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Bloody Knuckles Street Boxing Game Cover

About

Bloody Knuckles Street Boxing is a single player and multiplayer sport game. It was developed by Luvseatshawty and was released on June 2, 2024. It received neutral reviews from players.

Bloody Knuckles Street Boxing is a physics based boxing game made by a long time boxing enthusiast who also enjoys gritty fighting games. It's time to put your boxing IQ to the test.... IN THE STREETS! Here are some things that you will experience: Total control movement system with user controlled lateral movement and pivots. Over 30 punch animations with user controlled target trackin…

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54%
Audience ScoreBased on 150 reviews
gameplay18 positive mentions
graphics3 negative mentions

  • Deep and realistic boxing mechanics with precise control over punches, footwork, and defense offering a high skill ceiling.
  • Unique and satisfying combat system that rewards timing, positioning, and tactical play rather than spamming.
  • Passionate solo developer improving the game over time with dedicated community engagement and promising future updates.
  • AI is often overpowered, exhibiting inconsistent and frustrating behavior that hinders single-player enjoyment.
  • Game suffers from many bugs, poor punch tracking, clunky and sluggish movement, and unstable animations negatively impacting gameplay.
  • Lacks essential content and features such as career mode, rounds, scoring system, online multiplayer, and adequate tutorials, making it feel incomplete especially at its current price.
  • gameplay
    67 mentions Positive Neutral Negative

    The gameplay offers deep, realistic, and mechanically rich boxing mechanics that appeal strongly to hardcore boxing fans, with satisfying control over punches, blocks, slips, and pivots. However, it suffers from clunky, unfinished elements, a steep learning curve, limited tutorials, and some technical issues that can detract from the experience, making it less accessible to casual players. Despite its rough edges and need for further polish, many see significant potential and unique authenticity in its core combat system.

    • “The game positions itself as a street-level interpretation of boxing, emphasizing personal mastery and mechanical understanding over polish or accessibility.”
    • “When the mechanics align, landing a clean counter or slipping a strike at the last second can feel genuinely satisfying, creating moments where the game captures the tension and rhythm of a real bout.”
    • “The pivot mechanic and total punch control (by pressing L2/LT and left stick) combined with analog blocking/leaning systems will give you more freedom and capabilities than any other boxing game.”
    • “While the core combat mechanics show promise, they are wrapped in a package that still feels incomplete.”
    • “Ontop of this the game does not teach you any mechanics; you simply have to learn as you play or get this — the game's tutorial sections are just YouTube videos on how to play... what in the hell.”
    • “This is my first review as I felt like I needed to actually write a decent review coming from someone who has many, many years experience playing boxing/MMA games. At this stage of the game's development, I say this game is not worth the $22 AUD... this game has a cool idea but so far the actual gameplay sucks. I was playing a match and was outboxing them; I even hit "max head damage" yet nothing happened to my opponent. I landed 72 shots to the head, he landed 40, I landed a few more power shots still didn't KO him.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics receive mixed feedback, with some users criticizing low FPS, stiff animations, and a lack of polish, likening the visuals to PS2-era quality. However, others appreciate the raw, bare-knuckles aesthetic that suits the game's focus on mechanics over visuals, viewing it as a deliberate choice rather than a flaw. Overall, while the presentation may feel unrefined, it aligns with the developer's priorities and the game's unique style.

    • “That said, the focus on mechanics over visuals aligns with the developer’s priorities, making the presentation feel more like a consequence of scope than a misunderstanding of intent.”
    • “High camera is the best for good and realistic looking fights but it isn't aesthetic and only good as you can understand what you're doing better.”
    • “The fluff update ruined the game... need to lower graphics fps is low, NPC or CPU player doesn't fight back. 1.0 was great and even had a mobile port at one point... I understand the update but also it was overcooked.”
    • “Animations can appear stiff, and the overall aesthetic lacks the cohesion or polish seen in more established fighting titles.”
    • “It may look like PS2 graphics but dammit, it feels like next gen boxing.”
  • stability
    6 mentions Positive Neutral Negative

    The game shows strong potential but is currently plagued by numerous bugs and glitches, leading to poor stability. Many users find it too unstable to recommend at this time, with issues severely impacting the gameplay experience.

    • “This game has great potential but way too many glitches.”
    • “It has a lot of potential with the amount of control you get over your character, and if finished right I think it can be the best boxing game since Fight Night, potentially ever, but it's just very buggy right now, and doesn't seem to have any real physics behind it unless you have a friend to play PvP with.”
    • “Very buggy game, not worth buying right now.”
  • music
    6 mentions Positive Neutral Negative

    The music is generally praised for its high quality, fitting hip hop and instrumental soundtracks that enhance the gaming experience. Users appreciate the authentic sound effects and commend the soundtrack creators, though some suggest adding voices for coaches, crowd, and refs to avoid the music feeling repetitive.

    • “The music is high quality to me, despite some comments saying otherwise.”
    • “I love the hip hop and instrumental soundtracks in the game; they really add to the experience, along with all the fitting sound effects.”
    • “Hats off to whoever did the soundtrack.”
    • “The music gets stale quickly, and the game needs voices for coaches, crowd, and referees to make it more lively.”
    • “The soundtrack should avoid AI-generated music and have decent, well-crafted tracks.”
    • “The game's user interface needs a major update, and better explanation of physics is necessary, which indirectly affects the appeal of the music and overall audio experience.”
  • story
    2 mentions Positive Neutral Negative

    The story is praised for its inspirational theme of self-teaching programming but criticized for being hampered by poor business choices and character relationships. Users also desire more variety in story modes and diverse fight locations for a richer experience.

  • monetization
    1 mentions Positive Neutral Negative

    Users perceive the monetization as overly focused on extracting money, often feeling like a cash grab.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect is highlighted by a simple yet meaningful gesture, such as touching gloves, which resonates with players on a touching and heartfelt level.

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5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Bloody Knuckles Street Boxing is a sport game.

Bloody Knuckles Street Boxing is available on PC and Windows.

On average players spend around 5 hours playing Bloody Knuckles Street Boxing.

Bloody Knuckles Street Boxing was released on June 2, 2024.

Bloody Knuckles Street Boxing was developed by Luvseatshawty.

Bloody Knuckles Street Boxing has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Bloody Knuckles Street Boxing is a single player game with multiplayer and local co-op support.

Similar games include Undisputed, Tactic Boxing, Punch A Bunch, Real Boxing, Hellish Quart and others.