Broll
- November 27, 2020
- Victor Game Studio
- 2h median play time
"Broll is a physics-breaking platformer game, available for single-player and local multi-player . The game features split-screen and PvP modes, with 6 open levels to explore and customize. Players can create and share their own levels on the Steam workshop, with 20 new short levels available to play and dominate the leaderboard."
Reviews
- The game features a fun and creative ragdoll mechanic that leads to enjoyable and hilarious gameplay.
- Levels are challenging and engaging, providing a mix of control and chaos that keeps players entertained.
- It's an affordable game that offers a unique experience reminiscent of classic titles, making it worth trying out.
- The game suffers from numerous bugs and glitches, making it frustrating and difficult to play, especially in later levels.
- Changing keybinds can lead to a loss of control options, severely impacting the gameplay experience.
- Some achievements do not work properly, and the overall user interface feels clunky and unoptimized.
- gameplay14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The gameplay is characterized by simplistic yet challenging mechanics that can be both enjoyable and frustrating, particularly due to finicky controls and navigation issues in later levels. While the ragdoll mechanic is well-executed, the overall experience suffers from a lack of polish and clarity, suggesting that the game could benefit from a larger community and more developer support to enhance its potential. Despite these drawbacks, there are moments of fun and experimentation that shine through.
“This leads to some really enjoyable gameplay with experimentation and general hilarity.”
“I truly believe that this game deserves more of a community and could be an inspirational game if it had more of a player base and maybe even more support.”
“The mechanics are too finicky to the point of being frustrating to use, and it is very easy to get lost in the later levels.”
“The ragdoll mechanic looks very hard to control, but is extremely well executed.”
“Other than that, from my lack of gameplay, it seems like a fun concept and can definitely work.”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the humor in the game's ragdoll physics, describing it as both fun and amusing. The comedic elements enhance the gameplay experience, making it enjoyable despite its simplistic yet challenging mechanics. Overall, the humor contributes positively to the game's appeal, encouraging a desire for a larger community and recognition.
“I like trying to beat playground because the ragdoll is fun and funny.”
“Good game, very funny!”
“Funny ragdoll go brrr.”
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with frequent UI glitches and unresponsive inputs that hinder gameplay. Many users find the bugs so pervasive that they detract from the overall experience, making it difficult to progress even through initial levels.
“Game is way too buggy and that makes it the only challenge.”
“Love the game concept, just is way too buggy to even complete the first proper level.”
“There are certain times when the UI glitches and stops responding to input.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game has been highly praised, with users specifically highlighting the trailer song as the best they've ever heard. This strong positive reception suggests that the soundtrack effectively enhances the game's appeal and atmosphere.
“Best trailer song ever”
- emotional2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
Players report a strong emotional impact from the game, experiencing a range of feelings that include laughter and tears, ultimately leading to a positive reception.
“I laughed, I cried, I gave it a thumbs up.”
“I laughed, I cried, I gave it a thumbs up.”
“I laughed, I cried, I gave it a thumbs up.”
- graphics2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics have been criticized for their inconsistent art style, leading some users to perceive the game as an asset flip rather than a cohesive project. The high-quality main menu contrasts sharply with the overall visual presentation, further contributing to this impression.
“The suspiciously high quality main menu and vast difference in art style makes this feel more like an Unreal Marketplace asset flip than a proof of concept.”