- March 1, 2024
- ComeBack Game
Bolt'N'Punch
Platforms
About
Food for Thought strives to deliver the best food products to the common people, but when its robot workers turn against Lyft, the last human in the factory, she has to step up and punch some steel. Uncover the truth behind this attack, find your boss for answers, and put an end to this with style and power. Unleash powerful blows to enemies, use them as a weapon and utilize the environment to y…
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- Cute and simple gameplay that is enjoyable for a short playtime of 20-30 minutes.
- Fun mechanics with special powers and a casual, relaxing atmosphere.
- Visually appealing with decent graphics and good voice acting.
- The game suffers from lag and performance issues, making it difficult to play on various systems.
- Some achievements are buggy and collectibles can glitch out of the map.
- Repetitive gameplay with endless waves of enemies can detract from the overall experience.
gameplay
15 mentions Positive Neutral NegativeThe gameplay is characterized by its short, simple, and smooth mechanics, reminiscent of arena shooters and Doom-style action. Players enjoy the fun and refreshing experience of using mechanical gloves to engage in combat against waves of enemies, although some find the regenerating enemy waves less appealing. Overall, while the gameplay is entertaining, there is potential for deeper complexity and difficulty settings to enhance the experience further.
“The gameplay was short-lived but was entertaining and refreshing.”
“Your character wears a pair of metallic, mechanical gloves that allows her to punch and throw enemies.”
“To be completely blunt, I'm not a fan of continually regenerating waves of enemies, although I understand why designers tend to use that gameplay tactic.”
“I am reminded of the gameplay style of 'arena shooters,' where a player is dropped into a large area with never-ending waves of enemies that they need to eliminate.”
“It could benefit from a difficulty setting, and I think it has the right basis to become a potentially good roguelike if the developers want to use their mechanics for something more complex.”