- March 21, 2016
- Thotep
Borstal
Platforms
About
Survival roguelike novellas with meaningful choices and multiple endings! There are two scenarios currently: first one is set on a small island. It's 1926, you're 13 years old and it is raining. You're looking for your lost father. The second scenario puts you in the role of a mountaineer trying to climb an eight-thousander.





- The game offers high replay value with multiple storylines and endings, encouraging players to adapt and learn from their mistakes.
- It provides a unique experience as a minimalist survival game with a focus on text-based storytelling and randomized encounters.
- For its low price, it can be an interesting choice for casual gamers looking for a short game to play in brief sessions.
- The game suffers from numerous glitches and random events that can lead to sudden, unexplained deaths, causing frustration.
- Many players find the gameplay overly simplistic and reliant on RNG, leading to a lack of strategy and engagement.
- The content is limited, with some players feeling that once the game is completed, there is little reason to continue playing.
story
12 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players appreciating its unique and unexpected narratives, while others criticize it for being poorly written and lacking depth. The overall experience is described as mediocre, with a focus on text-based storytelling and randomized encounters rather than engaging gameplay. Despite its silliness and vagueness, some players found enjoyment in the change of pace and the survival mechanics.
“Until this week, I encountered storylines that I had not previously seen, having already played each scenario dozens of times.”
“Pitched in the description as more interactive novellas, the two scenarios provided play out like only the most classic turn-based survival, harkening more to the style of Neo Scavenger than Rust in that the most engaging aspect is the text-based story and randomized encounters rather than the graphics and crafting.”
“The overall story is a bit too vague, and I feel as if I missed some huge context clues, but the change of pace and setting to what I've been playing recently and the simplified but reasonable survival mechanics made it a joy.”
“Everything here is mediocre or just plain bad, even the narration, which should be the core of a game like this - which lacks real gameplay - is badly written and all the settings and plot ideas are stupid.”
“This is a silly story about a human-snail journey, so after a week you've only found a couple of houses.”
“The overall story is a bit too vague, and I feel as if I missed some huge context clues.”