze Age has great gameplay.”
“The gameplay is simple yet addictive.”
“There is a gem of originality and great gameplay screaming here.”
“Which is a shame because the effort that went into the turn-based strategy gameplay, deep tech trees, and number crunching is all wasted.”
“For gameplay purposes, because the user interface for this game is mostly just 2D static text/images, it might as well be a web page.”
“It explains why the challenges, levels, and even the game mechanics are so simple (and, admittedly, luck-based).”