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Britannia Game Cover

About

"Britannia is a strategy game based on the historical board game, allowing 2 players to compete in local multi-player mode or through single-player. Players take control of a nation from 43 to 1066 A.D., aiming to conquer territories, defeat enemies, and earn victory points to become Bretwalda or King of England. The game faithfully follows the board game rules, ensuring a historically accurate and challenging experience."

Britannia screenshot
Britannia screenshot
Britannia screenshot
Britannia screenshot
Britannia screenshot
Britannia screenshot
Britannia screenshot
Britannia screenshot
Britannia screenshot
Britannia screenshot
Britannia screenshot
+30

74%
Audience ScoreBased on 100 reviews
replayability2 positive mentions

  • Faithful adaptation of the classic board game, capturing its complexity and strategic depth.
  • Visually appealing with good aesthetics and a solid interface, making it easy to learn and play.
  • Offers great replayability and historical flavor, making it enjoyable for fans of the original board game.
  • Currently plagued by significant bugs, including disappearing units and unresponsive AI, making the game unplayable for many.
  • The AI is often frustratingly poor, leading to unbalanced gameplay where one faction consistently wins.
  • Multiplayer functionality is lacking and has been delayed, leaving players wanting a more engaging experience against human opponents.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is praised for its engaging historical context and innovative battle mechanics, creating a satisfying dynamic influenced by real invasions. However, some players find it lacking in excitement and player involvement, suggesting that the adherence to board game mechanics may hinder the overall fun, and they desire more content and territory variety to enhance the experience. Overall, while the game has a solid foundation, it currently feels too limited and could benefit from improvements to increase player engagement.

    • “Pros: engaging history, cool battle mechanics, satisfying ebb and flow based on actual invasions and other twists of history. In this game, you will not always be strong; sometimes you have to hold on and work with what's there.”
    • “It looks fine; not that looks are the be-all and end-all for this kind of game. Having playtested it, it works well, and the mechanics for quite a complicated set of rules are in place.”
    • “Cons: none, I just want more content... either for this game or publish another title using the same mechanics but exploring different geography and history.”
    • “But sometimes what works in a board game is not the same as what works in a computer game, and the desire to stay as faithful to the mechanics of the original may have obscured the designers' vision in making sure it was still fun.”
    • “Combined with the lack of sufficient reinforcements, I can't help but wonder if increasing the amount of territories within the map and smoothing out the rather clunky system of examining the relative worth of each territory would improve gameplay and give the player smaller achievements to aim for, just to give them something to do!”
    • “In short, the game seems to have the framework in place to build an enjoyable strategy wargame, but it's just too boring in its current form, with too little player involvement with what happens on the board and a very limited dimension to gameplay.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers significant replayability, particularly appealing to fans of the historical period from 40 to 1066 and strategy board games. However, players feel that the addition of online multiplayer would enhance the replay value even further.

    • “There is a ton of replayability and historical flavor here for anyone interested in the period (roughly 40 to 1066) or strategy board game enthusiasts.”
    • “Great replayability.”
    • “Really needs online multiplayer for replayability.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game demonstrates solid stability with smooth performance and a bug-free experience. While some users noted minor UI glitches, these did not significantly impact gameplay, and the interface is generally well-received.

    • “The visuals are colorful, the music is mood-setting, and the program is bug-free.”
    • “Runs great and has good tooltips and interface.”
    • “Runs great and has good tooltips and interface.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics are praised for their vibrant colors and fitting aesthetic, which enhance the overall setting of the game. Additionally, the visuals are complemented by mood-setting music, and the game runs smoothly without bugs.

    • “The visuals are colorful, the music is mood-setting, and the program is bug-free.”
    • “The aesthetic and art style feel great for the setting.”
    • “The aesthetic and art style feel great for the setting.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is praised for its ability to set the mood effectively, complementing the colorful visuals and enhancing the overall experience. Reviewers note that the sound design is well-integrated and fitting, contributing positively to the gameplay.

    • “The visuals are colorful, the music is mood-setting, and the program is bug-free.”
    • “All the rules are explained very well, and the sound and music fit perfectly.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is polarizing, with some players finding it unintentional and stemming from the AI's poor decision-making, leading to laughter at its expense rather than intentional comedic moments.

    • “I couldn't stop laughing at the AI making the lamest choices ever!”
    • “The humor in this game is top-notch, especially when the AI makes ridiculous decisions.”
    • “I found myself in stitches watching the AI's hilarious blunders!”

Buy Britannia

600h Median play time
600h Average play time
600-600h Spent by most gamers
*Based on 2 analyzed playthroughs

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