- August 17, 2023
- Weather Factory
- 20h median play time
BOOK OF HOURS
Platforms
About
"Book of Hours" is a combat-free, story-driven crafting RPG set in a sprawling occult library. As the new Librarian, you'll restore the library by acquiring and investigating occult books and curiosities. Your actions will determine how history is written, with the potential for 20-40 hours or more of gameplay. Note: 'House of Light' is a story-driven expansion coming 2024.
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- The game offers a relaxing and forgiving experience compared to its predecessor, Cultist Simulator, allowing players to explore and learn at their own pace.
- The writing and lore are exceptional, providing a rich and immersive world filled with intriguing mysteries and detailed descriptions.
- The art style and atmosphere create a cozy yet eerie environment, enhancing the overall experience of being a librarian in an occult library.
- The game lacks a tutorial or clear instructions, making it difficult for new players to understand the mechanics and objectives.
- The user interface can be clunky and frustrating, with many actions requiring excessive clicking and dragging, leading to a tedious experience.
- Progression can feel slow and grindy, with players often waiting for specific events or resources to unlock new content, which may lead to boredom.
gameplay
1,175 mentions Positive Neutral NegativeThe gameplay of *Book of Hours* is characterized by a slow, exploratory loop that emphasizes reading, cataloging, and unlocking the mysteries of an occult library, contrasting with the more frantic pace of its predecessor, *Cultist Simulator*. While many players appreciate the depth and unique mechanics, they also note a steep learning curve due to the lack of clear instructions, leading to frustration as they navigate the game's opaque systems. Overall, the game offers a relaxing experience for those who enjoy unraveling lore and mechanics at their own pace, though it may not appeal to everyone due to its repetitive nature and clunky interface.
“The gameplay loop is relaxing and rewarding in equal measure, the equivalent of low skill floor and high skill ceiling in a shooter.”
“The gameplay is always simple, but the writing and 'feel' is wonderful.”
“The gameplay loop is so satisfying.”
“Gameplay feels the same and boring after about 4 hours.”
“The gameplay is repetitive and lacks the vision and cohesiveness of cultist simulator.”
“It's slow and cozy with very few real failstates, though a very dull gameplay loop once you've figured out how to make what is most convenient for whatever task you are aiming for at a given time.”