Blue Effect VR
- February 8, 2017
- DIVR Labs
In "Blue Effect VR" , you'll find yourself on Planet Exo-277, a terrifying world ruled by a ruthless alien race anything but defeat. Face off against horrifying enemies, utilizing unique controls and extraordinary graphics to survive as long as possible. With the recent addition of a local player vs. player hide and seek mode, the game now offers an even more immersive and exhilarating experience. Brace yourself for a thrilling soundtrack by Jaroslav Beck and prepare to be emotionally captivated.
Reviews
- The game features excellent graphics and sound design, creating a creepy and immersive atmosphere that enhances the horror experience.
- The innovative use of light mechanics, such as throwing orbs to illuminate dark areas, adds a unique twist to the standard wave shooter gameplay.
- Local multiplayer mode is engaging and fun, providing a different experience when playing with friends, making it a great game for showcasing VR.
- The game suffers from a lack of content, with only a few levels and enemy types, leading to repetitive gameplay that can become boring quickly.
- Many players feel the game is overpriced for the limited experience it offers, suggesting it would be better suited at a lower price point.
- The controls and mechanics can feel clunky, particularly for left-handed players, and the overall gameplay lacks depth and progression.
- graphics31 mentions
- 61 % positive mentions
- 29 % neutral mentions
- 10 % negative mentions
The graphics of the game have received widespread acclaim, with many reviewers highlighting the impressive lighting, atmospheric visuals, and overall polish that enhance the immersive experience. While some consider it primarily a graphics demo, the quality of the visuals is often described as top-notch, particularly for a VR title, making it a standout feature that many players find worth the price. Overall, the combination of stunning graphics and effective sound design contributes significantly to the game's eerie atmosphere and gameplay experience.
“The graphics are amazing (really brings the interplay of light and dark to the forefront).”
“This is more similar to the Brookhaven Experiment but the fear is mostly derived from the dark settings, the atmospheric sound and visuals (which are top notch and some of the best lighting I've seen in VR so far).”
“The graphics and atmosphere really play to the strengths of VR.”
“The implementation of the orb use in other wave shooters like ROM: Extraction, this quick graphics demo plays like a high-powered resume for the devs, save for replayability and gameplay, which is essentially non-existent.”
“But this graphics exhibition title offers much in optimization, lighting, and general ambience, though there is virtually no sound design, music, weapon selection, story, enemy variance, or replayability.”
“For many, the graphics alone will be worth the asking price, but for me, even a half-price sale is too much for what is at its total value, a graphics demo.”
- gameplay23 mentions
- 30 % positive mentions
- 57 % neutral mentions
- 13 % negative mentions
The gameplay is characterized by simple mechanics, primarily revolving around wave shooting, which can lead to a lack of replayability and engagement over time. While the integration of light orbs adds an interesting twist, many players find the overall experience to be casual and uninspired, with limited depth and variety across levels. Despite some positive aspects like good graphics and sound, the gameplay often feels repetitive and lacks a compelling purpose beyond survival.
“The lighting, the audio, the gameplay mechanics.”
“Gameplay - interesting gameplay mechanic, utilizing the light spheres.”
“Look, the game plays well, there are no bugs that I could find and all the mechanics worked like you'd expect.”
“Implementation of the orb use in other wave shooters like ROM: Extraction, this quick graphics demo plays like a high-powered resume for the devs, save for replayability and gameplay, which is essentially non-existent.”
“That was all... 19 minutes of casual, uninspired gameplay during which I accomplished 6 of the 15 achievements of this game.”
“Biggest con of the game is the fact that it's a wave shooter, which means very simple game mechanics that get boring pretty quick.”
- music13 mentions
- 38 % positive mentions
- 38 % neutral mentions
- 23 % negative mentions
The music in the game is widely praised for its high quality and ability to build tension, reminiscent of classic horror film scores like those from "Jaws" and "Friday the 13th." While it effectively enhances the atmosphere and adds to the overall creepiness, some users find it repetitive or annoying at times. Overall, the sound design is polished, contributing significantly to the game's immersive experience.
“The music is really good and sets up the intensity that is coming.”
“The sound and music are polished, and the graphics look great.”
“The music adds to the tension nicely and the sound effects help ramp it up even more; it's literally total darkness, so the monsters' growls are the only clue you have as to where to throw the ball.”
“But this graphics exhibition title offers much in optimization, lighting, and general ambience, though there is virtually no sound design, music, weapon selection, story, enemy variance, or replayability.”
“Sometimes the music slowly builds to a crescendo while nothing happens.”
“- music is repetitive / annoying”
- atmosphere12 mentions
- 75 % positive mentions
- 8 % neutral mentions
- 17 % negative mentions
The atmosphere of the game is highly praised for its exceptional lighting, sound design, and visual quality, creating a tense and immersive experience. Reviewers note that while it may not be overwhelmingly scary, the combination of dark settings and atmospheric elements contributes to a uniquely creepy and engaging environment. Overall, the game's atmosphere is considered a standout feature, enhancing the gameplay and making it a memorable experience.
“The way the lighting casts shadows across the maps, the tense listening for where the enemies are when they're moving, the atmosphere it creates is wonderful and with some more content and more variety, it would be an instant classic.”
“It's stellar stuff, incredible atmosphere.”
“This is more similar to the Brookhaven Experiment but the fear is mostly derived from the dark settings, the atmospheric sound and visuals (which are top notch and some of the best lighting I've seen in VR so far) and the ease at which you can die.”
“The graphics and atmosphere really play to the strengths of VR.”
“It does have a creepy atmosphere and equally creepy music, and overall the game is well polished for an early access game.”
- story8 mentions
- 13 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The reviews indicate a strong desire for a more developed story mode and campaign features, as players feel the current gameplay lacks narrative depth and character development. Many users express that while the game excels in graphics and mechanics, it falls short in sound design, enemy variety, and overall storytelling, suggesting that adding a compelling backstory and more content could significantly enhance the experience. Overall, there is a consensus that the game has potential but needs a richer narrative to fully engage players.
“Would love to see a story mode and stages with locomotion!”
“But this graphics exhibition title offers much in optimization, lighting, and general ambience, though there is virtually no sound design, music, weapon selection, story, enemy variance, or replayability.”
“Just add more levels, creatures, and a back story; this has much potential. Do not lose the roll you have going or you're throwing out so much potential customers and notoriety for your brand.”
“Also would give more of a back story than just the guns/light... something like 'you have to hold out until we can get to you' type deal.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game lacks significant replayability, with users noting that it feels more like a graphics demo than a fully developed title, offering minimal gameplay variety, sound design, or engaging content to encourage repeated playthroughs.
“The implementation of the orb use in other wave shooters like ROM: Extraction makes this quick graphics demo feel like a high-powered resume for the developers, save for replayability and gameplay, which is essentially non-existent.”
“This graphics exhibition title offers much in optimization, lighting, and general ambiance, though there is virtually no sound design, music, weapon selection, story, enemy variance, or replayability.”
- optimization1 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game excels in optimization, particularly in its graphics, lighting, and overall ambiance; however, it lacks in sound design, music, weapon selection, story depth, enemy variety, and replayability.
“This graphics exhibition title offers much in optimization, lighting, and general ambience.”
“This graphics exhibition title offers much in optimization, lighting, and general ambience, though there is virtually no sound design, music, weapon selection, story, enemy variance, or replayability.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized as unexpected and effective, eliciting genuine laughter from players.
“Unexpected, made me laugh.”
“The humor is clever and keeps you on your toes.”
“I found myself chuckling at the witty dialogue throughout the game.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization of the game is viewed positively, as players appreciate the developers' commitment to quality and originality, indicating that it is not merely a cash grab.