Claybook
- August 31, 2018
- Second Order
Claybook provides a soothing sandbox experience that is only hampered by the lack of variety in premade levels currently on offer by the community.
"Claybook" is a platformer game with fantastic clay-based mechanics and good graphics, available for single-player or local multi-player . The game offers a range of challenging books and chapters, where you control clay blobs and transform them into different shapes to solve puzzles. Extra features include leaderboards, achievements, and a sandbox mode for creative play. The game boasts a unique clay simulation technology, designed for user-generated content.
Reviews
- The game features very unique and satisfying physics, particularly with clay and fluid simulation, making it enjoyable for fans of physics-based gameplay.
- The visuals are charming and well-executed, creating a delightful aesthetic that enhances the overall experience.
- The level editor and community sharing features provide additional content and replayability, allowing players to create and share their own levels.
- The game suffers from frequent crashes and technical issues, making it unplayable for many users.
- Gameplay can feel repetitive and lacks depth, with a limited number of levels and objectives that may lead to boredom.
- Controls are often described as imprecise and frustrating, which can detract from the overall enjoyment of the game.
- gameplay26 mentions
- 38 % positive mentions
- 50 % neutral mentions
- 12 % negative mentions
The gameplay in Claybook is characterized by impressive physics and unique mechanics, particularly in clay deformation, but it suffers from a lack of engaging content and objectives, leading to a repetitive experience. While the graphics and physics are well-executed, many players find the gameplay simplistic and frustrating, with a desire for more meaningful challenges and levels. Overall, the game is seen as a promising concept that currently feels underdeveloped and lacking in depth.
“Very unique and satisfying physics, gameplay, and graphics.”
“Buy Claybook if you're interested in mechanics that aren't widely seen.”
“Fun levels and gameplay.”
“The gameplay feels, just, bad, you know?”
“The whole game is an exercise mainly in frustration as navigating the world as a physically simulated clay blob, while impressive, is rather imprecise, and I feel the addition of the rewind mechanic is only an admission of that.”
“The concept of clay deformation was implemented flawlessly, but besides that, Claybook is a bare-bones game with simplistic gameplay and a paucity of content to engage with.”
- graphics12 mentions
- 67 % positive mentions
- 8 % neutral mentions
- 25 % negative mentions
The graphics of the game are widely praised for their unique and beautiful aesthetic, featuring charming visuals that evoke a sense of nostalgia, reminiscent of clay and toy-like environments. Players appreciate the innovative physics that enhance the overall experience, although some note that the gameplay can become repetitive over time. Overall, the visuals are described as magical and engaging, contributing significantly to the game's appeal.
“I love this game especially for the editor, graphics and physics; it's so beautiful and original.”
“Amazing visuals, along with the soundtrack.”
“That's as far as it gets, and even then, that's just what a person can glean from the visuals.”
“The graphics are very pretty.”
“I've only just started, but the visuals are magical.”
- music12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The music in the game is described as calming and cheerful but ultimately repetitive, with players expressing a desire for more variety and thematic tracks to enhance the experience. While the visuals are praised, the limited sound effects and lack of diverse music contribute to a sense of annoyance over time. Overall, the soundtrack is seen as a minor drawback that could improve with future updates.
“Lovely graphics and soundtracks that remind me a lot of Toy Story.”
“Amazing visuals, along with the soundtrack.”
“There are very few sound effects to speak of, and you'll quickly grow tired of the same cheery music track that plays over every level of the game.”
“Also, that gosh darn music that plays on repeat, the same song, all the time.”
“The soundtrack is very calming and relaxing, but repetitive after a little while.”
- story12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's story is minimal, focusing instead on gameplay mechanics that involve transforming shapes and completing missions, which are often frustrating due to poor controls and inconsistent difficulty. While some missions are enjoyable, others are tedious and lead to player abandonment. Overall, the narrative is overshadowed by the gameplay experience, which lacks a cohesive story.
“The fundamental concept is rolling around a kid’s clay tabletop as you transmorph into different shapes and rewind time to fulfill mission goals.”
“You could make your own maps or do the story.”
“Lovely graphics and soundtracks that remind me a lot of Toy Story.”
“There's no story here.”
“Any mission or shape they do add is just more and more excruciating to interact with.”
“Timed missions do not work well with this game, because the controls are so floaty that it just becomes frustrating.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, with objectives that feel thoughtless and repetitive. The in-game editor is also criticized for its lack of user-friendliness, making creative tasks cumbersome and time-consuming. Overall, the precision required for building and crafting leads to a laborious experience that detracts from enjoyment.
“The game, even if it controlled well, wouldn't exactly be fun, I think, as the objectives are all tedious and thoughtless.”
“It might be the creative part that can lift this game up, but the in-game editor is not very user-friendly as of now, so it's pretty tedious to mess around with the game that way.”
“Building objects is tediously precise; any movement disrupts any clay you touch, so building the pyramid, for example, had me spending far too long repeatedly building one square, building the second square, slightly damaging my previous square, and repeating several times.”
- replayability2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Reviewers highlight that the game's replayability is significantly enhanced by its integrated level editor and workshop support, allowing for user-generated content. However, they suggest that additional levels could further boost replay value. Overall, the game is praised for its technical prowess and engaging gameplay, contributing to its replayability.
“What's important is that it is really impressive on a technical level, really fun to play, and really replayable due to the integrated level editor and workshop support.”
“More levels and workshop support would increase the game's replayability.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express frustration with the emotional impact of gameplay mechanics, particularly when accidental checkpoints disrupt their pursuit of 100% completion, leading to feelings of annoyance and disappointment.
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is characterized as friendly and light-hearted, making it an enjoyable choice for players seeking a casual and fun experience.
“If you want a fun, casual time playing a simple objective-based game with a friendly, light-hearted atmosphere, then I can't recommend this game enough.”
Critic Reviews
Claybook (Nintendo Switch) Review
Claybook provides a soothing sandbox experience that is only hampered by the lack of variety in premade levels currently on offer by the community.
80%Claybook (Switch) Review
Got world building?
70%Claybook (Nintendo Switch)
Claybook is admittedly ambitious. It’s also quite a nice looking and unique game, with commendable user features. Yet it struggled to command my attention, lacking elements to maintain interest beyond a few minutes at a time. The community creations do help here to an extent, but the overall experience needs to be tightened, and perhaps reigned in a bit.
50%