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In "Bone: Out From Boneville," navigate Fone Bone's journey to find his cousins through a whimsical world filled with quirky creatures such as rat creatures, talking bugs, and a dragon. After being separated from his family due to a locust attack, Fone Bone must outwit menacing foes to return to Boneville. This captivating adventure combines humor, puzzle-solving, and a touch of suspense to keep you engaged throughout the gameplay.

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Bone: Out From Boneville screenshot
Bone: Out From Boneville screenshot
Bone: Out From Boneville screenshot
Bone: Out From Boneville screenshot
Bone: Out From Boneville screenshot
Bone: Out From Boneville screenshot
Bone: Out From Boneville screenshot
Bone: Out From Boneville screenshot
Bone: Out From Boneville screenshot
Bone: Out From Boneville screenshot
Bone: Out From Boneville screenshot

52%
Audience ScoreBased on 149 reviews
story17 positive mentions
graphics8 negative mentions

  • The game is a charming adaptation of the Bone comics, capturing the humor and characters well.
  • It's a short and simple point-and-click adventure that can be enjoyable for younger audiences.
  • The voice acting and some of the dialogue are well done, adding to the overall experience.
  • The puzzles are too easy and often feel unfulfilling, leading to a lack of challenge.
  • The game is very short, clocking in at around two hours, which may leave players feeling unsatisfied.
  • There are numerous bugs and technical issues that can disrupt gameplay, making it frustrating at times.
  • story
    64 mentions Positive Neutral Negative

    The story of the game is a mixed bag, with many reviewers noting its faithfulness to the original comic but criticizing its execution and pacing. While some appreciate the humor and character dialogue, others find the plot unengaging, linear, and lacking depth, often feeling incomplete due to its short length and reliance on tedious mini-games. Overall, the narrative fails to captivate, leaving players feeling that they would be better off reading the comic instead.

    • “The writing, of course, is 90% the same as the book, which, if you're aiming to adapt a specific story to a game, is a wonderful decision.”
    • “The original writing that's there, though, is also very good, very in character for everyone, and fits its way into the story effortlessly.”
    • “Fantastic story that stays true to the book with a couple of added minigames.”
    • “The protagonists are unlikeable and the story is non-existent.”
    • “The story doesn’t captivate really, and is over quickly, for better or worse.”
    • “The story builds little momentum, mainly driven by the introduction cutscene and by some pieces of dialogue that appear disconnected at times.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics of the game are generally considered outdated and uneven, with many reviewers noting a clunky and tedious visual experience reminiscent of mid-2000s indie titles. While some appreciate the art design and find it charming, others criticize the low resolution and lack of detail, which detracts from the overall enjoyment. Despite these shortcomings, a few users highlight that the graphics are adequate for the game's intended audience, particularly children, and that the voice acting adds some appeal.

    • “In general, despite the dated graphics, the art design is fantastic.”
    • “Telltale's first adventure game is a fairly short, graphically charming game which is clearly aimed at children.”
    • “Visuals are nice, the characters are pretty funny/interesting.”
    • “Really bad real-time graphics and uninspired story/puzzle/dialog/gameplay.”
    • “Outdated and empty looking graphics, boring voice-acting and tedious dialogue puzzling.”
    • “The old graphics and low resolution may seem painful after playing a modern video game.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay is primarily a simple point-and-click style reminiscent of classic titles, featuring basic mechanics and a few minigames, though it often feels clunky and unpolished. While the animations are commendable, the puzzles lack challenge and reward, and the overall experience is marred by shallow character development and uninspired storytelling. Many players find the gameplay dull compared to later Telltale titles, with some glitches further detracting from the experience.

    • “The gameplay is very simple point and click, reminding me a lot of Sam & Max: Hit the Road, where you interact with the environment with the pointer and use only dialogue when speaking to other characters.”
    • “Gameplay is mostly classic, light, point and click style with a few twists along the way, some good and some not as good.”
    • “The half-dozen or less puzzles that appear interspersed throughout the 2 hours of gameplay are mostly organic, and the designers do not hold the player's hand (unless you're spamming hints, but that's on you, friend).”
    • “The game mechanics are okay and the animations are quite good, but the characters are pretty shallow and the puzzles are neither very challenging nor rewarding.”
    • “The gameplay compared to the high-energy of Telltale's later titles is rather dull and either boringly simple or annoyingly complicated, with no real balance.”
    • “The puzzles are boring and the few funny scenes are not enough to overcome the bad gameplay and a lot of glitches.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is a mixed bag; while some players appreciate its light-hearted and family-friendly approach, likening it to classic titles like Sam and Max, others find the dialogue lacking and not genuinely funny. The voice acting and character interactions receive praise, but the overall comedic impact is diminished by repetitive gameplay and a focus that may cater more to younger audiences. Overall, the humor is present but may not resonate with all players, particularly those seeking more sophisticated wit.

    • “A classic point-and-click adventure with a sense of humor.”
    • “The game makes a good effort in expanding the dialogue in often hilarious ways.”
    • “It's got great humor for people of all ages, with fun dialogues, a captivating story, and remarkable characters.”
  • grinding
    11 mentions Positive Neutral Negative

    The reviews for "Bone: Out from Boneville" consistently highlight the grinding nature of the game, describing it as tedious and boring, with clunky gameplay and unnecessary mini-games that detract from the experience. While the graphics are noted as charming, the lack of engaging puzzles and the abundance of monotonous tasks make the game feel longer than its short runtime. Overall, the gameplay is criticized for being simplistic and unfulfilling, particularly for adult players, though it may appeal to younger audiences.

    • “A fairly charming and quirky point-and-click adventure game ruined by a lack of puzzles and an abundance of unnecessary and tedious mini-games, most of which serve no purpose to the game's story and are only present to pad out the playtime.”
    • “Negatives: it's tedious and boring, making it feel much longer than the short runtime.”
    • “There is no way I could get through this thing waiting on every tedious word.”
  • stability
    7 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs and glitches that can disrupt gameplay, particularly in specific areas like 'grandma's farm.' While some minor visual problems can be addressed with a custom resolution tool, players have reported frustrating instances of overlapping audio clips and character navigation issues. Overall, the game's stability detracts from the experience, leading to potential replay requirements due to bugged inventory systems.

    • “It's also a bit buggy, a trait Telltale keeps for a while.”
    • “This wouldn't be a deal breaker in itself; what's a deal breaker for me is how buggy it started getting at 'grandma's farm' area.”
    • “Game isn't bad overall, but it's extremely buggy and you can be forced to replay the entire game at certain points due to bugged inventory code.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and ability to enhance the experience, with some users recommending the soundtrack for listening outside of gameplay. However, there are criticisms regarding audio mixing, as the music sometimes overshadows dialogue, and a few reviewers found the music to be average, though fitting for the scenes. Overall, the soundtrack is considered a strong point, despite some technical issues.

    • “The music is fantastic, and I'd recommend at least listening to the soundtrack for it.”
    • “It has a really good soundtrack, although the graphics might not fully hold up - it reminds me very much of Escape from Monkey Island - although a bit smoother!”
    • “Great music.”
    • “The audio mixing is awful; sometimes the music overshadows the characters' dialogues.”
    • “The music wasn't anything too special, but it fit the scenes quite well.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is noted for its ability to evoke mystery when appropriate, but it is also criticized for being generally empty and uninspired, leading to a lack of overall atmospheric depth.

    • “The game knows how to create a mysterious atmosphere when needed for the occasion.”
    • “It's a rather empty game, lacking in atmosphere and inspiration.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is noted for its simplistic and minimalistic design, which some players find appealing, though it may contribute to a sense of disconnection within the overall world design.

    • “The character design is pleasingly and appropriately barebones, while the world design is sparse and feels disconnected screen-to-screen.”
    • “Character development feels shallow and lacks meaningful progression, making it hard to connect with the characters.”
    • “The characters are one-dimensional and fail to evolve throughout the game, leaving players feeling uninvested in their journeys.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of character designs in the game is mixed; while the cartoonish rendering of gran'ma ben is well-executed, the more realistic portrayal of Rose falls short, resembling poorly executed CGI. However, Rose's voice acting helps to redeem her character despite the visual shortcomings.

    • “While Gran'ma Ben's exaggerated features translated well to cartoonish rendering, the more 'human' Rose looks more like the CGI monstrosities of a Dire Straits video (ask your parents), but her voice work saves the performance.”
  • replayability
    1 mentions Positive Neutral Negative

    The game lacks replayability, with users indicating that there is little incentive to play it multiple times.

    • “There is no replayability at all.”
    • “The game lacks any incentive to play again.”
    • “Once you finish it, there's nothing left to draw you back.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is perceived as lacking originality, with comparisons drawn to the design and voice acting of the protagonists resembling those from the Sam & Max series. Reviewers suggest that players would benefit from experiencing the earlier adventures of Sam & Max before engaging with this title, indicating a sense of nostalgia and a desire for deeper emotional connections found in those games.

Buy Bone: Out From Boneville

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 3 analyzed playthroughs

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This game contains adult content