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Botworld Odyssey Game Cover

About

Botworld Odyssey is a single player and multiplayer open world role playing game. It was developed by Featherweight Games and was released on October 23, 2024. It received mostly positive reviews from players.

Venture out into a huge and diverse open world to discover new bots, collect rare scrap to build them, and deploy them in tactical real-time battles on your quest to become the world’s greatest Botmaster.

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77%Audience ScoreBased on 150 reviews
gameplay12 positive mentions
grinding63 negative mentions

  • Engaging autobattler combat system with strategic team building and unique bot abilities that keep gameplay interesting.
  • Removal of microtransactions and time gates from the mobile version creates a more rewarding and honest experience on PC.
  • Charming art style, cute bot designs, pleasant world exploration, and a relaxing soundtrack that enhances the cozy atmosphere.
  • The game suffers from heavy grinding especially in upgrading bots and boat, with slow progression and level scaling that diminishes the sense of accomplishment.
  • High enemy density and frequent combat encounters make exploration tedious and frustrating, limiting player freedom and pacing.
  • UI and quality of life issues persist, including clunky controls outside combat, bugs, lack of features like ability auto-cast in PvP, and inconsistent matchmaking.
  • grinding

    64 mentions Positive Neutral Negative

    Grinding is a prominent and often divisive aspect of the game, with many reviewers noting that progression—especially upgrading bots and ship parts—can become tedious and slow, particularly in the mid to late game. While some appreciate the grind as part of the strategy and collection experience, others find it excessively repetitive and frustrating, worsened by the game's mobile origins and originally tied microtransactions. Patches and removal of microtransactions have improved pacing and fairness, but the grind remains a significant time investment that may deter players who dislike repetitive, slow progression.

    • “Scrap (used to upgrade your bots) is hard to find and you're supposed to use the microtransaction shop to get more scrap, or spend hours grinding the same areas over and over.”
    • “Suddenly progress grinds to a halt as you need to choose between working toward upgrading your bots or advancing the game; made so much worse by the fact that any new bot you want to add to your team is going to need to get the full grind from level 1 - and when the grind starts getting this tedious, it becomes less and less desirable to try out new bots.”
    • “After about 20 hours into the game, I realized that I'm probably not going to finish the game unless I put about 100+ hours grinding through it.”
  • gameplay

    29 mentions Positive Neutral Negative

    The gameplay is centered around a classic creature-collection loop with auto-battler combat and exploration for parts to upgrade bots, offering depth and unique mechanics that many find engaging and fun. However, the experience is often criticized for repetitive grinding, limited variety outside combat, and some clunky systems like fishing, which may feel tedious over time. Overall, fans of similar games or mobile auto-battlers will appreciate the gameplay, but those averse to grind and repetitive loops might find it less appealing.

    • “I've always liked auto battling mechanics, and this game has a surprising amount of depth.”
    • “The game is at its core a monster collection game but with an interesting twist for its combat mechanic, allows for auto-play for the easier battles and most importantly the world building and story premise are very fun and unique - as are the bots themselves.”
    • “Overall I find the gameplay loop engaging and well designed.”
    • “Terrible fishing mechanics - you can only fish one at a time on the fishing spots - if you fail you won't get any chance again.”
    • “No player housing, no decoration or in-game events to change up the areas you visit (you can get random quizzes and fight opportunities, but that doesn't do much to make the maps feel lived-in), no side tasks to distract you from the gameplay loop, which is grind until you get materials, level up, fight endlessly against the same reskinned enemies.”
    • “The gameplay loop lacks substance.”
  • story

    28 mentions Positive Neutral Negative

    The story is generally described as simple and somewhat bland, with interesting moments but largely serving as a backdrop to the grind-heavy gameplay. Side quests are frequent but often feel repetitive and fetch-oriented, causing frustration due to tedious grinding and difficult enemy encounters. While the world-building and premise have unique appeal, progression requires significant effort, making the experience better suited for casual exploration rather than a compelling narrative focus.

    • “It has an amazing story with many side quests (which can be found in contracts).”
    • “Suitable for all ages, no gore or graphic content but has some interestingly mature story beats that hint at a more complex world.”
    • “The game is at its core a monster collection game but with an interesting twist for its combat mechanic, allows for auto-play for the easier battles and most importantly the world building and story premise are very fun and unique - as are the bots themselves.”
    • “The 'side quests' are all randomized and get tediously grindy fast, and you can only have 3 quests active at any time.”
    • “It's exploration feels incredibly aimless and repetitive and all quests feel very fetchy.”
    • “Story is bland, but serviceable enough considering that's not what you're playing this for.”
  • monetization

    24 mentions Positive Neutral Negative

    The game’s monetization in the original mobile version relied heavily on microtransactions and optional ads, often encouraging grinding or purchases to progress faster. The newer version removes all microtransactions, ads, and time gates, offering full content access through gameplay alone with less grinding, making it a more player-friendly, one-time purchase experience. While some grind mechanics remain from the mobile design, the removal of paywalls and in-app purchases is widely praised.

    • “No microtransactions, no timegates, simple botframe & skin farming, and far less grinding overall.”
    • “There are no time gates, no microtransactions, far better random drop chances, far less RNG in acquiring new bots, and everything in the game is acquirable by just playing the game.”
    • “You pay once for the game and that’s it, no ads, no pay walls, no feeling like you need to spend cash just to have fun.”
    • “The mobile version was a paid game with microtransactions that were forced upon you unless you wanted to keep grinding the same areas over and over.”
    • “You get some fast progression at the start to lure you in, and then it sort of plateaus in order to get you to give in to the microtransactions in order to actually make progress.”
    • “Botworld Adventure constantly pushes players toward in-app purchases, whether it’s buying canisters, buying new bots, or unlocking premium content.”
  • graphics

    12 mentions Positive Neutral Negative

    The game's graphics are widely praised for their cute, pleasant art style and charming character designs, often described as visually appealing and well-suited to the game's tone. Enhanced and modernized visuals contribute to a comfortable and engaging experience, making the graphics one of its strongest aspects.

    • “The designs and aesthetics are pleasant, with cute and well-designed player character options and bots.”
    • “Just perfect.. little tech poke grind game with a huge world, nice graphics, lovely characters.”
    • “The soundtrack, the visuals, the bot design - it all culminates into a real comfort game for those it reaches in a similar way.”
  • music

    9 mentions Positive Neutral Negative

    The music in the game is generally praised for being relaxing, cozy, and well-integrated with the story mode, contributing to a comforting atmosphere. The soundtrack is considered good to amazing by many, though some note occasional issues with battle music not playing consistently. Overall, the music complements the visuals and design, enhancing the overall experience.

    • “The soundtrack, the visuals, the bot design - it all culminates into a real comfort game for those it reaches in a similar way.”
    • “The game has beautiful landscapes, a good soundtrack, the bot designs are a refreshing mix of cute and badass, and is easy to get into.”
    • “Music is good, is relaxing and feels cozy (though not the grinding part of the game), but really blends with the story mode.”
    • “More than a few times the battle music doesn't even play when that happens.”
    • “The music/art style is basic.”
    • “The story and music is ok at least.”
  • stability

    3 mentions Positive Neutral Negative

    The game generally runs well, especially on the Steam Deck, but minor glitches and audio bugs become more noticeable over time, occasionally causing significant slowdowns that disrupt gameplay.

    • “Minor glitches become more obvious the further you go.”
    • “Audio gets buggy and slows game down to slideshow level, killing your current run.”
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41h Median play time
31h Average play time
12-50h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Botworld Odyssey is a open world role playing game.

Botworld Odyssey is available on Nintendo Switch, PC, Steam Deck and Windows.

On average players spend around 31 hours playing Botworld Odyssey.

Botworld Odyssey was released on October 23, 2024.

Botworld Odyssey was developed by Featherweight Games.

Botworld Odyssey has received mostly positive reviews from players. Most players liked Botworld Odyssey for its gameplay but disliked it for its grinding.

Botworld Odyssey is a single player game with multiplayer support.

Similar games include Botworld Adventure, Hero of Aethric | Classic RPG, Vampire's Fall: Origins RPG, Nexomon: Extinction, Dungeon Rushers and others.