- November 14, 2023
- Deep Shadows
- 30h median play time
Boiling Point: Road to Hell
Platforms
About
"Boiling Point: Road to Hell" is a 2005 open-world roleplaying FPS where players navigate through a pseudo-South American country called Realia to rescue their kidnapped daughter. The game features a richly detailed world with tropical jungles, farms, villages, and estates, and players must manage their reputation with six different factions as they progress through dicey situations with corrupt politicians and criminal organizations. The natural environment of Realia is also a threat, as it is home to dangerous snakes and large predators.
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- The game features a rich and dynamic open world with interlocking systems, allowing for varied gameplay and emergent storytelling.
- The writing and voice acting are entertaining, adding humor and personality to the characters and setting.
- The concept of factions and the reputation system is well-executed, providing depth to player choices and interactions.
- The game suffers from numerous technical issues, including frequent crashes, memory leaks, and save corruptions, making it frustrating to play.
- Gameplay mechanics, such as driving and gunplay, are poorly designed and feel clunky, detracting from the overall experience.
- The game lacks polish, with outdated graphics, bugs, and a tedious interface that can hinder enjoyment.
story
10 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players finding it absurd and poorly paced, particularly due to a significant twist near the end and the reliance on side missions for progression. Others appreciate the dynamic open-world setting and the emergent storytelling that allows for various player choices and interactions within a realistic South American context. Overall, while the narrative may have flaws, it offers a unique RPG experience that blends action with deeper player-driven storytelling.
“I will not spoil it, but the story takes an absurd turn just right before the end.”
“There are a plethora of quests and angles to take in solving the main quest, or in true dadcore fashion, just not doing it and instead getting wrapped up in the local intrigues, making bookoo bucks, and retiring to some villa in the jungle.”
“What we have here is an RPG like no other; there aren't any ghouls and goblins, dragons and magic. It's real life, we're in a South American country and we have to pick which sides to support (government, bandits, guerrillas, etc.), take missions, earn money, use money to further our goals and get better equipment, vehicles, and so on.”
“Story is an absolute joke.”
“The story takes an absurd turn just before the end.”
“Story progression is mostly hidden behind a paywall, unless you do several boring side missions.”